SFoL Grand Idea Class Thread V2

1930

Changeling

Neutral Special
Morph (Passive) - You become the first role that dies. When you change, the player that you morphed into’s flip will not be revealed. If multiple players die first, you will become a random one.
You cannot win. Become a different class and achieve their wincon to win.

1931

Wildling

Neutral Killer
Savage Strike (passive) - Every night, you will automatically attack the first player on your wagon at EoD.
Trained Scavenger (passive) - You can have multiple win conditions.
You start with no way to win. Every time you successfuly kill a player, you gain their wincon

1932

Red Riding Hood

Neutral Support
Leatherbound Fate (Passive) - If you are factional killed, all abilities of the faction that killed you are disabled the following night. The scumteam gains a factional kill.
Get factional killed

1933

Henry Stickmin - Pure Blooded Thief

Neutral Investigative

Blatant Thievery (Passive) - At the start of the game, 5 town players are assigned to guard the Ruby. When you win, nobody else will win, unless they have already completed their wincon.
Government Tracking (Passive) - At the start of the game, it will be revealed that you are Henry Stickmin. This will not reveal your alignment or win condition.

Idk I didn’t actually come up with the abilities of this (Night) - Find out if target player guards the Ruby; the first and second time you find a ruby guard, you will kill them. - Infinite uses
Kill all 5 Ruby Guards

2 Likes

The Crappy Prince

Blue Dragon Killer
Unstoppable (Passive) - You cannot be occupied at night
Royal Blood (Passive) - If the King dies, you may become the next king by stating “I shall be the King” in the thread
Imprison (Day) - Choose a player to jail at night occupying the target. You both will be able to send each other a single 1000 character message through the GameMaster - Infinite Uses
Execute (Night) - Kill the player you have jailed (bypasses night immunity) If the executed is BD you will not be able to execute ever again - 3 Uses
Your objective is to Eliminate the factions and Neutrals that stand against the Blue Dragon

Convert Immune

1934

The Priestaly :shield:

Blue Dragon Support
Call The Dead (Passive) - You can talk to the dead at night.
Bind Soul (Day) - Make a player and yourself immune to death tonight. - 1 use
Revive (Night) - The target dead Blue Dragon player will be brought back to life. - 1 use
Your objective is to defeat any faction, and any neutrals that seek to do you harm.

Converts into the Soulcatcher, or the Ritualist

1935

1936

Mafia Chronomancer Cop

Mafia Investigative

remember this joke? (Night) - Learn where target falls on the Chronomancer Alignment Chart - infinite uses.

Chronomancer Allignment Chart

On the Forum of Lies Forum Mafia Forums, there are many great touchstones of design. The Lying Darkness. Putting an Even Night Tracker and an Odd Night Watcher in every single game. But none come close to the majesty that is putting a literal Chronomancer in any game, no matter how thematically or design unrelated it is to the rest of the setup.

However, some people wish to know: what constitutes a Chronomancer? Well, look no further. As the illustrious original designer of this iconic role, I know everything there is to know about chronomantic epistomology, and have devised a chart that creates nine definitive positions as to what constitutes a Chronomancer, from which you can take your pick.

The Chronomancer Allignment Chart Effect Purist - A Chronomancer must be able to both cause and prevent death. Effect Neutral - A Chronomancer must be able to either cause or prevent death. Effect Rebel - A Chronomancer must have an effect on the game.
Ability Purist - A Chronomancer must have a night ability that causes an effect on a later night. Hardline Traditionalist - Dave Strider is a Chronomancer. Effect Neutral, Abillity Purist - A Delayed Vigilante is a Chronomancer Effect Rebel, Ability Purist - A Parity Cop is a Chronomancer.
Ability Neutral - A Chronomancer must have a night ability. Ability Neutral, Effect Purist - JOAT (2x Doctor, 2x Vigilante) is a Chronomancer. True Neutral - A Doctor is a Chronomancer. Effect Rebel, Ability Neutral - A Watcher is a Chronomancer.
Ability Rebel - A Chronomancer must have an ability. Ability Rebel, Effect Purist - A 1-shot Bulletproof Paranoid Gun Owner is a Chronomancer. Effect Neutral, Ability Rebel - A Tea Lady (Blood on the Clocktower) is a Chronomancer. Radical Chronomancer Anarchy - A Doublevoter is a Chronomancer.

Mafia wincon.

4 Likes

1937

Timoleon Silverheart

Mafia Special

Ultimate Banker’s Pride (Passive) - All subgames (events and smaller games within the current game) will happen every single day, until you die. (e.g: if a player’s ability would create a 1-shot SHEEP game, this role will make the game happen every single day until this dies.)

Mafia wincon.

4 Likes

1938

Just A Baby

my momma told me: son

Town Special

dont ever be a gun (Passive) - You begin the game in Baby Prison, unable to interact with the thread in any way, and likewise unable to ever be interacted with. You cannot be freed by any ability. This class is not randed; it is instead given to a player who made the /in-- formed spectator joke in the signup thread.

Town wincon (but you’re stuck in Baby Prison)

8 Likes

1939

Neil

Town Killer

banging out the tunes (Day) - If today is April 13th, 2006, you may Bang Out The Tunes, killing all non-Town players - 1 use.

Town wincon

5 Likes

1940

April 13th, 2006

Town Support

April 13th, 2006 (Passive) - For the purposes of the game, the date is always April 13th, 2006.
town

7 Likes

Stanley?

Town Investigative
What even is a game design (Passive) - If you make exactly 430 posts today you learn the alignment of all players who visit you tonight, if you claim this passive there is a 1/2 chance you lose it.
Town win condition

1941

1942

The Lunatic

Neutral Special

Passives:
Curse Of La Luna: You are compulsive to perform an action each night. If you don’t perform an action you will automatically use < Moon Phase >
Lunar Legacy: The Moon will start in the Waning Crescent Phase. At the end of each night it will advance to the next one.

Day:
Moon Ritual (2 use): Prevent the Moon from advancing to the next Phase tonight. Usable day 1. You cannot delay the same Phase twice.
Splendor Casei (2 use): Become Death Immune tonight.

Night:
< Moon Phase > (inf use): Perform an action based on the current Moon Phase.

Waning Crescent: Everyone will be immune to occupation and redirection.
New Moon: Heal everyone.
Waxing Crescent: Do nothing.
First Quarter: Frame everyone.
Waxing Gibbous: Anyone executed the next day will appear as their converted class. Unconvertable players show up as Assassin or Cult Leader.
Full Moon: Commit suicide.

Syzygy Sacrifice (1 use): Only usable during a New Moon or Full Moon. Attack a player. If successful the Moon will return to the previous Phase.

Win Con: Survive.

@Kape

2 Likes

1943

Neil

Mafia Special

Reaganomics (Passive) - On Night 0, three random players will be transformed into classes of the same allignment (taken from the GI thread) with the word Capitalism in their classname.
I Earn My Life (Passive) - While you have more than zero of any in-game currency, you cannot be occupied.
When He Died (Passive) - Your flavour, upon your death, will be ten times as elaborate as anyone else’s. If there’s no flavour in the game, you will get elaborate flavour anyway.

Eighth Wonder (Day) - Publicly reveal that you have hands and you have feet. You cannot be executed today. - 1 use.
Ancient Aliens (Day) - Something Strange will happen today for No Reason At All - 1 use.
Man-Made Object (Day) - Create a bulletproof vest, and give it to a player. - 1 use.
Soft Fuzzy Man (Day) - Loverise yourself with target player. - 1 use.

LIfetime Acheivement Award (NIght) - Bring target player back to life. - 1 use.
As Your Father I Expressly Forbid It (Night) - Choose a player. Occupy them. - 1 use.
Touch-Tone Telephone (Night) - Send a 500 character message to any player. - 1 use.
Sweet Bod (Night) - Target dead player’s classcard will be removed from the graveyard. Regain 1 use of another ability. - 1 use.
No Eyed Girl (Night) - Target player will receive no feedback from any of their abilities until you die. - 1 use
Spiral of Ants (Night) - Choose two players. They may only target each other until one of them dies - 1 use
Cabinet Man (Night) - Tonight, players cannot win you (they cannot kill you) and you cannot be beat (strongman effects will not work). You won’t hurt them unless they cheat (if a player attempts to use a strongman effect to kill you, kill them instead.) - 1 use.

Mafia wincon.

why did i make this

1 Like

1944

The Bane of Hosting

Town Offensive (to hosts)
Box in Hosts (Passive): You will be masonized with A Host’s worst nyahtmare (1945), who is forced to spawn if you do. If, for some reason, they do not spawn, you will be able to act twice each night. Additionally, if any other classes spawn with a Bus Driving ability, you will be added to a neighborhood with them at the beginning of Night 1.
BOOM BYE HOSTS (Night): DO THE BUS DRIVE THING. TARGET AS MANY PEOPLE AS YOU WANT. CAN SELF TARGET. CAN CONSECUTIVELY TARGET. - infinite uses.

town wincon lol

1945

A Host’s worst nyahtmare

Town Offensive (to hosts)
Kill Hosts (Passive): You will be masonized with The Bane of Hosting (1944), who is forced to spawn if you do. If, for some reason, they do not spawn, you will be able to act twice each night. Additionally, if any other classes spawn with a Bus Driving ability, you will be added to a neighborhood with them at the beginning of Night 1.
:joy_cat: HOSTS BOXED IN :joy_cat: (Night): DO THE BUS DRIVE THING. TARGET AS MANY PEOPLE AS YOU WANT. CAN SELF TARGET. CAN CONSECUTIVELY TARGET. - infinite uses.

town wincon lol

i dont apologize

1 Like

1946

Chronomancer Singularity

Town Offensive (to hosts)

Time loop shenanigans (Passive) - All players in game will have the roles they rand changed in as few steps as possible to facilitate being a Hardline Traditionalist chronomancer.

Defeat all scumfactions and harmful neutrals.

3 Likes

1947

Radical Chronomancer Anarchy

Mafia Offensive (to hosts)
Time Travel Plot (Passive) - All players in the game will have the roles they rand change in as few steps as possible to fit and only fit Radical Chronomancer Anarchy.

Mafia wincon

3 Likes

1948

Chronomancer Posse

Blue Dragon Support

why? shush. (Passive) - On Night 0, you and two random Town or Blue Dragon players will be transformed into the latest version of Chronomancer. The wolves will learn which three players were transformed.

Blue Dragon wincon.

1949

Pure Chronomancer Neutrality

Neutral Special

Literally Nothing Happening (Passive) - All players in the game will have the roles they rand change in as few steps as possible to fit True Neutral on the Chronomancer Alignment Chart. There may be no Purist classes in the game, additionally, and modifications must be made for this as well.

jester wincon lmao

1 Like

1950

Ascended Mafia Gameplay

Town Offensive

Final Joke (Passive) - When you die, if there are 9 or more players alive, transform 9 random players into the example roles from the Chronomancer Allignment chart. This can only change abilities, not allignment.

Town Wincon