350
The Zealot
Syndicate Offensive
Fanatical Zeal (Passive) - You are occupation and redirection immune. If anyone attempts to occupy or redirect you, you will be immediately informed. If you manage to redirect a player onto killing another, you will be informed and you will a gain a stack of Zeal. You can spend Zeal stacks during the night to occupy a player as an additional, separate night action.
Overwhelming Aura (Passive) - At the end of each night, you automatically learn who was successfully occupied, redirected, or prevented from visiting.
Force of Conviction (Day) - Choose two players. If the first player uses a day ability today, it will be redirected to the second player. If you choose the same player twice, they will be occupied until the end of the day instead. (3 uses)
Mirror of Faith (Day) - Choose a player. All other day actions used on them today will be automatically redirected to their users. (3 uses)
Might of Conviction (Night) - Choose two players. The first player will be redirected to the second. If you choose the same player twice, you will occupy them instead. You are only seen visiting the first player.
Works of Zeal (Night) - Swap two players. Every other player targeting one of them tonight will be redirected to the other, bypassing redirection immunity. You cannot target yourself. (2 uses)
Defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.