450
The Marshangel
Cult of Marshal Special
Faction Confusion(Passive) - Appears as a member of the unseen to faction checks. As long as the starting Marshangel is alive, all members of the CoM will appear as unseen to faction checks.
Señor-ity(passive) - If you die, the eldest CoM member will take your place.
Chain-bleed(day) - Choose two players, and a number. Number 1 will be bled today, number 2 will be bleed some time tommorow (2 use, 1 day cooldown, Shared uses between all marshagels)
Punishment(day) - Sacrifice yourself today. You will die in broad daylight and the message “The Punishment has been enacted” will be shown. There will be no more lynch today, and all members of the CoM will be death immune tonight(1 use, only usable after N1, shared uses between all marshangels)
Convert(night) - Convert a town-aligned player into the CoM, changing them into the CoM version of their class. If the classtype of your convert target is not applicable, they become a random CoM non-Marshangel class(inf uses, 1 day cooldown)
Unwilling sacrifice(night) - Kill two players. At any time, day or night, you can choose to add up to two players killed with this ability at any time to the CoM chat, removing them from deadchat. This will not change their win condition.
Defeat all who will not bow down to your lord(standard scum wincon)
451
The Marshacolyte
Cult of Marshal Killing
Retain(Passive) - Keep your past classcard. You can use any ability from that classcard in place of your other abilities if you want to. Limited use abilities that have already had uses expended will not regain charges. If you are a starting CoM member, gain a random town-aligned classcard that fits with your classtype.
Add link(day): If the Marshangel has used chain-bleed today, add another player to the chain that will be bled the day after player #2 is bled.(1 use)
Devoted Bomb(night) - Kill yourself and another player. Both flips will be cleaned.(1 use, not regained upon fail)
Defeat all who will not bow down to your lord(standard scum wincon)
452
The Marshvoker
Cult of Marshal Offensive
Retain(Passive) - Keep your past classcard. You can use any ability from that classcard in place of your other abilities if you want to. Limited use abilities that have already had uses expended will not regain charges. If you are a starting CoM member, gain a random town-aligned classcard that fits with your classtype.
Blockade(day): Target player’s day ability will fail today. Does not bypass occupy immunity(2 use)
Heavenly Force(night) - Target player will not be occupy or redirect immune tonight(2 uses, can be used alongside other night abilities)
Defeat all who will not bow down to your lord(standard scum wincon)
453
The Marshapostle
Cult of Marshal Social
Retain(Passive) - Keep your past classcard. You can use any ability from that classcard in place of your other abilities if you want to. Limited use abilities that have already had uses expended will not regain charges. If you are a starting CoM member, gain a random town-aligned classcard that fits with your classtype.
Soul expose(day): Reveal yourself as the marshapostle to target player(1 use)
Conceal(night) - The CoM will all appear as town tonight to faction checks(1 use)
Defeat all who will not bow down to your lord(standard scum wincon)
454
The Marshualist
Cult of Marshal Support
Retain(Passive) - Keep your past classcard. You can use any ability from that classcard in place of your other abilities if you want to. Limited use abilities that have already had uses expended will not regain charges. If you are a starting CoM member, gain a random town-aligned classcard that fits with your classtype.
Strengthen link(day): If the Marshangel uses chain-bleed today, all bleeds in the chain(including the marshacolyte’s third bleed) will bypass immunity (1 use)
Faith and trust (night) - The CoM will be occupy and death immune tonight. You will not be able to use any abilities the next cycle upon using this ability (1 use)
Defeat all who will not bow down to your lord(standard scum wincon)
455
The Marsheeker
Cult of Marshal investigative
Retain(Passive) - Keep your past classcard. You can use any ability from that classcard in place of your other abilities if you want to. Limited use abilities that have already had uses expended will not regain charges. If you are a starting CoM member, gain a random town-aligned classcard that fits with your classtype.
Divine information(day): Learn the names of anyone who has targeted you with a day ability at the beginning of the night(2 uses)
All-knowing(night) - Learn the number(and alignment if necessary) of target player(1 use)
Defeat all who will not bow down to your lord(standard scum wincon)
456
Lord Marshal
Cult of Marshal Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive except during Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player, They will be immune to death tonight - 3 uses
Tyrrany(Night) - Prevent all night actions tonight except for CoM actions. This bypasses all immunities. - 1 use
Defeat all who will not bow down to your lord(standard scum wincon)
The moderater reserves the right to remove any abilities from a converted person’s previous classcard if they believe that it would be overpowered or break the game.