SFoL Grand Idea Class Thread V2

265

Vigor of the Hybrid

Town Killer
Vigilante with strongman kills on people who posted more than 200 or less than 100 posts in the GI thread
Your wincon is to defeat the Werewolf, the Mafia, and all neutrals which mean you harm.

266

The Devil :shield:

Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Informant (Day) - You learn the faction of your target at the end of the day. - 1 use
Frame (Night) - Make a target appear to be a member of the scum faction (Unseen or Cult) to investigations tonight. - Infinite uses
Trickery (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
See three Blue Dragon players executed, or survive to see the Blue Dragon defeated.

1 Like

267

The Electromancer (Unofficial Class) :shield:

Neutral Killer
Static Shield (Passive) - You are immune to death at night.
Discharge (Day) - If you are still alive at the end of the night, all charged players will be killed (Bypasses death immunity). - Infinite uses, 2 day cooldown
Charge (Night) - Apply a static charge to a player. Anyone they visit tonight will also become charged, and you will know who they are. You cannot charge yourself. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

1 Like

268

The Fanatic :shield:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by a Blue Dragon player, however.
Contracted (Passive) - Immune to occupation and target changing.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
See the blue dragon defeated at any cost.

1 Like

269

The Lich :shield:

Neutral Killer
Phylactery (Passive) - During Day One, the Lich specifies two players to be their Phylactery Holders. If they fail to do so before the end of the day, they are randomized. They can not choose The King to be their holder, nor can The King be a randomized Holder. The Lich will know their starting classes, and will be night immune while at least one of them lives. If both of them die, the Lich will die the following night. Investigations against the Phylactery Holders will also yield the additional message โ€œYou feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.โ€ If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night the Lich will automatically revive themselves if they are dead, regardless of how they died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Deathโ€™s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

1 Like

270

The Cowardly King :shield: :crown:

Neutral Special
Pass The Torch Sometimes (Passive) - If you die at night, there will be a vote held to crown the next King.
Spiteful (Passive) - Spiteful of your enemies, if you are executed there will be no more Kings this game. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cower (Night) - You will be death immune tonight. - 2 uses
Your objective is to survive.

1 Like

271

The Justiciar :crossed_swords: :shield:

Blue Dragon Investigative
Forbidden Knowledge (Passive) - You know that the enemy faction that you are facing is the Syndicate. In addition to this, you knowโ€ฆ

  • The Syndicate begins with 5 main members from the start and cannot convert.
  • The Syndicate is the only threat to the Blue Dragon and there are no Neutral Killers.
  • The Syndicate members will retain their actions upon becoming King.
  • The Syndicate knows which of the Priest, Mystic, or neither rolled in the match.
  • The Syndicate has an anti-claim mechanic in play.
  • The Syndicate has tailor and framing effects, and one of their members is a Godfather.
  • The Syndicate has a sixth member that does not join their chat.
  • The Syndicate has a class that has a backup for Omega actions.
  • The identity of the Prince will be told to you at the beginning of the first day.

Determination (Passive) - You cannot be occupied nor redirected, you may also use both of your night actions in the same night and both of your day actions in the same day. In addition, all protective effects on you fail if you ever claim or soft your true class.
Entrusted Correspondence (Day) - Select one of the first eight bullet points from Forbidden Knowledge and you can anonymously post it in the thread, effective informing the players of a mechanic from this setup. - Infinite uses.
Eldritch Learning (Day) - In the beginning of the first day you will learn the names of the Omega action of each member of the Syndicate. In each day you can choose the learn what the effects of each Omega action performs at the start of the night. - 6 uses
Judgment (Night) - Informs you whether your target is a member of the Syndicate or not. This bypasses tailoring and framing effects.
Forsaken Records (Night) - Select a Mark or a Counter that is used in an Omega action which youโ€™ve learned of from using Eldritch Learning, and you will learn how many players have been marked with it already or are at a Counter of 2 for it. - Infinite uses.
Your objective is to defeat the Syndicate.

2 Likes

272

The Justicar :crossed_swords: :shield:

Blue Dragon Investigative
Forbidden Knowledge (Passive) - You know that the enemy faction that you are facing is โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ. In addition to this, you knowโ€ฆ

  • โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ.
  • โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ.
  • โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ.
  • โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ.
  • โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ.
  • โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ.
  • โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ.
  • The identity of the Prince will be told to you at the beginning of the first day.

Determination (Passive) - You cannot be occupied nor redirected, you may also use both of your night actions in the same night and both of your day actions in the same day. In addition, all protective effects on you fail if you ever claim or soft your true class.
Entrusted Correspondence (Day) - Select one of the first seven bullet points from Forbidden Knowledge and it will be anonymously announced on the thread, effective informing the players of a mechanic from this setup.
Eldritch Learning (Day) - In the beginning of the first day you will learn the names of the Omega Action of each member of โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ. In each day you can choose the learn what the effects of each Omega action performs at the start of the night. - โ–ˆ uses
Judgment (Night) - Informs you whether your target is a member of โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ or not.
Forsaken Records (Night) - Select a โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ or โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ that is used in an Omega Action which youโ€™ve learned of from using Eldritch Learning, and you will learn how many players have been โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ with it already or are at a โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ for it. - Infinite uses.
Your objective is to defeat โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ.

3 Likes

275


hey yall cough @Mercenary cough remember to adhere to the format

1 Like

276

cough

277

JustaCar
Blue Dragon Offensive

Honk (Day): Honk at target player they are occupied and unable to use day abilities due to getting overly mad at you ( 3 uses)
Oovoo Javer (Night): Transport target player to the wrong destination. Redirect target player to another target player (infinite uses)
Speeding (Night): Give target player 1 extra use of a random limited use ability they have. If they do not have any they are empowered for the night. If you are cop checked tonight you will appear as the opposite faction cause the cops caught you speeding (1 use)

Normal BD Wincon

2 Likes

278

The Nostalgic Dreaming God 65%/35% :shield: :fire:

Unknown Special
Deus Imperium (Passive) - The Nostalgic Dreaming God will be publicly announced to exist day 1. In addition their votes will count as two.
Scientia (Day) - Learn how the host interpreted your last Memento Actum action - 1 use
Memento Actum (Night) - Name a title of a past (before this game rolled) FM/FoL game and a number of targets. The host will do their best to interpret this on average in a balanced +Expected Value for your faction action. You cannot use the same combination twice. - Infinite uses
Your objective is to defeat the evil factions(s) and any neutrals that dare to stand in your way /
Your objective is to defeat the good factions(s) and any neutrals that dare to stand in your way


Examples from how Memento Actum would work include
The Abyss - myself, would commute (prevent visits from literally everything)
(Good) Grande Idea - 3 target players, learn if there is at least one scum in those 3 players.
(Good) Return of the Blue Dragon - 2 dead players, allow them to speak in daychat for a day.
(Evil) Enemy Within - 1 player, convert target player to evil

279

Mother

โ€œMommy knows the best.โ€
Neutral Support

Motherโ€™s Love (Passive) - Your child is [player]. If your child is going to die in any way, you will instead protect him. Your child and your alignment will turn into Neutral Killer.
Silly Boy (Passive) - You will share a chat with your child. You will visit any player he does. If investigated, your alignment will be that of your child. Any empowerment or frame that affects your child will affect you.

Momma Will Protect You (Day) [Neutral Killer] - Kill someone. This can only be done when someone is on the stand. - Infinite uses. 2 days cooldown.

MY BABY! (Night) - Tonight, you will attack anyone that visits your child. - 3 uses
Story Time (Night) - Teach your child a passive, day, or night actions from SFoL Grand Idea Class Thread V2. Only actions with infinite uses can be taught. Your child cannot have more than 2 passives, 2 day actions, and 2 night actions. New actions will replace old one. [Infinite moves]

Your objective is to protect your child from any harm.

3 Likes

280

@Emilia

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Blue Dragon Killer
La Soleil Cafe (Passive) - You are masons to all Catgirls. Your private chat is called La Soleil Cafe
Unstoppable (Passive) - You cannot be occupied at night, even by means that bypass occupy immunity. You are also immune to target changing.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to jail at night occupying the target (Bypasses occupy immunity) and preventing visits to them. You both will be able to send each other a single 1000 character message through the host. - Infinite uses
Execute (Night) - Kill the player you have jailed (Bypasses night immunity and healing). If the executed is a member of the Blue Dragon, you will not be able to execute for the rest of the game. - 3 uses
Mercy (Night) - Heal the player you have jailed. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

2 Likes

281

Atalanta

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Blue Dragon Killer
La Soleil Cafe (Passive) - You are masons to all Catgirls. Your private chat is called La Soleil Cafe
Multi-shot (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite uses
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Arbalest or The Acolyte.

282

Chat Noir

Blue Dragon Offensive
La Soleil Cafe (Passive) - You are masons to all Catgirls. Your private chat is called La Soleil Cafe
Dutiful (Passive) - Immune to occupation and target changing.
Not a Catgirl (Passive) - Omnimiller.
Nightshade Wine (Day) - Poison The King, causing him to die tonight if not healed. The king will not be informed if he is poisoned. If The King is Good, you will commit suicide. - 1 use, available starting Day 2 :crown:
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight (Bypasses occupy immunity). - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Servant or The Invoker

283

The Eliatrope

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Blue Dragon Support
La Soleil Cafe (Passive) - You are masons to all Catgirls. Your private chat is called La Soleil Cafe
Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. - 2 uses
Time Warp (Night) - Delays a playerโ€™s death for 2 days. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. - Infinite uses :crown:
Distort Reality (Night) - Redirect all deaths that you have delayed to the target player. Can be healed and does not bypass death immunity. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Timesnatcher or The Ritualist

284

Sistine Fibel

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Blue Dragon Support
La Soleil Cafe (Passive) - You are masons to all Catgirls. Your private chat is called La Soleil Cafe
Arcane Empower (Day) - The player that you target with your ability tonight will bypass immunities (discounting conversion immunity) and be guaranteed to succeed with their actions. Their investigative abilities will always receive correct results. - 2 uses.
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. - 2 uses :crown:
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Sage or The Ritualist

285

Mithra and Miโ€™qote

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Blue Dragon Offensive
La Soleil Cafe (Passive) - You are masons to all Catgirls. Your private chat is called La Soleil Cafe
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Force a player to target a second of your choice. (you wonโ€™t be immune to attacks or conversion if you force them to target you). You will only be seen visiting the first. - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Alcoholic or The Invoker

286

Neko Saber :crown:

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Blue Dragon Special
La Soleil Cafe (Passive) - You are masons to all Catgirls. Your private chat is called La Soleil Cafe
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you are lynched, all members of the Blue Dragon will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive except during Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.