SFoL Grand Idea Class Thread V2

163

The @Marshal

Unseen Investigative
Bribe (Day) - Learn if a player is a member of the Blue Dragon. - 2 uses
Interrogate (Night) - Target any number of players and declare a class name. You will learn if any of those players are that class (but not whom) - Infinite uses
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.

1 Like

164

The Nightwatch

Unseen Investigative
Little Bird (Day) - Send a bird to track if target player leaves their room that night or not. In addition, you will learn if any players visited target player or not. You will be told at the end of the night. - 2 uses
Stalk (Night) - Watch someone to see who visits them and who they visit. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

165

The Poacher

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Rabid Wolves (Day) - Lure rabid wolves to attack a player. They will bleed and die in two nights if not healed. - 1 use :crown:
Spike Traps (Night) - Place a spike trap outside a player’s room. No one will be able to visit the player, and they will be occupied. - 3 uses
Snare Trap (Night) - Occupies the target player for 2 nights (this night, and the next night) if they leave their room. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

166

The Sage

Unseen Offensive
Dark Rune (Day) - Choose a player. If that player uses an ability today they will target themselves with it. - 2 uses
Shock (Night) - Force target player to target themselves. - Infinite uses
Wall of Fire (Night) - Prevent all visits except that of The Assassin from affecting your target. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

167

The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Chaotic Wine (Day) - Poison The King, causing them to die tonight if not healed. The King will not be informed if they are poisoned. If The King was Good, all players will lose their Royal Blood passive permanently (the court will not be notified). - 1 use :crown:
Serve Wine (Night) - Occupy a player. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

168

The Soulcatcher (Unofficial Class) :shield:

Unseen Social
Grave Whispers (Passive) - You can talk to the dead at night.
Curse (Day) - Make target player believe they are bleeding. - 2 uses :crown:
Bind Soul (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - Infinite Uses
Seance (Night) - The target dead player’s voice will be brought back to life until you die. They may speak and use your vote. Target dead player will also be converted, provided they can be. You are immune to occupation and redirect while using this ability. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.

169

The Timesnatcher

Unseen Support
Rewind (Passive) - If you become an Assassin and have no uses of Two-For-One left, you will regain a charge.
Time Snatch (Night) - Target a bleeding player. Causes the bleeding to speed up and kill them tonight. - 2 uses :crown:
Dark Dimension (Night) - Make the Unseen appear not suspicious to investigative abilities. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

170

The Apostle :crossed_swords:

Cult Social
Royal Blood (Passive) - Votes to become king count as two for you.
Transcendence (Passive) - Dead Cult will be able to talk in Cult chat as long as you are alive.
Baleful Hush (Day) - Anonymously send a single 1000 character message through the host to a player. - 2 uses
Corrupt Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Baleful Hush. - 2 uses
Mithras’ Influence (Night) - In the coming day, your target will silently require one less vote to be executed. - 1 use
Mithras’ Puppetry (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

171

The Invoker :crossed_swords:

Cult Offensive
Fanatic (Passive) - Immune to occupation and target changing.
Bewilder (Day) - Target player is occupied for this day. - 1 Use
Chains of Corax (Night) - Occupy a player. - 2 uses
Strings of Mithras (Night) - Force a player into targeting another. You will only be seen visiting the controlled player. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

172

The Ritualist :crossed_swords:

Cult Support
Brotherhood (Day) - Make a Cult Member appear as selected BD class to investigations this night. Can target self. - 2 uses
Blood Ward (Day) - Prevent visits to target player this night. - 1 use :crown:
Strength Of Corax (Night) - The Cult Leader’s Eradicate or Acolyte’s Sacrilege will bypass night immunity and healing tonight. - 1 use
Mithras’ Mercy (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. Can target self. - 3 uses :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

173

The Seeker :crossed_swords:

Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Mithras’ Murmurs (Day) - Frame target player this night. - 2 Uses.
Gaze (Night) - Learn a player’s class type. - 2 uses
Identify (Night) - Discover who a player visits, and who visits them. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

174

Too Lazy To Properly Format
Bastard Fool Neutral Social

Passive 1 - If you get lynched then all players on your wagon will be secretly framed tonight and you may choose to use your Day Ability 1 and Night ability 2 once each the night after.
Passive 2 - You may pick a player and be invested and disguised as their class. You are also immune to occupation and have a one shot death immunity on non-BD attacks.
Day Ability 1 - Frame your target and make it appear as if they visited a player who was killed by a factional or nk kill tonight if there is one. [Infinite]
Day Ability 2 - Learn the faction of your target player at the end of the day. [2 Uses]
Night Ability 1 - Redirect a player to yourself. [3 Uses]
Night Ability 2 - Your target will have all flavor and proper formatting removed from their classcard or any chats for the rest of the game but they must pretend they still have it. Targeting a player with this twice will turn them into a vanilla version of their class, keeping passives from their previous class. [Infinite]
Win condition: Get yourself lynched or vaniilize every living player excluding yourself.

I’m sorry orange and nuke

175

The Alchemist :shield: :fire:

Neutral Support
Stoneskin (Passive) - Protect yourself from death once (death immunity). This passive is lost after you have achieved your win condition.
Coagulate (Passive) - Immune to bleeding, occupation and redirection. This passive is lost after you have achieved your win condition.
Crimson Potion (Night) - Heal a player, protecting them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses :crown:
Steroids (Night) - Protect two players this night granting them death immunity. For this night, you cannot be prevented from dying if attacked. - 2 uses :crown:
Protect 3 times from attacks.

176

The Benevolent King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Man of the People (Passive) - Your vote counts as two if there are more than 5 players alive, except during a Grand Trial. Immune to occupation, redirection and bleeding. You will protect yourself from death once until you have achieved your win condition. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guards! (Night) - Choose two players. They will be under your guard’s protection and immune to death tonight. - 2 uses :crown:
Doctor Visit (Night) - Heal a player, protecting them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Successfully protect 3 times from attacks .

177

The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections. Finally, your vote counts as two if there are more than 5 players alive except during a Grand Trial.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game or get yourself lynched.

178

The Inquisitor :shield: :fire:

Neutral Investigative
Zealous Pursuit (Passive) - You hunt three heathens. Their starting classes are [x], [x] and [x]. They are ignorant of their own heresy. You will commit suicide after completing your righteous mission.
Holy Blessing (Passive) - You are death and bleed immune only once.
Interrogate (Night) - Learn whether target player is a heathen. Does not bypass tailors. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon Heathen classes from Zealous Pursuit. If incorrect, disable Holy Blessing and Ruthless Efficiency. If correct, provided they are a heathen, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heathens die.

Heathens cannot be neutrals, unique Blue Dragon or Kings. Both factions will have at least one heathen.

179

The Inquisitive King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Archbishop (Passive) - Your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. You are immune to death and bleeding once. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard Shakedown! (Night) - Learn if target player is a heathen. If so they cannot be prevented from dying by any means this night. If not, they will be death immune this night. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon Heathen classes from Zealous Pursuit. If incorrect, disable your one time death/bleeding immunity and Ruthless Efficiency. If correct, provided they are a heathen, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heathens die.

180

The @Mercenary :fire:

Neutral Support
Failure (Passive) - If your targets both die, you will commit suicide.
Saviour (Day) - If one of your targets is voted for execution today, take their place. - 1 use
Stand Guard (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 4 uses :crown: [if target is king]
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

The Mercenary’s targets will always be convertible Blue Dragon classes, Neutral Killer or starting Cult/Unseen.

181

The Plutocratic King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If your targets have died and you would be executed, then there will be no more Kings this game.
Fortitude (Passive) - Your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game or to survive. Your targets are [x] and [y].

182

The Scorned :fire:

Neutral Social
Utter Contempt (Passive) - Immune to occupation, target changing and visit prevention. Additionally, you are immune to death at night once. Targeting a player with a night ability will mark them for the following day. After achieving your win condition, your abilities will be disabled and you will suicide this night. This passive is retained upon class change.
Bait and Switch (Day) - Target player is occupied for this day. - 1 Use
Incriminate (Night) - Frame target player. - Infinite Uses
Disguise (Night) - Target player will appear as the chosen class if they are lynched tomorrow. - 2 Uses
Survive to see 2 marked players lynched.

183

The Begrudged King (Unofficial Class) :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive except during Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Scapegoat (Night) - Send guards to frame two targets. - Infinite uses
Survive to see 2 marked players lynched.