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The Arbiter
Hand of Byzantium Special
Battle-Tested (Passive) - If you spawn, the informed minority will be known as the Hand of Byzantium. You are immune to every possible form of death except a lynch or a Duke execution, including all attacks that bypass immunity. You are also occupation and redirection immune and keep this part of the passive if your class changes even if you become the Champion or become elected as a Purified King.
Inside Seclusion (Passive) - You will appear as a class of your choice which you can inform the host at the start of the game or when you are promoted to the Arbiter which you would like for to investigators. This class can be any class in the game, even any Prestige class. You are fully immune to all investigative abilities for the entire game (or entire rest of the game if you are the second Arbiter), comprehensively, and will always appear as your desired class to investigators. Additionally, each night you may submit which players you appear to visit; you will appear to visit those players to any abilities that detect visits. If you do not submit players you appear to visit, you will appear to visit your actual target(s), if any. You may choose one day ability from any class in the game besides the Duke, Warden, Marshal, Agent, or any Blue Dragon classes to add to your classcard, either at the start of the game for the first Arbiter or when you become the Arbiter for the second. Additionally, if you are the original Arbiter and die, if and ONLY IF the current Champion is the original Champion or was promoted from a Socialite, they will become the new Arbiter. The only exception to this is a Socialite who will automatically become the new Arbiter before the original Champion and the Magistrate who will take the highest level of priority of all if they utilized a one-shot day ability and the Arbiter is lynched later during that same day. Otherwise, there will not be a second Arbiter, and there can never be a third Arbiter.
Imperial Urgency (Day) - Become the Champion at the start of the night; if there is a current Champion, if they are the original Champion or they were promoted from a Socialite, they will become the new Arbiter; if not, they will become their convert class again. Cannot be used before day 4. - One use
Entrust (Night) - Convince someone to join the Hand of Byzantium. - Infinite uses, One night cooldown
Imperial Judgment (Night) - Target a player. You may force them to target another, or force them to target themselves. If they target themselves, they will instead be occupied. You will also know who visits them. - Infinite Uses
Defeat the uninformed majority and any neutrals that seek to do you harm.