SFOL Echoes
NOTE: This is not a bastard game, nor closed roles.
Game is built off of the foundation of Throne of Lies, using Conversion, King, Royal Blood, etc.
Flavor is from the Fire Emblem Game: Echoes, Shadows of Valentia
I tried making town classes as least confirming as possible.
Basic Plan
King
“Good” King (Scum): King Rudolf (30%)
“Evil” King (Town): Chancellor Desaix (70%)
If Neut is elected: Specific
Unconvertible + Guaranteed
Prince: Berkut
Paladin: Fernand
3 classes cap for non-Unique
Common Roles: (Doesn’t have same abilities but fills the niche)
Rigelians —> Members of The Deliverance (Conversion)
Hunter: Slayde —> Mycen
Knight: Knight ----> Lukas
Sheriff: Cavalier —> Mathilda
Observer: Arcanist —> Kliff
Princess: Sky Knight —> Clair
Butler: Myrmidon —> Python (Flavor of card changes to a Archer)
Drunk: Mercenary —> Gray
Court Wizard: Mage —> Luthier
Physician: Cleric ----> Silque
Mystic: Nuibaba ----> Delthea
Squire: Soldier —> Forsythe
Priest: Rinea —> Tatiana (Flavor of card changes to a Cleric)
Special Niche: Baron —> Ezekiel
Special Niche: Archer —> Tobin
Starting Deliverance (Cap varies)
Clive - (Killer)
Alm - (De facto leader) (Converter)(Always replaceable)
1 Random non-Unique Deliverance
You cannot gain or receive Nobility status by changing classes.
Neutrals
Bandits - Survivor Neutrals (Possibly not needed) (Might change to NPCs)
Faye, the Lover - ToS Witch (Ensure Alm survives by the end) —> Faye
Jedah - ToL Scorned (Ensure targets get lynched OR survive to see Duma win)
(Targets can be any Rigelian, except for Berkut, + non-Alm/non-Clive starting Deliverance member)
NK: DUMA
Q&A: If Clive attacks Rinea or Lover Faye at night, will they be converted instead? Yes! In this situation, conversion will take priority over death.
(Didn’t think there would be enough space for Celica’s path)
Mechanics and Feedback
= Unique
= Guaranteed
= Magical
= Nobility
Unique and Guaranteed are the same as the normal kind that’s found on FoL.
There is no bleeding nor poison.
Magical is a characteristic that is mostly used for Deliverance members to find certain classes. Magical is tied to classes that are flavor-wise magic users in Fire Emblem.
Nobility is taken as a modified version from ToL 1.2.
All Nobility gain another secret vote when voting someone else as King, and will only be taken into effect or shown if it actually matters.
Arcanist’s first visit check is based on who people target first if they have the mounted target ability or multiple visits.
Kliff and Faye’s tracker and watcher result will give in the order that the plsyer inputted, so the first visit will always be the first person the target visited.
Nuibaba/Delthea has access to a neighborhood, where they can add and remove people. The people in that neighborhood will know who each other are, but Nuibaba/Delthea will talk through the host. The neighborhood can only be used at night.
Feedback is based on the limited version from EFOL 1.
Meaning: Players will not know if they are attacked and healed, just healed, empowered, mind warped, and missed, dodged, or survived Day Attacks. For non-Investigative classes, players will not know if they were occupied or redirected.
Basically means that most of the time, there will be a “you slept peacefully” or its easier variant, no feedback at all.
Exceptions:
Investigative classes will be given no feedback from their ability if occupied or visit prevented, and will only be told that they were redirected, not who they were redirected to.
Investigative classes will also get normal feedback from their abilities when not occupied or prevented.
All players will be told that they were killed, converted, changed classes, put in jail, and connected to the neighborhood.
Order of Mechanics:
Jail, Link
Visit Prevention
Redirection (Bypassing Immunity)
Occupation
Redirection
Mind Warp, Frame, Empowerment
Investigative Check
Guard, Death Immunity
Attacks
Heals
Conversions
Class List
For 16 players (Deliverance Cap = 4)
Chancellor Desaix/King Rudolf
Berkut
Fernand/Cavalier
Clive
Alm
Rigelian Support
Random Rigelian x6
Random Rigelian/Random non-NK Neutral x2
Faye/Jedah/Brigand
Mad Lord Duma
For 20 players (Deliverance Cap = 6) *Standard
Chancellor Desaix/King Rudolf
Berkut
Fernand/Cavalier
Clive
Alm
Random non-Unique Deliverance
Rigelian Offensive
Rigelian Support
Random Rigelian x8
Random Rigelian/Random non-NK Neutral x2
Faye/Jedah/Brigand
Mad Lord Duma
For 24 players (Deliverance Cap = 8)
Chancellor Desaix/King Rudolf
Berkut
Fernand/Cavalier
Clive
Alm
Random non-Unique Deliverance x2
Rigelian Killer
Rigelian Offensive
Rigelian Investigative
Rigelian Support x2
Random Rigelian x8
Random Rigelian/Random non-NK Neutral x2
Faye/Jedah/Brigand
Mad Lord Duma
Factions
The Rigelians (The Evil Town)
The Deliverance (The Good Scum)
Neutrals (Selfish people and 1 crazy god)
Kings
King Rudolf
Deliverance Special
Inheritance (Passive) - If you die, there will be a vote held to crown the next King. If you are lynched, Alm has the priority on becoming King.
Maker of Prophecy (Passive) - Your vote counts as two. If you target a member of the Deliverance at night, from that point on you will be added to the Deliverance Members’ chat if not already in it.
Royal Pardon (Day) - Make another player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose another player. They will be immune to death tonight. - 3 uses
Royal Might (Night) - Choose a player and make them appear NS to all checks. Your target will have a 10% increased chance of a successful day attack. - oo uses
Your objective is to subdue the Rigelian Army and the Mad Lord Duma.
Chancellor Desaix
Rigelian Special
Dynastic Fall (Passive) - If you die, there will be a vote held to crown the next King. If you are lynched, all Rigelians will lose their Nobility status for the next election.
Valentian Throne (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make another player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose another player. They will be immune to death tonight. - 3 uses
Blackmail (Night) - Choose a player. They will be conversion immune until you choose another player with this ability. - oo uses
Your objective is to crush the Deliverance alongside the Mad Lord Duma.
Saint King Alm
Deliverance Special
(From Alm )
The True Heir (Passive) - If you die, there will be a vote held to crown the next King. If you are lynched, all Rigelians will lose their Nobility status for the next election, and any Deliverance member in line can become Alm even without the passive Ram’s Banner .
The Saint King (Passive) - Your vote counts as two, and you will continue to be in the chat of the Deliverance , but will not add to their member cap.
Royal Pardon (Day) - Make another player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Falchion (Night) - Choose any two players. They will be immune to death tonight. If you target Mad Lord Duma , he will instead be killed, bypassing all immunities, occupation, redirection and visit prevention. - 4 uses
Valentia’s Hero (Night) - Choose a player and convert them to the Deliverance . - oo uses
Your objective is to subdue the Rigelian Army and the Mad Lord Duma.
King Lima
Neutral Special
(From Brigand )
Lavish (Passive) - If anyone visits you, you use up an extra use of the night ability being used that night. If you die, there will be a vote held to crown the next King.
Valentian Throne (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make another player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose any player. They will be immune to death tonight. - 4 uses
Hide (Night) - Prevent all visits to you tonight. - 2 uses
Your objective is to survive no matter the costs.
Acolyte Jedah
Neutral Special
(From Jedah )
Devoted Acolyte (Passive) - You share a direct chat with the Mad Lord Duma . If you die, there will be a vote held to crown the next King.
Valentian Throne (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make another player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose any player. They will be immune to death tonight. - 3 uses
Offer Soul (Night) - Guarantee that Mad Lord Duma’s actions are successful tonight. - 2 uses
Your objective is to ensure that Mad Lord Duma destroys the world.
Acting Queen Faye
Neutral Special
(From Lover Faye )
Head over Heels (Passive) - If Alm is about to be lynched, you will pardon him using Decide Fate by default, even if you’ve already used it. If you die, there will be a vote held to crown the next King.
Valentian Throne (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make another player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose another player. They will be immune to death tonight. - 3 uses
Lover’s Grace (Night) - Prevent all visits to Alm tonight. - 2 uses
Your objective is to ensure your love Alm survives the destruction of the world.
DU MA A W AK E NE D
Neutral Special
God Status (Passive) - You are immune to death, bleeding, occupation, and target change. You are able to use both day abilities and night abilities in the same phase.
Destroyed Throne (Passive) - Your vote counts as two. When there are no members of the Deliverance left, your vote will count as six. If you are lynched, there will be no more Kings except for Saint King Alm .
Divine Pardon (Day) - Make another player unable to be voted today. - oo uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - oo uses
Upheaval (Night) - All players except you will gain the wrong feedback from their results, if they would get any, and be randomly redirected to any player except you. - oo uses
Ocular Beam (Night) - Kill 2 players. - oo uses
Your objective is to ensure that you destroy the world.
Rigelians
Unique Classes
Berkut
Rigelian Special
Phantasm (Passive) - Immune to occupation and redirection. Immune to any attacks from Mad Lord Duma as long as Starting King Rudolf is alive.
Mounted (Passive) - You are able to use both night abilities in the same night.
Lock and Order (Day) - Choose a player and lock them up in the dungeon. You and your prisoner can send a single 1000 character message to one another over the course of the night. - oo uses.
Kriemhild (Night) - Exact justice upon your prisoner and kill them, bypassing all immunities. If you kill a Rigelian, you will lose the rest of your uses. If you kill Fernand or Rinea , you will die alongside them. - 2 uses
Cease Thy March (Night) - Default the Rigelian’s weapon choice to match that of the Deliverance’s tomorrow, regardless of the vote. - 1 use
Slayde
Rigelian Killer
Converts to Sir Mycen
Mounted (Passive) - You are able to use both night abilities in the same night.
Coup (Day) - Place a mark of death on the King for the next two nights that causes any visit to the King to kill him, bypassing all immunities. If the King turns out to be Chancellor Desaix , you will be killed for treason the following night. - 1 use
Quick Assault (Day) - Attack a player. You have a 20% chance to kill them. - 2 use
Elite Vanguard (Night) - Summon your elite fighters to protect you, granting you death immunity for the night. You will kill any attackers bypassing immunity. - 3 uses
Garrison (Night) - Grant a player death immunity. They gain 10% accuracy for all Day Attacks tomorrow. - 2 use
Nuibaba
Rigelian Social
Converts to Delthea
Mental Link (Passive) - All players hypnotized by you will be added to your private neighborhood. You will be able to talk at night. If converted, your neighborhood will not change.
Hypnotize (Day) - Bring a player’s mind under your control at the start of tonight. - oo uses
Arcane Power (Day) - Remove cooldown from Mire. - 2 uses
Mire (Night) - Remove a player from your control at the end of the night. They will lose all protections from Day Attacks tomorrow if they have any. - oo uses (1-Night Cooldown)
Fernand
Rigelian Investigative
Trusted Commander (Passive) - When jailed by Berkut , he will know that you are Fernand . Gain 1 use of all limited abilities each time the Rigelians win a battle using Axes.
Mounted (Passive) - You are able to use both night abilities in the same night.
Traitor’s Sight (Night) - Check a player. Determine if they are part of the Deliverance . - oo uses
Bane of Deliverance (Night) - Choose two players. Protect them from conversion to the Deliverance . If both players are not Nobility, this is ineffective. Cannot be used Night 1. - 1 use
Rinea
Rigelian Social
Converts to Tatiana
Empathetic Noble (Passive) - You will be able to communicate with fallen soldiers at night. If you are visited by any member of the Deliverance , you will be converted.
By His Side (Passive) - You cannot step up to be King, as your only wish is to spend your days at Berkut’s side.
Message of Mercy (Day) - Send a private message to a player anonymously. They may not reply back. - 2 uses
Resurrection (Night) - Bring a dead player back to life. - 1 use
Common Classes
Paladin
Rigelian Support
Converts to Ezekiel
Mounted (Passive) - You are able to use both night abilities in the same night.
Commander’s Presence (Day) - Your vote during today’s battle will secretly count as 3 when totaling the end result. - 3 uses
Bolster (Day) - Choose a player. Their Day Attacks will be 20% more accurate today. - 1 uses
Triad Check (Night) - Choose two weapons, designating one as the fake and real choice of the Deliverance. If both match the choices of the Deliverance, you will be notified. If matched, gain 1 use of Bolster. - oo uses
Veteran Lancer (Night) - For tomorrow’s battle, if the Rigelian’s weapon is Lances, you will win the battle even if you tie. - 2 uses
Baron
Rigelian Killer
Converts to Lukas
Armored (Passive) - You will survive the first successful day attack that targets you.
Ridersbane (Passive) - If targeting a player with the Mounted passive during the day, you will have 40% more chance to kill them.
Javelin Toss (Day) - Attack a player. You have a 20% chance of killing them. Decreases by 5% if the weapon the Rigelians chose today is Axes. - 2 uses
Defend (Night) - Watch over a player, and sacrifice your life to kill their attackers. Bypasses death immunity. - oo uses
Heavy Armor (Night) - Choose a player. You will redirect any attacks from them, bypassing redirection immunity, and gain death immunity tonight. - 2 uses
Cavalier
Rigelian Investigative
Converts to Mathilda
Mounted (Passive) - You are able to use both night abilities in the same night.
Expedition (Night) - Choose a player. Determine if that player is the same alignment as the previous player you checked. Neutrals and Rigelians will be considered NS. - oo uses
Interrogate (Night) - Choose a player. Determine the most recent night they have been visited by a member of the Deliverance . - 2 uses
Arcanist
Rigelian Investigative
Converts to Kliff
Dark Aura (Passive) - If you are lynched, your accuser will be occupied the following night, bypassing immunities.
Faint Wisp (Night) - Choose a player and light their path. You will see who they visit first tonight. - oo uses
Ghastly Eyes (Night) - Choose a player and watch their surroundings. You will discover who visits them. - 2 uses
Sky Knight
Rigelian Investigative
Converts to Clair
Airborne (Passive) - You bypass visit prevention and all players who target you with Day Attacks have 10% less chance to hit. If the Deliverance used Bows during today’s battle, this passive is disabled until the next day.
Blue Bloods (Night) - Determine if a player is of Valentian Nobility. - oo uses
Aerial Spy (Night) - Choose a player and discover their faction. - 2 uses
Mercenary
Rigelian Offensive
Converts to Gray
Swordsmanship (Passive) - Immune to occupation and redirection. If the Rigelians win a battle with Swords, gain 1 use of any limited ability.
Subdue (Day) - Disable a player’s immunities tonight. - 3 use
Parry (Night) - Occupy a player. - oo use
Sweeping Blow (Night) - Choose a player and occupy all players who visit them. - 2 use
Myrmidon
Rigelian Offensive
Converts to Python
Swordsmanship (Passive) - Immune to occupation and redirection. If the Rigelians win a battle with Swords, gain 1 use of any limited ability.
Crosswise Cut (Day) - Attack 2 players. You will have a 10% chance to individually kill them. - 2 use
Enforce (Night) - Choose a player and redirect them to a target. - oo use
Harsh Battlecry (Night) - Choose a player. You will prevent them from performing any day attacks tomorrow. - 2 use
Mage
Rigelian Support
Converts to Luthier
Firewall (Day) - Prevent all visits to a player tonight. You may not target them tomorrow. - 2 use
Empower (Night) - Choose a player and guarantee their night ability is successful and bypasses immunities and protections. - oo uses
Excalibur (Night) - Choose two players and swap their positions. - 3 uses
Cleric
Rigelian Support
Converts to Silque
Warp (Day) - Teleport a player and bring them to you today. For the rest of today, any day attacks and abilities that target them will be ineffective, but they will die alongside you if you die to a day attack. - 3 uses
Recover (Day) - Choose a player and heal their wounds. - oo uses
Physic (Day) - Choose a player and heal their wounds, bypassing visit prevention. - 2 uses
Archer
Rigelian Killer
Converts to Tobin
Anti-Air (Passive) - If targeting a player with the Airborne passive, you will have 50% more chance to kill them.
Loose Barrage (Passive) - If you kill a Rigelian with your attacks, you will be unable to use any abilities the following day.
Snipe (Day) - Attack a player. You have a -10% chance to hit them with 0 uses. Each use you have on Snipe increases your chances of hitting your target by 20%. Expends all uses after a successful hit. - 0 uses
Curved Shot (Day) - Attack a player. You have a 20% chance to kill them. - 0 uses
Precision Firing (Night) - Gain 1 use of a Day Ability of your choice. - oo uses
Warding Arrow (Night) - You will gain 10% accuracy for any day attack tomorrow that targets a magic user. - 3 uses
Soldier
Rigelian Support
Converts to Forsyth
Armored (Passive) - You will survive the first successful day attack that targets you.
Promote (Night) - Choose a dead non-Unique Rigelian class and gain its passives and abilities. You will not gain Nobility status from becoming a class that does have it. - oo uses
Shieldbearer (Night) - Choose another player and make them and you immune to death tonight. - 1 use
Deliverance
Clive
Deliverance Killer
Iron-Clad (Passive) - You will survive the first successful day attack that targets you. Any day attack targeting you will have 10% less chance of killing you.
Ridersbane (Passive) - If targeting a player with the Mounted passive during the day, you will have 40% more chance to kill them.
Hit and Run (Day) - Attack a player. You have a 30% chance of killing them. - oo uses (1-Day Cooldown)
Sharpened Lance (Night) - Attack a player. - oo uses
Lunge (Night) - Attack a player, bypassing death immunity. Swaps all targeting actions between you and the player you’re attacking except for you. - 2 uses
Alm
Deliverance Special
Hero’s Brand (Passive) - Immune to death at night, occupation, and redirection. Cannot die to any attacks from Duma even if they bypass immunity while there is a living King Rudolf .
Rigel’s Heir (Passive) - If Starting Alm , you will appear as a Rigelian to all checks on you and the day after a King Rudolf dies at night, you will have the priority ascension to the throne. All day attacks targetting you will have 20% less accuracy.
Commandeering (Day) - If Clive is dead, choose another Deliverance member. They will become Clive at the start of tonight. - 2 use (Shared)
True Sacrifice (Day) - Your conversions will bypass conversion protection and Hero’s Brand will be disabled tonight. - 2 uses (Shared)
Recall to Light (Night) - Choose a player. You will convert them to the Deliverance . - oo uses (1-Night Cooldown)
Double Lion (Night) - For tomorrow’s battle, if the Deliverance’s weapon is Swords, you will win the battle even if you tie. - 3 uses (Shared)
Sir Mycen
Deliverance Killer
Military Hero (Passive) - You will survive the first successful day attack that targets you. If Alm uses Commandeering on you, they will not lose a use of its ability.
Mounted (Passive) - You are able to use both night abilities in the same night.
Veteran Knight (Day) - Attack a player. You have a 25% chance of killing them. - 2 uses
Hero of Yore (Night) - Prevent all visits to a Deliverance member. The first time you successfully block a visit, gain 1 use of Piercing Blow . - 3 uses
Piercing Blow (Night) - Kill a player. Bypasses healing. - 0 uses
Gray
Deliverance Offensive
Swordsmanship (Passive) - Immune to occupation and redirection. If the Deliverance wins a battle using Swords, gain 1 use of any limited ability.
Ram’s Banner (Passive) - When you replace Alm , refresh all uses of all of your abilities. You will have priority on becoming Alm .
Subdue (Day) - Disable a player’s immunities tonight. - 3 uses
Sunder (Day) - Attack a player. You have a 20% chance to kill them. Increases by 10% if you voted Swords in today’s battle. - 3 uses (1-Day Cooldown)
Parry (Night) - Occupy a player. - oo use
Windsweep (Night) - Occupy a player and all players who visit them. - 2 uses
Tobin
Deliverance Killer
Anti-Air (Passive) - If targeting a player with the Airborne passive, you will have 50% more chance to kill them.
Ram’s Banner (Passive) - When you replace Alm , refresh all uses of all of your abilities. You will have priority on becoming Alm .
Snipe (Day) - Attack a player. You have a -10% chance to hit them with 0 uses. Each use you have on Snipe increases your chances of hitting your target by 20%. Expends all uses after a successful hit. - 1 use
Curved Shot (Day) - Attack a player. You have a 20% chance to kill them. - 2 uses
Precision Firing (Night) - Gain 1 use of a Day Ability of your choice. - 4 uses
Ranged Charge (Night) - Allow for the Deliverance to choose Bows in tomorrow’s battle. - oo uses (1-Night Cooldown)
Kliff
Deliverance Investigative
Ram’s Banner (Passive) - When you replace Alm , refresh all uses of all of your abilities. You will have priority on becoming Alm .
Sagittae (Day) - Attack a player. You have a 25% chance to kill them. If they are Magical, you will lose 25% accuracy. If they have the Armored passive, you will gain 25% accuracy. - 2 uses
Sense Aura (Day) - Choose a player and determine if they are Magical at the start of tonight. - 3 uses
Bright Wisp (Night) - Choose a player and see who they visit and who visits them. - oo uses
Faye
Deliverance Special
Ram’s Banner (Passive) - When you replace Alm , refresh all uses of all of your abilities. You will have priority on becoming Alm .
Unwavering Love (Passive) - You will not count towards the member cap of the Deliverance and can use both day abilities in the same day.
Anew (Day) - Choose a member of the Deliverance . They are able to use one Day Attack twice today, and will only count as using it once. - 2 uses (1-Day Cooldown)
Imbue (Day) - Choose a member of the Deliverance and guarantee their action is successful tonight, bypassing immunities and protections. - 2 uses
Bright Wisp (Night) - Choose a player and see who they visit and who visits them. - oo uses
Rescue (Night) - Choose a player and prevent all visits to them. They will be targeted by any non-Investigative abilities that target you as well tonight. - 3 uses
Lukas
Deliverance Killer
Armored (Passive) - You will survive the first successful day attack that targets you.
Ridersbane (Passive) - If targeting a player with the Mounted passive during the day, you will have 40% more chance to kill them.
Javelin Toss (Day) - Attack a player. You have a 25% chance of killing them. Decreases by 5% if the weapon the Rigelians chose today is Axes. - 2 uses
Zofian Shield (Night) - Prevent all visits to a player. - oo uses (1-Night Cooldown)
Rallying Cry (Night) - Choose a Deliverance member and guarantee their action is successful tonight, bypassing all protections and immunities. - 2 uses
Silque
Deliverance Support
Invoke (Day) - Summon soldiers to protect the Deliverance . The first successful attack targeted at any member of the Deliverance will not kill them. - 3 uses
Recover (Night) - Heal a member of the Deliverance . Their vote in tomorrow’s battle will count secretly as two. - oo uses
Nosferatu (Night) - Choose a player and a class. If that player dies tonight or tomorrow during a Day Attack, they will be revealed as the class you chose. - 2 uses
Clair
Deliverance Investigative
Airborne (Passive) - You bypass visit prevention and all players who target you with Day Attacks have 10% less chance to hit. If the Deliverance used Bows during today’s battle, this passive is disabled until the next day.
Surveillance (Day) - Determine the class of the player who is in Berkut’s jail at the start of tonight. - 1 use
Blue Bloods (Night) - Choose two players and determine if either are Valentian Nobility. - oo uses
Pinpoint (Night) - Discover a player’s exact class if they are a Rigelian . - 2 uses
Forsyth
Deliverance Support
Armored (Passive) - You will survive the first successful day attack that targets you.
Lieutenant by Merit (Passive) - If Alm uses Commandeering on you, they will not lose a use of its ability. You will keep this passive even after you change classes from being Forsyth or a Soldier .
Promote (Day) - Choose a dead non-Unique Rigelian or Deliverance class and gain its passives and abilities tonight. You will become the convert form if you choose a Rigelian class. You will not gain Nobility status from becoming a class that does have it. - oo uses
Shieldbearer (Night) - Choose another player and make them and you immune to death tonight. - 2 uses
Python
Deliverance Offensive
Anti-Air (Passive) - If targeting a player with the Airborne passive, you will have 50% more chance to kill them.
Double Shot (Day) - Attack 2 players. You will have a 20% chance to individually kill them. - 2 use
Hunter’s Volley (Day) - Force a player to use their top night ability tonight, if they have uses left. - 1 use
Notched Threat (Night) - Choose a player and redirect them to a target. - oo use
Smoke Arrow (Night) - Choose a player. You will prevent them from using any day attacks tomorrow. - 3 use
Mathilda
Deliverance Investigative
The Betrothed (Passive) - If Alm uses Commandeering on you, they will not lose a use of its ability.
Mounted (Passive) - You are able to use both night abilities in the same night.
Pinpoint (Night) - Discover a player’s exact class if they are a Rigelian . - oo use
Warding Guard (Night) - Choose a player and determine if they are Magical. - 3 uses
Luthier
Deliverance Support
Firewall (Day) - Prevent all non-Deliverance visits to a player tonight. - 2 use
Thunder (Night) - Stun a player. They will get incorrect feedback from their abilities tonight. - oo uses
Excalibur (Night) - Choose two players and swap their positions. - oo uses
Delthea
Deliverance Social
Mental Link (Passive) - All players stunned by you will be added to your private neighborhood. You will be able to talk at night. Your neighborhood will not change if you are converted.
Aura (Day) - Stun a player, bringing them under your control at the start of tonight. - oo uses
**Hasten (Day) - Remove cooldown from Ragnarok. - 2 uses
Ragnarok (Night) - Remove a player from your control at the end of the night. If they are not a Deliverance member, all Day Attacks targeting them will be 30% more accurate tomorrow. - oo uses (1-Night Cooldown)
Tatiana
Deliverance Social
By His Side (Passive) - You cannot step up to be King, as your only wish is to spend your days at Ezekiel’s side.
Saintful Words (Passive) - While you are alive, dead members of the Deliverance may talk directly in the Deliverance chat. You will not count towards the member cap.
Outcry of Rebellion (Day) - Send a private message to a player anonymously. They may not reply back. - 2 uses
Revival (Night) - Bring a dead member of the Deliverance back to life as their first Deliverance class. If Starting Alm or Clive is revived, the player holding their position will revert to their previous class. - 1 use
Ezekiel
Deliverance Support
Mounted (Passive) - You are able to use both night abilities in the same night.
Commander’s Presence (Day) - Your vote during today’s battle will secretly count as 3 when totaling the end result. - 3 uses
Gradivus (Day) - Attack a player. You have a 15% chance to kill them. If the Deliverance chose Lances the previous night, gain 20% accuracy. - 3 uses (1-Day Cooldown)
Lancer’s Poise (Night) - For tomorrow’s battle, if the Deliverance’s weapon is Lances, you will win the battle even if you tie. Overrides Veteran Lancer. - 2 uses
Rallying Cry (Night) - Choose a member of the Deliverance . All of their Day Attacks will gain 20% accuracy tomorrow. - oo uses (1-Night Cooldown)
Neutrals
Lover Faye
Neutral Investigative
Converts to Faye
Lovestruck (Passive) - Once you visit Alm , you will know their identity. If you visit 2 members in the same turn, or are visited by any member of the Deliverance , you will be converted and not count towards the member cap.
Whisper (Day) - Send a single 1000 character message to a player. They cannot send a message back. - 1 use
Stalking Eyes (Night) - Watch over two players. You will know who they visit and who visited them. - oo uses
Love’s Sacrifice (Night) - Guard a player. If they would die from any cause, prevent their death. Stays on the player until moved to someone else. - oo uses
Your objective is to ensure that your love, Starting Alm, survives the destruction of the world or that the Deliverance wins.
Jedah
Neutral Offensive
Duma’s Servant (Passive) - You are immune to occupation and redirection. If Mad Lord Duma targets you, they will be prevented from visiting instead.
Rigel’s Conjuring (Day) - Choose a player, you will make them appear a member of the Deliverance tonight. If you target Mad Lord Duma, you will know their identity. - oo uses
Telepathy (Day) - Choose a player. You may send a single 1000 character message to that player, and they may send one back as well. - 2 uses
Incarnation (Night) - Choose two players. You will swap their positions tonight. Bypasses target change immunity. - 2 uses
Hand of Duma (Night) - Choose one of your targets. Force them to target another player of your choice. - 3 uses
Your objective is to see at least 3 Rigelians and 1 Deliverance lynched or to ensure that Mad Lord Duma destroys the world.
Brigand
Neutral Support
Plunderer (Passive) - Each time either side votes for Axes in a battle, you will gain 1 use of your choice ability.
Wanted! (Passive) - If you are lynched, the player who accused you will gain death immunity that night and be healed that night. Your accuser will also be conversion immune that night if a Rigelian or reset 1 cooldown for any member of the faction if part of the Deliverance .
Reap the Spoils (Night) - Heal any player, including yourself. - 2 uses
Trusty Axe (Night) - Kill a player. - 0 use
Your objective is to survive no matter the cost.
Mad Lord Duma
Neutral Killer
The Power of Madness (Passive) - You are immune to occupation and redirection when there is no King. You are immune to death at night and will survive the first successful day attack that targets you.
Spread Darkness (Day) - You will be able to choose two targets tonight. Only able to be used after Starting Alm is dead. - 2 uses
Discard Soul (Day) - Your attacks will bypass death immunity tonight. - 2 uses
Ocular Beam (Night) - Attack a player. - oo uses
Mad Wrath (Night) - Attack a player and occupy them. - 3 use
Your objective is to destroy the world and those who are not your servants.
Specials
Battles
Battles
Starting Day 2, at the start of each day, the Rigelian Army and the Deliverance will meet to engage in battle. The winning side will gain useful prizes each day that sometimes could swing the tide of the game.
This is based off of the classic “Weapon Triangle” from Fire Emblem, where Axes beat Lances, Lances beat Swords, and Swords beat Axes, much like Rock, Paper, Scissors.
How it works :
Members of The Deliverance will give a claim of what they will choose for the battle the night before: either Swords , Axes , or Lances . This will be displayed in bold text alongside some descriptive narrative at the start of the day.
The Deliverance will also give the real choice. There may be abilities that a class can use which allows them to choose Bows , forcing a tie the following day regardless of the Rigelians’ choice.
There will be 1 day in real time for all alive members to come to a vote in the thread by choosing Swords, Axes, or Lances. Some classes may have special abilities that affect this phase.
The Deliverance will come to blows against the Rigelian Army and the choices of both sides will be revealed.
If Rigelians Win: Conversion Immunity that night (Can be bypassed by some abilities)
If Deliverance Wins: Choice of removing one cooldown from any ability
If Tie: Nothing happens
Day Attacks
Day Attacks
Starting Day 2, during the day, some classes will be able to directly attack their targets by using Day Abilities. Unlike night attacks, this will have a result based on luck. Different from most other Day Abilities, all Day Attacks can be used during Battles. Each different ability has different hit rates, and some classes have passives and abilities that can increase hit rate or decrease hit rate of various players.
The way notifications for Day Attacks work, is anyone who can use a Day Attack will message me the name of their ability in the DM. I will RNG it and see the result. The person who used the Day Attack will either get “It wasn’t successful” or “You killed them” the only way “You killed them” shows up is if the target actually ends up dead. “It wasn’t successful” can be due to a miss, a day attack prevention, or even an immunity. The person who was targeted will never get any notifications.
The only target Day Attacks may not go for is the King. Everyone else is fair game.
Be warned though; it may not be your greatest plan to trust in the RNG.
Please leave feedback and balancing, I need the stuff because this is probably really imbalanced at this current state