Im planning to host a SFoL in the future named Adapt and Evolve. The SFoL is pretty far down the list so it won’t be happening any time soon (SFoL 33), however I wanted some feedback and/or suggestions about it.
The reason why I’m looking for feedback this early is because the game will have a big number of classes so I want to post some of the class cards from time to time so you can help me with stuff like balance.
The game is similar to classic FoL, with an added “evolution” mechanic. Basically, all classes are divided into 3 tiers. All players begin in tier 1 and must perform certain actions to “evolve”, which will change their class to one of the tier 2 classes, depending on which “quest” they completed.
Evolving from tier 1 to tier 2 is really easy and is more like a choice than a quest. Evolving from tier 2 to tier 3 however is harder.
As an example of this, here is the King’s evolution tree (Spoiler, there are 7 different “King” roles):
The Leader's Evolution tree
The Leader
Unknown faction, Special, Tier 1.
Loyalty (Passive) - Immune to occupation and redirection. If you are a member of the Blue Dragon and are lynched, there won’t be any trials the following day.
Guards! (Night) – Send your guards to protect a player, making them immune to death. Can target yourself. - 1 use.
The Leader evolutions:
- Use your “Guards” ability on yourself: - Evolve into “The King”
- Use your “Guards” ability on someone else: - Evolve into “The Queen”
The King
Unknown faction, Special, Tier 2. Evolves from The Leader.
Loyalty (Passive) - Immune to occupation and redirection. If you are a member of the Blue Dragon and are lynched, there won’t be any trials the following day.
Head of State (Passive) - Your votes count as two.
Guards! (Night) - Send your guards to protect a player, making them immune to death. Can target yourself. - 5 uses if starting Leader, 3 otherwise.
The King evolutions:
- Successfully block an attack on yourself or another player with “Guards!” – Evolve into the Emperor.
- Execute a player that isn’t aligned to your faction after accusing them. – Evolve into the Tyrant.
The Queen
Unknown faction, Special, Tier 2. Evolves from The Leader.
Loyalty (Passive) - Immune to occupation and redirection. If you are a member of the Blue Dragon and are lynched, there won’t be any trials the following day.
The Royal Finger (Day) – Instantly put up a player on trial. - 2 uses if starting leader, 1 otherwise.
Guards! (Night) - Send your guards to protect a player, preventing all visits to them. Can target yourself. 3 uses if starting Leader, 2 otherwise.
The Queen’s evolutions:
- Execute a player that is not aligned to your faction after using “The Royal Finger” – Evolve into the Empress.
- Prevent a total of 2 or more players from visiting you or someone else with “Guards!”. – Evolve into the Monarch.
The Tyrant
Unknown faction, Special, Tier 3. Evolves from The King.
Loyalty (Passive) - Immune to occupation and redirection. If you are a member of the Blue Dragon and are lynched, there won’t be any trials the following day.
Head of State (Passive) - Your votes count as two.
Decide Fate (Day) – Decide the fate of a player. 1 use.
Guards! (Night) - Send your guards to protect a player, Making them immune to death. Can target yourself. - Starts with the same number of uses you had before evolving.
Order Execution (Night) – Kill a player. The entire court will know you did it. Goes through immunity and healing. - 2 uses if starting Leader, 1 otherwise.
The Emperor
Unknown faction, Special, Tier 3. Evolves from The King
Loyalty (Passive) - Immune to occupation and redirection. If you are a member of the Blue Dragon and are lynched, there won’t be any trials the following day.
Head of State (Passive) - Your votes count as two.
Order (Day) – Prevent a player from voting, using day abilities and using night abilities until tomorrow. Goes through occupy immunity. - 2 uses if starting leader, 1 otherwise.
Guards! (Night) - Send your guards to protect a player, Making them immune to death. Can target yourself. - Starts with the same number of uses you had before evolving.
Direct orders (Night) – Force a player to target another. Goes through occupy immunity. - 2 uses if starting leader, 1 otherwise.
The Monarch
Unknown faction, Special, Tier 3. Evolves from The Queen.
Loyalty (Passive) - Immune to occupation and redirection. If you are a member of the Blue Dragon and are lynched, there won’t be any trials the following day.
Royal Audience (Passive) - You may speak to royals at night.
The Royal Finger (Day) – Instantly put up a player on trial. - Starts with the same number of uses you had before evolving.
Heir (Day) – Give Royal Blood to a player or take it away from them. - 2 uses if starting Leader, 1 otherwise.
Guards! (Night) - Send your guards to protect a player, preventing all visits to them. Can target yourself. - Starts with the same number of uses you had before evolving.
Royal Decree (Night) – Select a player. They cannot be lynched tomorrow. - 3 uses.
The Empress
Unknown faction, Special, Tier 3. Evolves from The Queen.
Loyalty (Passive) - Immune to occupation and redirection. If you are a member of the Blue Dragon and are lynched, there won’t be any trials the following day.
The Royal Finger (Day) – Instantly put up a player on trial. - Starts with the same number of uses you had before evolving.
Interrogation (Day) – Check the class type of a player. - 2 uses.
Guards! (Night) - Send your guards to protect a player, preventing all visits to them. Can target yourself. - Starts with the same number of uses you had before evolving.
Allies (Night) – Check a player’s faction. - 2 uses.
The Investigator's Evolution tree
The Investigator
Blue Dragon Investigative, Tier 1.
Follow (Night) – Follow a player to find out who visits them and who they visit. – Unlimited uses.
Flirt (Night) – Flirt with a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Infinite uses - Unlimited uses.
Follow a player: Evolve into the Observer.
Use flirt on a player: Evolve into the Princess.
The Observer
Blue Dragon Investigative, Tier 2. Evolves from the Investigator.
Little Bird (Day) - Send a bird to watch if a player leaves their room that night. You will be told if they did or not the next morning. - Infinite uses
Follow (Night) - Follow (Night) - Watch someone to see who visits them and who they visit. - Infinite uses
Window Peek - Discover a player’s faction. - 2 uses
Watch a potential murder with “Follow”: Evolve into the Gravekeeper. (A potential murder is when you watch someone on the night of their death or watch someone visit a player that died the same night.)
Get a non-BD result with “Window Peek”: Evolve into the Executioner. (Read the Waiter’s Evolution Tree for more info.)
The Princess
Blue Dragon Investigative, Tier 2. Evolves from the Investigator.
Royal Blood (Passive) - You can step up to become the new King earlier than other players.
Flirt (Night) - Flirt with a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Infinite uses
Will-o-wisp (Night) - Release a Will O’ Wisp, lighting your target’s room. If they try to kill somebody, you will know (laying eggs counts as an attack, hatching eggs doesn’t). - 2 uses
Find at least one player of each pairing with flirt OR watch an attack with Will-o-Wisp: Evolve into the Librarian.
Use your royal blood to become a Leader: Evolve into the Empress (see Leader’s evolution tree to check its classcard). You will have 3 guards and all other abilities will have the same number of uses as if you were a starting leader.
The Gravekeeper
Blue Dragon, Investigative, Tier 3. Evolves from the Observer or the Physician.
Last Breath (Passive) - If you die at night, the court will know the results of any abilities you used on the night you died.
Change of Faith (Day) - You will know if the Matriarch uses “Hatch” tonight. (You will not know who they converted). 2 uses.
Stalk (Night) - Select a player. You will know who visits your target and who they visit. If a Killer, Offensive or Special role visits your target you will be alerted. Unlimited uses.(If one of those class types visits your target you will get the following message: “You saw a suspicious figure visit your target last night.”. You wont be alerted if the Mastermind visits your target the first 3 nights)…
Exhume (Night) - Select a dead player. You will get all the notifications they got the night they died. 2 uses. (Includes stuff that happened to them and the results they got on the night of their death).
The Librarian
Blue Dragon, Investigative, Tier 3. Evolves from the Princess.
Record Search (Night) - Learn a player’s records. Unlimited uses.
Explanation:
There are three types of records: Medical records, Criminal records and Royal records. You will get one message for every type of record a player has. If a player has no records you will get the message. “Your target has no records.”
If your target started the game as a Healer/Alchemist/Hermit, or has been successfully healed before, you will get the following message: “Your target has medical records.”
If your target has been jailed by a Jailor/Prince, has been visited by Special or Investigative roles, or has visited someone on the night they died (whether they killed them or not) you will get the following message: “Your target has criminal records”.
If your target has ever had royal blood, or has been guarded by the Leader (or any of his evolutions) you will get the following message: “Your target has royal records.”
Extensive Research (Night) - Learn a player’s class type. 3 uses.
The Waiter's Evolution tree
The Waiter
Dutiful (Passive) – Immune to occupation and target changing.
Serve Wine (Night) – Occupy a player. – Unlimited uses.
Debauch (Night) – Force a player to target you - Unlimited uses.
Occupy a player: Evolve into the Butler.
Force a player to target you: Evolve into the Drunk.
The Butler
Blue Dragon Offensive, Tier 2. Evolves from the Waiter.
Dutiful (Passive) - Immune to occupation and target changing.
Nightshade Wine (Day) - Poison The King, causing him to die in one night if not healed. The king will not be notified. If the King is Good, you will commit suicide. - 1 use, available starting Day 4
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight (Bypasses occupy immunity). - 2 uses
Successfully kill an evil, neutral or psycho king with Nightshade Wine: Evolve into the Executioner.
Occupy a total of 3 people with your abilities: Evolve into the Innkeeper.
The Drunk
Blue Dragon Offensive, Tier 2. Evolves from the Waiter.
Royal Blood (Passive) - You can step up to become the new King earlier than other players.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You are immune to all attacks and conversions redirected to you. - Infinite uses
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Debauch an attack or use Happy Hour on an occupy immune player: Evolve into the Captain.
Use your royal blood to become a Leader: Evolve into the Emperor (see Leader’s evolution tree to check its classcard). You will have 4 guards and all other abilities will have the same number of uses as if you were a starting leader.
The Innkeeper
Blue Dragon, Offensive, Tier 3. Evolves from the Butler or the Trapper.
Busy man (Passive) - Immune to occupation and redirection.
Special Mead (Day) - Serve a special mead instead of beer tonight. Your night abilities will bypass occupy immunity tonight. 1 use.
Special Ale (Day) - Serve a special ale instead of beer tonight. Everyone occupied by your night abilities tonight will also be occupied the following night. 1 use.
On the house! (Night) - Give a free beer to a player, occupying them tonight. Unlimited uses.
Dinner Night (Night) - Make a dinner at a player’s room. Everyone that visits them tonight will be occupied. Cannot be used on yourself. - 3 uses.
The Executioner
Blue Dragon, Killer, Tier 3. Evolves from the Butler or the Observer.
Tenacity (Passive) - Immune to occupation and redirection
Stalk (Day) - You will follow a player tonight, learning who they visit. Said player will know you are watching them. Can be used on day 1. Unlimited uses. (Target player will get a message at the beginning of the night saying “The Executioner or Hangman is watching your every move.”).
Questionable Methods (Day) - Select a player. If they are Neutral, Cult or Unseen they will start bleeding and die in two days. The executioner is not notified if this ability worked or not, and the target player is not notified if they are Blue Dragon. 2 uses.
Death Sentence (Night) - Sentence a player to death. You will be able to kill them the next night. 3 uses. (This ability has no effects on the player, it just allows you to kill them the following night. Your target is notified if you use this ability on them, so they have the whole day to claim in public and try to convince the executioner that they are good).
Execute (Night) - Kill your sentenced player, bypassing everything. Cannot be used until night 3. 1 use.
The Captain
Blue Dragon, Offensive, Tier 3. Evolves from the Drunk or the Court Wizard.
On Duty (Passive) - Immune to occupation and redirection.
Command (Night) - Select two players. Force the first player to target the second one. Can force a player to target you, but can’t force them to target themselves. (you will be immune to attacks redirected this way). Unlimited uses.
Stand Guard (Night) - If you are attacked tonight prevent the attack and both you and your attacker will start bleeding and die in one day unless healed. You will not know who attacked you. 2 uses.
The Collector
The Collector
Neutral Killer
Perseverance (Passive) - Immune to death once.
Analyze (Day) - Select a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Unlimited uses.
Exploit Weakness (Day) - Guess a player’s exact class. If you guess it right, they will be killed immediately. (Can’t be used on King). - 2 uses.
Collect (Night) - Kill a player. - Unlimited uses.
- Kill an offensive role: You will become immune to occupation and redirection. People that try to occupy or redirect you will believe they succeeded.
- Kill a support role: You will become immune to poison/bleeding. Perseverance now makes you immune to death permanently.
- Kill a killer role: “Collect” now bypasses healing and death immunity.
- Kill an investigative role: Analyze now only gives the real result, and will also tell you the target’s faction.
- Kill a social role: Gain 1 extra use of “Exploit Weakness”. When you use “Exploit weakness” you can guess two classes instead of one. If the target player is any of those classes they will die.
- Kill a special role: When you first get this evolution, choose a class. You will appear as that class to investigators. Also hides your visits.
- Complete all other quests: “Collect” can now target two players.
Finally, here is an evolution chart for easy access:
Evolution chart
Special
The Leader evolves into The King or The Queen
The King evolves into The Emperor or The Tyrant
The Queen evolves into The Empress or The Monarch
Blue Dragon
The Waiter evolves into The Butler or The Drunk
The Butler evolves into The Innkeeper or The Executioner
The Drunk evolves into The Butler or The Drunk
The Investigator evolves into The Princess or The Observer
The Princess evolves into The Librarian or The Empress
The Observer evolves into The Gravekeeper or The Executioner
The Healer evolves into The Physician or The Court Wizard
The Physician evolves into The Medic or The Gravekeeper
The Court Wizard evolves into The Mage or The Captain
The Eavesdropper evolves into The Noble or The Mystic
The Noble evolves into The Elder or The Monarch
The Mystic evolves into The Psychic or The Maid
The Thug evolves into The Knight or The Trapper
The Knight evolves into The Royal Guard or The Mage
The Trapper evolves into The Hunter or The Innkeeper
The Lawman evolves into The Scientist or The Jailor
The Scientist evolves into The Biologist or The Bailiff
The Jailor evolves into The Prince or The Tyrant
Reptilians
WIP
Neutrals
The Alchemist evolves into The Medic (BD) or The Komodo (Reptilian)
The Sellsword evolves into The Mercenary or The Bounty Hunter
The Hermit evolves into The Cleric or The Diseased
The Jester evolves into The Fool or The Scorned
Other stuff you need to know about the game:
- Every class type has a tree, and with some exceptions every tree has 7 classes (1 tier 1, 2 tier 2, and 4 tier 3).
- Not all tier 3 classes are unique. For example, both “The Butler” and “The Observer” can evolve into “The Executioner”.
- Some classes will change class types when evolving. These evolutions are extremely situational and hard to achieve. For example, to evolve the Butler into “the Executioner” you must kill an Evil or Neutral King with your “Nightshade Wine”.
- You will be told when you fulfill the requirements to evolve. You can evolve at any time after that by telling the host. Evolving doesn’t count as an action and you can do it at any time. Once you evolve, you cannot go back to a previous tier, however.
- There will be some of my class suggestions in the game, many of the classes of the “Golden Dragon” will appear as tier 3 evolutions.
- The scum faction will be a modified version of my faction suggestion “The Reptilians”.
- The reptilians have a different evolution tree than the BD, with more tier 1 classes and fewer tier 3 classes.
- There will be a special NK for this game, called “The Collector”, which will be a combination between a Neutral Killer and an investigative role.