SFoL Grand Idea Class Thread V2

225

Moral SK

Neutral Killer
Morality Standard (Passive) - You are able to kill anyone who isn’t a member of the Town, but all Town members will be immune to your kills.
Exquisite Compulsion (Night) - Attack a player. - Infinite uses.
Defeat all main factions and neutrals that mean you harm.

1 Like

226

Vanilla Townie

Town Social
You have no abilities.
Defeat the Mafia and all neutrals that mean you harm.

227

Demon

Purgatory Evil
Purgatory Demon (Passive) - If you are Attacked, it will be redirected to another member of Purgatory, if any are alive.
Demonic Ritual (Day) - Send a message to the Court anonymously via the Host. They will be alerted that it was sent by the Demon or the Angel - 2 uses
Accursed Sword (Day) - Bleed a player. This cannot be cured except from the Angel’s Blessing. They will die in two nights if not healed - 2 uses
B R O K E N (Night) - Attack a Player. If they are not aligned with Heaven, they will die, no matter what - Infinite Uses
Red Whip (Night) - Attack a Player. If they are aligned with Heaven, they will die, no matter what, unless they are the Angel - Infinite Uses
Kill everyone not aligned with Purgatory.

228

College Student

Neutral Investigative

Slacking Off (Passive) - Your action fails if you attempt to study a player you have already studied. Repeating to Memorize (Passive) - You only lose charges of your abilities if they were sucessful.

Study (Day) - You will integrate your target into part of your future career. - 3 uses, shared with Study (night).
Study (Night) - You will integrate your target into part of your future career. - 3 uses, shared with Study (night).

Going Somewhere (Passive) - After you have studied 3 different players, you will be given your new rolecard, you will take a RNGed ability/passive from each of the players you studied. Your alignment/wincon will also be determined by who you studied under. Factional passive/abilities are not received by the RNGed gains, instead by your alignment changing.

  • If 2/3 of the players you studied have the same alignment, that will be your new alignment.
  • If 2/3 or 3/3 of the players you study belong to scum factions, but all different factions, you will randomly be assigned one of the factions.
  • If 2/3 or 3/3 of the players you study belong to good factions, but all different factions, you will randomly be assigned one of the factions.
  • If you study under a neutral killing/s, and you become a neutral killing, you will be able to win with that neutral killing and any other roles that win with that nk.
  • If you become an nk, you will have a reliable killing ability (not limited in #of uses)
  • If the players you study under all have different alignments and differing wincons, you will become a neutral with a survivor wincon.
  • If you studied under a player who belongs to a conversion faction, your alignment will be part of that faction, regardless of the other 2 players you studied under. If more than 1 of the players you studied belong to different conversion factions, it will be RNGed which you join.

Your goal is to become another class. If you die before fulfulling your goal, you lose.

229

Daynier

Neutral Offensive
Daynying (Passive) - When you are lynched, the next day is “skipped” and all roles with night actions are allowed to perform their actions twice in the same night, this includes factional kills. Roles with charges will use 2 charges if they use both actions.
Your win condition is to get executed by treason.

230

If this slot is rolled, ITAs are activated. Base ITA% is 15%

The Ancestor

Ancestor_Small
Darkest Dungeon Special

Reality Check (Passive) - Your presence will be announced immediately at the start of the game. You are ascetic, and all Blue Dragon players who fail their actions, are redirected, lynch a member of the Blue Dragon, or kill a member of the Blue Dragon will receive 20 ‘stress’. Players who reach 200 stress will be automatically killed. Conversely, killing or lynching a player not aligned with the Blue Dragon will restore 20 stress.
Futility (Passive) - Your ITA% chance is equal to the average stress level of all Blue Dragon + 5. If this value is over 100, you will have a silent ITA alongside your normal shot with the hit% being the spillover value.
Insidious (Passive) - If you perform the factional kill, all players visiting your target will be redirected to themselves, bypassing immunities.

Reshape Flesh (Day) - Force a player to change their class to a random one with the same faction. If this would not change their class, they will not be notified. - Infinite Uses
Haunting Ode (Day) - Disable all day and night abilities for the cycle, excluding factional effects. - 1 Use

Awaken (Night) - █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ - 0 Uses
Perfect Replication (Night) - Mimic a night ability from Blue Dragon class that cannot kill or convert, and use it on a player of your choice. - Infinite Uses

Your objective is to defeat the main factions and any neutrals that seek to do you harm.

The Darkest Dungeon faction is a bunch of evildoers who work parallel to each other. They don’t have a mastermind or a scum chat, but know their identities. Whoever makes the better drawing of who they want to be factional killed at night performs the kill. They shouldn’t out the identity of whom they want to be factional killed — the game host should interpret the drawing to see the intended target.

1 Like

231

Ghost in the Shelf. Neither Elf, neither Shell.

Blue Dragon Special
Ghostly Appearance (Passive) - You suicide Night 1.
Neither Elf! (Passive) - You can silently cast votes even if you are dead, and will count for majority.
Neither Shell! (Passive) - If there is no convertable players left, it will be announced to all converters that you may be converted. If someone tries to convert you before that, they also suceed. If you are converted, it’s announced in the topic that you have been ressurected.
Defeat the scumfactions and any neutrals that seek to do you harm.

232

Nitro Jailkeeper

Blue Dragon Support
Hardened Piety (Passive) - Your death is delayed by 1 cycle, should you die for whatever reason.
Jail (Night) - Prevent your target from being attacked at night and using their night action. No one can visit the jailed player. - Infinite Uses.
Defeat the scumfactions and any neutrals that seek to do you harm.

233

Ascetic Virus

Blue Dragon Support
Ascetic (Passive) - You are immune to all abilities, except kills.
Flesh to Flesh (Night) - Give someone the “Ascetic” passive and this ability. - 1 use, compulsive.
Defeat the scum factions and any neutrals that seek to do you harm.

234

For the purposes of rolling, this counts as Prince

Magus :shield: :crossed_swords: :fire:

Blue Dragon Investigative
“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement.”

Arcane Mastery (Passive) - Every day, you may put a shield on a player. This will protect them from the first negative effect that befalls them. Does not prevent night kills.
Insight (Passive) - You will know every non-BD role that exists at the start of the game.

Fortitude (Day) - Put a ward on a player. If the target ever attempts to use a day ability, you will know. Only one ward may exist at any time, and may be changed once per day - 4 Uses
Pyroblast (Day) - Kill a player in broad daylight. - Infinite Uses

True Sight (Night) - Determine a player’s faction. - 5 Uses
Mage Armor (Night) - Heal yourself. - 1 Use

Defeat the scum factions and any neutrals that seek to do you harm.

235

Safety Procedures

Town Support
Heal (Night) - Heal a player tonight. If you target someone with killing power, they will lose one use of their killing abilities. If all their killing abilities are infinite uses, they will lose one at random. If they have an ITA, their ITA hitrate is now set to 0. If they have a group or factional kill, they will no longer be elligible to perform this kill. Those steps should be taken in this specific order.
Defeat the Mafia and all neutrals that mean you harm.

1 Like

236

Magnus :shield: :crossed_swords: :fire:

Blue Dragon Investigative
“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement.”

Arcane Mastery (Passive) - Every day, you may put a shield on a player. This will protect them from the first negative effect that befalls them. Does not prevent night kills.
Insight (Passive) - You will know every non-BD role that exists at the start of the game.
Incredibly Good Spelling (Passive) - You must make one spelling mistake in every post or you will die. Your Arcane Mastery effect kills the target instead if it ever prevents anything.

Fortitude (Day) - Put a ward on a player. If the target ever attempts to use a day ability, you will know. Only one ward may exist at any time, and may be changed once per day - 4 Uses
Pyroblast (Day) - Kill a player in broad daylight. - Infinite Uses

True Sight (Night) - Kill a player. - 2 Uses
Mage Armor (Night) - Heal yourself. - 1 Use

Defeat the scum factions and any neutrals that seek to do you harm.

5 Likes

237

Babysitter

Town Support
Babysitting - The Babysitter may each night protect someone from being killed. However, if the Babysitter is killed, the Babysitter’s target will die as well.
Defeat the Mafia and all neutrals that mean you harm.

238

Beguiler

Town Offensive
Beguiler (Night) - Hide behind a target. Any actions targeted at the Beguiler on this night will instead affect the Beguiler’s target. - Infinite Uses.
Defeat the Mafia and all neutrals that mean you harm.


luxy pls.

239

Jack of all Trades but on SACRIFICE

Cult Special
Has a 1-shot version of every non-unique Cult’s (only from https://forum.imperium42.com/t/sfol-grand-idea-class-thread-v2/78691) day and night actions.
Defeat the Blue Dragon, Unseen, Town, Mafia, and all neutrals who mean you harm.

240

Irl cop

Town Special
irl cop (Night) - You have a 50% chance of learning your target’s alignment and 50% chance of killing them. If they survive somehow and your action succeeds, you will receive feedback as if they were a member of the Mafia.
Defeat the Mafia and all neutrals that mean you harm.

1 Like

241

Mafia Hostile Watcher

Mafia Investigative
Hostile Watcher (Night) - You will learn who targeted your target. Your target will also learn that you are not aligned with the town.
Defeat the Town and all neutrals that mean you harm.

242

The Joker

Town Investigative
Dramactic Blockbuster (Passive) - You may not be protected from kills.
Archnemesis (Passive) - You are guaranteed to be Insane.
We Live in a Society (Night) - You learn whether your target is mafia or not mafia. Your target will learn that you are aligned with the town. - 2 uses.
Defeat the Mafia and all neutrals that mean you harm.

243

Vsauce

Blue Dragon Investigative

ELI5 (Passive) - You must explain everything you do and your thought process in excruciating detail so that even a person that has never played FM would understand what you are saying.
Iconic (Passive) - Your first post after the game starts must be ‘Hey, Vsauce. Michael here.’

Track (Night) - Learn who the target player visits, if anyone, tonight. - Infinite Uses

Defeat the scum factions and all neutrals that seek to do you harm.

5 Likes

244

Werewolf Infinite-Shot Day Fruit Vendor

Werewolf Social
You may post your classcard as many times as you would like to have the mod throw a specified fruit at a player of your choice.
Defeat the Town, Mafia, and all neutrals that mean you harm.