SFoL Grand Idea Class Thread V2

Are you guys ready…
For the first my little pony class?!?!

330

Twilight Sparkle!

image
My Little Pony: Friendship Is Magic Special
Unicorn Magic (Day): Cast a spell on someone! They will be roleblocked and protected the next night!
Read a book (Night): Read a book. You will gain a 1-shot cop, night vig, occupy, redirect, or heal. You can use these at night. The ability you get is random.
Your objective is to defeat the scum faction(s) and any neutrals that seek to do you harm. Also rainbows!!

2 Likes

331

Totally Legitimate Medium

Blue Dragon Social
Crescat Scientia; Vita Excolatur (Passive): For every player you hammer aligned with a scum faction, not including neutrals, you will gain an additional use of Tree of Knowledge.
Veil Between Worlds (Night): Send target dead player a message (maximum 1000 characters) through the host. They will be able to send a reply (maximum 1000 characters), which you will receive upon the action being processed. This ability cannot be prevented and its target cannot be changed. (Infinite uses)
Tree of Knowledge (Night): Ask the host a single yes-or-no question, which they will answer. The answer is guaranteed to be accurate. (1 use)
Defeat all scum factions and any neutrals who seek to do you harm.

4 Likes

332

“Town” Double Voter

Mafia social

"self-resolve"(day): make target player’s vote count for two for all votes today(including king elections, etc) (3 use)

pocket(night): Share a night chat with your next target of give double vote that night.

2 Likes

333

Demigorgon

Stranger Things Killer
Reality Shift (Passive) - At the start of every day, everyone will be split into two realities, Upside-Down and Here. They will know which one they are in. Abilities can only target players in the same reality. You can bypass this. If you die, this passive is undone.
Element of Surprise (Passive) - You have an ITA accuracy of 33% chance. You can ITA even when not in the Upside-Down.
Upside Down (Day ability) - Travel to the Upside-Down tonight. Players in the Upside Down have ITAs with a default 10% chance. This can only target other players in the Upside-Down. They cannot participate in trials. This affects majority - Infinite Uses
Here (Day ability) - Travel to Here tonight. Players here have a 0% chance of hitting ITAs. They can participate in trials - Infinite Uses.
Savage (Night ability) - Attack a player. If in the Upside-Down, this is empowered - Infinite Uses
Flee (Night ability) - Prevent all abilities from targeting you tonight. This can only be used if you are Here - Infinite Uses

1 Like

334

The Mechanizer

Blue Dragon Investigative
Mechanical Talk (Passive) - You are not allowed to make a single read during the game unless it relies on mechanical information. If the host determines you have broken this rule, you will be modkilled immediately. You retain this passive upon conversion.
Mechanical Clear (Day) - Learn a player’s alignment. (1 use)
Mechanical Info (Night) - Learn a player’s alignment. Neutrals will appear as Blue Dragon.
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.

Converts into The Mechanizer or The Seeker. No ability changes upon conversion.

335

The Gladiator

Neutral Social
Master of the Thunderdome (Passive) - Whenever the target of your Gladiate is lynched, you gain an immunity of your choice at the start of the night. Available immunities are: night immunity, occupation immunity, bleeding immunity, investigation immunity (you will appear as a member of the Blue Dragon to investigators). If you do not select an immunity until the end of the night, it will be chosen at random.
Sated (Passive) - After you fulfill your victory condition, you will leave the match immediately.
Gladiate (Day) - Choose a player. All votes are immediately reset. You and that player become the only available lynch targets today.
Win the Crowd (Night) - If you Gladiate a player tomorrow, they will secretly require one fewer vote to be lynched and you will require one more vote to be lynched. Whenever you successfully lynch your Gladiate target, the amount of votes/vote negation granted by this ability is increased by one.
Bury the Fallen (Night) - If you Gladiate a player tomorrow and they are lynched, they will also be cleaned. (2 uses)
Successfully lynch at least three Gladiate targets.

Might change the victory condition to ‘two Gladiate targets’ later.

2 Likes

336

The Italy :shield:

Neutral Investigative
Zealous Pursuit (Passive) - You hunt heathens. Their starting class is always The Knight or its variation. The amount of heathens depends on the amount of Knights and their variations that have been rolled. They are ignorant of their own heresy. You will commit suicide after completing your righteous mission.
Holy Blessing (Passive) - You are death and bleed immune only once.
Interrogate (Night) - Learn whether target player is a Knight or its variation. Bypasses tailors.
Ruthless Efficiency (Night) - Guess target player’s exact starting class. You can only guess if a player’s starting class was The Knight. If incorrect, disable Holy Blessing and Ruthless Efficiency. If correct (the target is The Knight or its variation), kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit.
Live to see all Knights and their variations die.

3 Likes

337

Alley Cat

“Meow~”
Blue Dragon Offensive

Royal Blood (Passive) - Votes to become king count as two for you.

Nap Time (Day) - Sleep in front of someone’s door. Tonight, your target cannot enter any night chat or receive any feedback. 3 uses.
Meow (Day) - Meow. You will receive tonight’s Night Prowl’s result as well. 3 uses.

Night Prowl (Night) - Wander into another person’s house. If the person is visited, he will be notified of who visit him. Infinite uses.

Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Convert into Stray Cat or The Sacrifice

338

Stray Cat

“Nya~”
Unseen Offensive

Royal Blood (Passive) - Votes to become king count as two for you.

Nap Time (Day) - Sleep in front of someone’s door. Tonight, your target cannot enter any night chat or receive any feedback. 3 uses.
Hiss (Day) - Ends the day early. 1 use.

Night Rest (Night) - Wander into another person’s house. If the person is visited, you and the Unseen will know who visited them. 3 uses.

Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Converted from Alley Cat

339

The Sacrifice

“…”
CultOffensive

Royal Blood (Passive) - Votes to become king count as two for you.
Sacrifice (Passive) - If you are killed in the night, grant the cult a factional Dark Gods Crown night action.

Nap Time (Day) - Sleep in front of someone’s door. Tonight, your target cannot enter any night chat or receive any feedback. 3 uses.

Blood Saucer (Night) - Pick a Cult member. Tonight, all actions toward the member will fail. 3 uses.

Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Converted from Alley Cat

340

The Logical

Blue Dragon Killer
Reasonable (Passive) - All of your posts must contain proper capitalization and spelling. You can never write an emotional post. If the host determines you have broken any of these rules, you will be modkilled immediately.
Stop Discussing Mechanics (Day) - Quote a player’s post discussing mechanics and write “Stop discussing mechanics.” below the quote, in the same post. After you submit the post, you immediately dayvig the player you quoted. (1 use)
Stop the AtE (Day) - Quote a player’s post where the player appeals to emotion and write “Stop the AtE.” below the quote, in the same post. After you submit the post, you immediately dayvig the player you quoted. (1 use)
Trim the PoE (Night) - Attack a player. If they were a member of the Blue Dragon, this ability becomes disabled until the end of the game.
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.

Converts into The Logical or The Acolyte.

The Logical

Unseen Killer
Reasonable (Passive) - All of your posts must contain proper capitalization and spelling. You can never write an emotional post. If the host determines you have broken any of these rules, you will be modkilled immediately.
Stop Discussing Mechanics (Day) - Quote a player’s post discussing mechanics and write “Stop discussing mechanics.” below the quote, in the same post. After you submit the post, you immediately dayvig the player you quoted. (1 use)
Stop the AtE (Day) - Quote a player’s post where the player appeals to emotion and write “Stop the AtE.” below the quote, in the same post. After you submit the post, you immediately dayvig the player you quoted. (1 use)
Factional Kill (Night) - Attack a player. No other member of the Unseen may attack tonight.
Your objective is to defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

2 Likes

341

God of Door

“Yes.”
Neutral Support

Open and Closed (Passive) - For every person that visit you, open or close the door alternately. The door starts closed. At the start of every night, you know if you are open or closed.
Door (Passive) - You are immune to occupation and redirection. If you are investigated, the others will instead receive the following feedback.

The room had four walls. The room was a square. The room was 10x10 meters wide.

The room had one door. The room had one window. The room had one chair. The room had one table. The room had an empty glass. The room had a tap.

The door was located on the South wall. The window was located on the East wall. The tap was located on the West wall.

The glass was located near the North wall. The table was located at the Centre. The chair was located against the West wall.

…okay, where is this?

Slam! (Day) - Forcibly open or close your door. 1 use.

Knock on the Door (Night) - Put a door in front of someone’s room. If the door is closed, prevent everyone visiting from success. If the door is open, all actions toward the person tonight bypass all immunity. Infinite uses.

Your objective is to stop 5 people at the door and allow 5 people to pass through the door.

3 Likes

342

God of Window

“No.”
Neutral Offensive

Open and Closed (Passive) - For every person that visit you, open or close the window alternately. The window starts closed. At the start of every night, you know if you are open or closed.
Window (Passive) - You are immune to occupation and redirection. If you are investigated, the others will instead receive the following feedback.

The room had four walls. The room was a square. The room was 10x10 meters wide.

The room had one door. The room had one window. The room had one chair. The room had one table. The room had an empty glass. The room had a tap.

The door was located on the South wall. The window was located on the East wall. The tap was located on the West wall.

The glass was located near the North wall. The table was located at the Centre. The chair was located against the West wall.

…okay, where is this?

Slam! (Day) - Forcibly open or close your window. 1 use.

Knock on the Window (Night) - Put a window in front of someone’s room. If the window is closed, let the target player and everyone visiting knows everyone visiting said player. If the window is open, let the target player and everyone visiting knows the class of everyone visiting said player. Infinite uses.

Your objective is to stop 5 people at the window and allow 5 people to pass through the window.

3 Likes

343

God of Table

“Maybe.”
Neutral Social

Inanimate (Passive) - You are night immune. Your vote secretly has no value. The last person that visits you secretly have two votes.
Table (Passive) - You are immune to occupation and redirection. If you are investigated, the others will instead receive the following feedback.

The room had four walls. The room was a square. The room was 10x10 meters wide.

The room had one door. The room had one window. The room had one chair. The room had one table. The room had an empty glass. The room had a tap.

The door was located on the South wall. The window was located on the East wall. The tap was located on the West wall.

The glass was located near the North wall. The table was located at the Centre. The chair was located against the West wall.

…okay, where is this?

Here! (Day) - Pick a player. Tonight, he is forced to visit your target room. 1 use.

Knock on the Table (Night) - Put a table inside someone’s room. Any players that visits said room tonight will be added to a Table Night Chat permanently. Infinite uses.

Your objective is to have all players alive joining Table Night Chat.

3 Likes

344

God of Chair

“Probable.”
Neutral Investigative

Inanimate (Passive) - You are night immune. Your vote secretly has no value. The last person that visits you secretly have two votes.
Chair(Passive) - You are immune to occupation and redirection. If you are investigated, the others will instead receive the following feedback.

The room had four walls. The room was a square. The room was 10x10 meters wide.

The room had one door. The room had one window. The room had one chair. The room had one table. The room had an empty glass. The room had a tap.

The door was located on the South wall. The window was located on the East wall. The tap was located on the West wall.

The glass was located near the North wall. The table was located at the Centre. The chair was located against the West wall.

…okay, where is this?

Here! (Day) - Pick a player. Tonight, he is forced to visit your target room. 1 use.
Thinking Chair (Day) - Guess the class of a player you have visited. Infinite uses.

Knock on the Chair (Night) - Put a chair inside someone’s room. Any players that visits said room tonight will be told their target’s class type pairing. You will also know this. Infinite uses.

Your objective is to guess 3 player’s class.

3 Likes

345

God of Glass

“…”
Neutral Special

Hot and Cold (Passive) - You are night immune. For every person that die, change between hot and cold alternately. You start as hot.
Glass (Passive) - You are immune to occupation and redirection. If you are investigated, the others will instead receive the following feedback.

The room had four walls. The room was a square. The room was 10x10 meters wide.

The room had one door. The room had one window. The room had one chair. The room had one table. The room had an empty glass. The room had a tap.

The door was located on the South wall. The window was located on the East wall. The tap was located on the West wall.

The glass was located near the North wall. The table was located at the Centre. The chair was located against the West wall.

…okay, where is this?

Water (Day) - Pick a player. Tonight, he is forced to visit your target room. 1 use.

Knock on the Glass (Night) - Put a glass in someone’s room. Any players that visits the room will instead drink some water. If the water is cold, replenish one of his limited use actions. If the water is hot, turn a limited action into an infinite action but make an infinite action unusable permanently. Infinite uses.

Your objective is to nullify all night killing ability.

3 Likes

346

God of Tap

“Drink some water.”
Neutral Killer

Hot and Cold (Passive) - You are night immune. For every person that dies, change between hot and cold alternately. You start as hot.
Tap (Passive) - You are immune to occupation and redirection. If you are investigated, the others will instead receive the following feedback.

The room had four walls. The room was a square. The room was 10x10 meters wide.

The room had one door. The room had one window. The room had one chair. The room had one table. The room had an empty glass. The room had a tap.

The door was located on the South wall. The window was located on the East wall. The tap was located on the West wall.

The glass was located near the North wall. The table was located at the Centre. The chair was located against the West wall.

…okay, where is this?

Water (Day) - Pick a player. Tonight, he is forced to visit your target room. 1 use.

Knock on the Tap (Night) - Put a glass someone’s room. Any players that visit the room will instead drink some water. If the water is cold, occupy him for two nights. If the water is hot, kill the player. Infinite uses.

Your objective is to kill everyone that seeks to do you harm.

2 Likes

347

The Templar :shield:

Syndicate Killer
In Nomine Dei (Passive) - If you perform the factional kill then you will always bypass night immunity, healing, jailing, the Hunter’s Bear Companion, and the Knight’s Defend. You may also use both Purge the Sinners and Faith and Steel in the same day.
Purge the Sinners (Day) - Choose two players. You may make one of them start bleeding, and make another think they started bleeding. The true bleeding will kill the target in two nights if they are not healed. The fake bleeding will only inform the player that they were bled and do nothing else. (3 uses)
Faith and Steel (Day) - Kill yourself and target player in broad daylight. (1 use)
Divine Retribution (Night) - Only available on even nights. Attack a player who voted you at any point during the previous day. You do not receive bonuses from In Nomine Dei while using this ability.
Massacre (Night) - If you perform the factional kill tonight, you will also kill all of your target’s visitors. You do not receive bonuses from In Nomine Dei while using this ability. (1 use)
Defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

Yes, this is happening. Faction taken from Alice’s Looming Threat SFoL. I implemented a few mild changes in each class that would fit Grand Idea better in my opinion. The Syndicate also has no access to Omega Actions here. However, they do have access to the Factional Kill. Essentially, one of their members can forgo using a night action during the night and attack a player instead. That attack is called the factional kill.

1 Like

348

The Confessor :shield:

Syndicate Investigative
Syndicate’s Watchmen (Passive) - At the end of each night, you automatically learn the names of all classes that visited you.
Contrition (Passive) - If you perform the factional kill, it will not count as a visit.
Omniscience (Day) - Choose another member of the Syndicate. At the beginning of the night, you will learn if any other day abilities were used on them and who used them, but not what they were. (3 uses)
Eyes of the Syndicate (Day) - At the end of the night, you will learn who visited a member of the Syndicate during the night, but not which member was visited. (2 uses)
Confession (Night) - Learn a player’s class.
Watchful Vigil (Night) - Learn who a player visited tonight and who visited them. (3 uses)
Defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

349

The Harbinger :shield:

Syndicate Support
Omen of Remorse (Passive) - Whenever a player visits you, they become permanently framed (they will appear to investigators as members of the Syndicate).
Omen of Deceit (Passive) - You appear to investigators as a member of the Blue Dragon. You are also bleeding immune.
Dominance of Pestilence (Day) - All players who attempt to occupy or kill you tonight will start bleeding and their visit will be prevented. The bleeding will kill them in two nights if they are not healed. (2 uses)
Circle of War (Day) - Prevent a player from visiting and being visited tonight (the visits will be automatically prevented). (2 uses)
Grasp of Famine (Night) - Heal a player. They will also be immune to occupation and redirection tonight.
Banner of Death (Night) - Mark a player for death. All attacks that target a marked player are guaranteed to succeed. (1 use)
Defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.