In NozBugs grand idea game there was a class who had the ability to do anything you could reasonably do with a towel at night. For example you can stop bleeding and strangle someone to death but you cant cure poison at it’s not strong enough to block a knife.
So I am proposing a SFoL where classes work like that in general. Basically your class card gives you some tools, skills and character traits depending on your class and then you can do whatever would make sense given those tools. In other words if you can say HOW you do it then you can do it.
In addition to this there will also be some locations some classes can interact with.
For example this might be the observer’s class card:
Observer
Inventory:
- Binoculars
- Lookout tower key
The Observer could use the lookout tower key to get into a lookout tower to see who enters and exits someone’s room. However they could also go into the lookout tower and then watch his own room or simply watch the hallway without bothering with the tower. I would probably give classes enough tools to do what they are normally capable of but then also enough to let them get creative. For example the observer would not just see that someone was in the room, they might see the actual murder unless they were being stealthy about it. Just an idea.
There is also the fact that items such as knives have more uses than just stabbing someone and investigation skills can do more than find suspicious documents (not to mention psychological manipulation)
Other Class Cards
Assassin
Traits:
- Strong - You will win direct confrontations with anyone who isn’t strong.
- Quiet- You can avoid making noise and are good at hiding
Inventory:
- Dagger
- 4 poison vials
- Unseen documents (required to get to the hideout)
Mastermind
Traits:
- Manipulative - You are good at convincing people of things. You may spend 2 nights in order to convert someone. You can convince people of things besides the Unseen being good.
- Attentive - You can understand documents and will know what they are for (others will just see “documents”)
- Tough - You will survive direct physical confrontations even if the attacker is strong
Inventory:
- Unseen Documents X5 (Give them to converted players to let them access the hideout)
Prince
Traits:
- Strong Willed - You cannot be swayed by manipulation or be distracted from doing your job
- Multi voiced - You can talk anonymously to those that can’t see you.
Inventory:
- Dungeon Keys
- Rope
- Royal Documents (Used to step up to become king)
- Generals Badge lvl 1 (Lets you control a single guard)
- Axe
Thief
Traits:
- Stealthy - You will not be seen or heard during the night
- Tough - You will survive direct confrontations
- Attentive - You can understand documents and will know what they are for (others will just see “documents”)
Inventory:
- Skeleton Key (Works in place of a key. Can also lock/unlock the player room doors.)
- Forged Documents (Will appear as documents to anyone who isn’t attentive. Can be used in place of real documents unless you get caught trying)
- Dagger
- Throwing Knives X2 (Throwing one never counts as a direct confrontation)
goal: Eliminate the Blue Dragon and Unseen
Court Wizard
Traits:
- Ice affinity - You can create ice and freeze objects. Takes time to cast and will be prevented by someone attacking you (useless in direct confrontation)
- Fire affinity - You can cast fire and burn objects. Takes time to cast and will be prevented by someone attacking you (useless in direct confrontation)
Inventory:
- Staff (lets you cast 2 spells per night instead of 1)
Knight
Traits:
- Strong - You will win direct confrontations between anyone who isn’t strong
Inventory:
- Sword
- Shield (can defend yourself from one attacker in a direct confrontation. If more than one player attacks you then you cannot save yourself)
Mystic
Traits:
- Telepathic - You can send messages to people that aren’t in the same room as you
- Illusionist - You can alter what someone sees or hears
Inventory:
- None
Physician
Traits:
- Medic: You know how to make antidotes (still have to have the ingredients)
Inventory:
- Antidote X5 (Nullifies poison)
- Stiches
- Sewing needle
Noble
Traits:
- Bureaucrat - You can copy a document type to blank paper
- Attentive - You can understand documents and will know what they are for (others will just see “documents”
Inventory:
- Royal Decree (can give someone a post restriction related to votes. If they violate it a guard will attack them)
- Paper X12