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ELITIST
Neutral Investigative
Elitist (Passive) - If you, for any reason, are converted, you immediately kill your converter and inherit their role. You can be converted, bypassing the usual neutral immunity to converts.
Tripplice Alliance (Passive) - You start the game with 2 extra votes. Any time you would die before only having 1 vote, you lose 1 vote instead.
Forensic Scientist (Night) - Each night, you may target a player who died during a previous night. You will learn that playerās true role and alignment, if the flip was tampered with, as well as who they visited the night they died and any messages they would have received (result PMās, neighborizer/friendly neighbor notifications, etc) the night they died. - Infinite Uses.
Your goal is to survive. If you make it to night 4, you will instantly die, but you will kill anyone who were on your wagon during day.