980
Delayed Doublevoter
Town Social
Double votes (Passive): Your vote silently counts for two. However, the second vote is slow, and will take effect the next day.
Town wincon
981
Delayed Doublevoter, but Mafia
Mafia Social
Double votes (Passive): Your vote silently counts for two. However, the second vote is slow, and will take effect the next day.
Mafia wincon
982
Watcher | N1 only | Macho
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Macho (Passive): You may not be protected from kills at night.
Watch (Night): Watch a player to see who visits them. You may target yourself with this. - can only be used on Night 1
983
Watcher | N2 only
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Watch (Night): Watch a player to see who visits them. You may target yourself with this. - can only be used on Night 2
984
Alignment Cop | N2 only | 1x Ninja
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Ninja (Passive): Once per game, you can add the Ninja modifer to your night action, making you immune to Trackers, Watchers, and Voyeurs that night. This can be applied to the factional kill if you are a member of the informed minority.
Cop (Night): Learn whether target player is Town, or a member of the informed minority. - can only be used on Night 2
985
Alignment Cop | N3 only | 1x Ninja
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Ninja (Passive): Once per game, you can add the Ninja modifer to your night action, making you immune to Trackers, Watchers, and Voyeurs that night. This can be applied to the factional kill if you are a member of the informed minority.
Cop (Night): Learn whether target player is Town, or a member of the informed minority. - can only be used on Night 3
986
Vigilante | N2 only
? Killer
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Vigilante shot (Night): Kill a player. - can only be used on Night 2
987
Vigilante | N3 only
? Killer
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Vigilante shot (Night): Kill a player. - can only be used on Night 3
988
Doctor | N1, N3
? Support
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Heal (Night): Heal a player, protecting them from kills tonight. - can only be used on Nights 1 and 3
989
Doctor | N2, N4
? Support
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Heal (Night): Heal a player, protecting them from kills tonight. - can only be used on Nights 2 and 4
990
Tracker | N1, N3 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Track (Night): Watch a player to see who they visit. - can only be used on Nights 1 and 3
991
Tracker | N2, N4 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Track (Night): Watch a player to see who they visit. - can only be used on Nights 2 and 4
992
Jailkeeper | N1, N3
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Jailkeep (Night): Prevent a player from acting tonight, and also protect them from dying tonight. - can only be used on Nights 1 and 3
993
Jailkeeper | N2, N4
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Jailkeep (Night): Prevent a player from acting tonight, and also protect them from dying tonight. - can only be used on Nights 2 and 4
994
Roleblocker | N1, N3
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Roleblock (Night): Prevent a player from acting tonight. - can only be used on Nights 1 and 3
995
Roleblocker | N2, N4
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Roleblock (Night): Prevent a player from acting tonight. - can only be used on Nights 2 and 4
996
Role Cop | N1, N2, N3 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Role Cop (Night): Learn a players role, but not their alignment. - can only be used on Nights 1, 2, and 3
997
Jack of all Trades | N1, N2, N3
? Special
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Role Cop (Night): Learn a players role, but not their alignment. - 1 use - can only be used on Nights 1, 2, or 3
Track (Night): Watch a player to see who they visit. - 1 use - can only be used on Nights 1, 2, or 3
Roleblock (Night): Prevent a player from acting tonight. - 1 use - can only be used on Nights 1, 2, or 3
998
Jack of all Trades | N1, N2, N3
? Special
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Heal (Night): Heal a player, protecting them from kills tonight. - 1 use - can only be used on Nights 1, 2, or 3
Jailkeep (Night): Prevent a player from acting tonight, and also protect them from dying tonight. - 1 use - can only be used on Nights 1, 2, or 3
Voyeur (Night): Learn what types of actions were performed on a player. - 1 use - can only be used on Nights 1, 2, or 3
Voyeur Results
Protection (Doctor)
Killing (Vigilante, Factional Kill)
Manipulative (Roleblocker, Jailkeeper)
Investigative (Tracker, Watcher, Role Cop, Alignment Cop, Other Voyeurs)
999
Voyeur | N1, N2, N3, N4 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Voyeur (Night): Learn what types of actions were performed on a player. - can only be used on Nights 1, 2, 3, and 4
Voyeur Results
Protection (Doctor)
Killing (Vigilante, Factional Kill)
Manipulative (Roleblocker, Jailkeeper)
Investigative (Tracker, Watcher, Role Cop, Alignment Cop, Other Voyeurs)
1000
AYAYA
Town Cutie [Social]
Aya yo? (Passive): You will appear as AYAYA to all investigative abilities, including class type checks. Your class cannot change under any conditions.
Yamete! (Day): Post the following message in reply to a player. If the player you replied to is not a member of the uninformed majority, dayvig them. If they are a member of the uninformed majority, you will dayvig yourself. - 2 uses, can only used unlimited times per day but only usable on Day 2
Required Message
Ayaya Ayaya Aya-ayaya YÅko Shinobu niā¦ Aya yo. Ayaya? Hito moji ooi wa. Aya yo. Ayaya! YÅko Shinobu niā¦ Aya yo. Ayaya? Hito moji ooi wa. Aya-Ayaya!
Nn?
Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Yamete!
Ayaya! Ayaya! Ayaya! Ayaya! YÅko Shinobu niā¦ Aya yo. Ayaya? Hito moji ooi wa. Aya yo. Ayaya! YÅko Shinobu niā¦ Aya yo. Ayaya? Hito moji ooi wa. Aya-Ayaya!
Ayaya! Ayaya! Ayaya! Ayaya! YÅko Shinobu niā¦ Aya yo. Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! YÅko Shinobu niā¦ Aya-Ayaya!
lol (Day): Reveal as AYAYA. Can only be used on Day 3 - 1 use
God dammit katze why did you steal class 1000 (Night): Die. You cannot stop this. This is inevitable. This action cannot fail, no matter what. If you are already dead, it will happen again. - 1 use, this ability WILL happen on Night 2.
Town wincon