SFoL Grand Idea Class Thread V2

1951

Chronomancer

1 Like

1952

Timesnatcher

1953

Hardline Traditionalist Chronomanster

Neutral Social
Jester (Passive): You may use both night abilities in the same night.
Hide (Night): If you are attacked tonight, you will be death immune (2 uses)
oh no there was a jester :frowning: (Night): Each night, you must submit an ordered list of players. If you are voted out during the day, the first player on the list who was voting you will die that night, bypassing everything (infinite uses, compulsive)
Be executed for treason.

3 Likes

1954

Cute

town special

Cute (Passive) - You are cute.

town wincon

3 Likes

1955

Basically Thread rn

Mafia Special
TRADE OFFER CHRONO
Trade Offer (Passive) - If you make a reference to Chronomancer or any classcards alike it during the day, the host may give a random one shot ability of their choice to you tonight.

classic scum wincon

7 Likes

1956

The Sellsword

Chaos (Neutral) Special
Wait… that doesn’t seem right (Passive) - You can use both night abilities in the same night.
Blades for hire (Night) - Each night, compulsively pick a player. They become your client. - Infinite uses
Midnight blade (Night) - Attack a player. You can only kill your client or the player your client was voting for at EoD. If your cleint was voting nobody, then you cannot kill anybody. - Infinite uses
Kill as many players as there was starting scum members.

2 Likes

1957

Varkolak

Scum Killer
Dark Ferocity (Passive) - You can use the factional while dead. If your team does not have a factional, it gains one. (Note that the factional dissapears upon all scum members dying.) Your team must vote on who to factional each night. If the team does not decide on your target, the team learns the target player’s full role.
Scum wincon

1958

Lady Luck

image
Mafia Special

Dice Dice Baby (Passive) - Every non-Mafia ability has a 10% chance of failing. Does not apply to passives.

Forced Spin (Day) - Instead of a 10% chance of failing, every non-Mafia ability will fail with an 100% chance tonight and tommorow. -1 use

1 Like

1959

Warrior


Town Killer

Sword (Night) - Roll a D6. If you roll a 6, you will kill your target. - Infinite uses

1960

Thief

Town Support

Yoink! (Day) - Steal target player’s first night ability. They cannot use it tonight, and you will be able to use it tonight. You will know what ability you stole at the start of the night. - Infinite uses

Finder’s Keepers (Night) - Keep the ability you have stolen yesterday for the rest of the game. Usable alongside any other abilities. - 1 use

1961

Robot


Town Special

CPU (Passive) - You may use all abilities at the same time. If the value of all dice rolled this cycle combined is higher than 11, then all of your abilities will fail this cycle. If you roll exactly 11, you may deal 5HP during the day to another player. (If they lose all HP, they will not die until the night.)
Dice (Passive) - All players start with 15HP. HP is always hidden. If they get to 0HP or below, they die. (Death in this way is treated like a normal attack, is healable, and is stopped by death immunity (but not occupation or redirection)). If you are attacked, you will instead lose 8HP, unless it bypassess healing or death immunity, in which case you will just die.

Plasma Blaster (Night) - Roll a 1d6. If you get a 6, this ability will fail. If you roll a 5 or lower, deal as much damage as you rolled. - Infinite uses
Buster Blade (Night) - Roll a 1d6. Deal as much damage as you rolled. This ability bypassess the negative effects of CPU. - Infinite uses
Mechanical Arm (Night) - Roll a 1d6. If you rolled an even, deal damage based on this formula:
[Number of abilities used this game] times 2. - Infinite uses

1962

Chess Grandmaster, Garry Kasparov

Neutral Special

Chess (Passive) - At the start of the game, you will challenge a random player to a match of chess. You are then both commuted out of the game, cannot be targetted by any abilities, cannot use any abilities, and play a game of chess against eachother. Every odd night, you may make a move; every even night, they make a move. Whoever loses, dies & loses the overall game. Whoever wins, wins the overall game, and leaves the overall game. Your opponents wincon becomes “Defeat Garry in chess.” The game cannot end while the chess match is still ongoing. If it is just you two, then there is no more day phase. Also, you have 30 minutes in a turbo to beat your opponent (the timer only ticks down while it is your turn), before they win automatically. (otherwise you have until Night 60)

1963

Botc joke

Town Killer

Gamble (Night) - Each night, pick a player and a class. If they are not that class, you die. You may speak after death.

1964

B O A T S

Town Killer
new meme(Day): Instantly trigger an event of the hosts choosing. You may choose a playercount from 6-15. This event is guaranteed to have a high likelihood of killing all players who entered the event.
Defeat all who oppose the uninformed majority.

1965

B O A T S

Scum Killer
new meme(Day): Instantly trigger an event of the hosts choosing. You may choose a playercount from 6-15. This event is guaranteed to have a high likelihood of killing all players who entered the event.
Defeat all who oppose the informed minority

1966

B O A T S

Neutral Killer
new meme(Day): Instantly trigger an event of the hosts choosing. You may choose a playercount from 6-15. This event is guaranteed to have a high likelihood of killing all players who entered the event.
Kill at least 3 members of the uninformed majority and the informed minority

7 Likes

Post 1967

Arete
all my other cohosts are like
‘what are you doing’
‘no’
Mafia BOAT JOAT(^2)

Something is going to happen in 12 minutes :eyes: (Passive): Upon activation of any of the following day abilities, an announcement will be posted in thread that something will happen in 12 minutes. Your ability will take effect after the 12 minute wait. You may only use one day ability per day, and one night ability per night.

boats the first (Day, 1-Use): Open Consequentialist’s Debate, an event for 7 players. 6 of them will be randomly and evenly sorted onto 2 boats, and any player may detonate all players on the other boat at any time, ending the event immediately. The 7th player will be given a riddle: if they do not solve it in 30 minutes, all players will die.

boats the second (Day, 1-Use): Open Consequentialist’s Scavenger Hunt, an event for 5-10 players. The players will be searching for treasure around Hyrule, divided into 9 areas. All treasures, when opened, give benefits to everybody in the same location. 2 times during this event, you may choose to kill all players at a location.

boats the third (Day, 1-Use): Open Consequentialist’s Dilemma, an event for 8 players. They will be placed in a school setting and told that there is an imposter among them, and whoever kills that impostor gets the biggest reward. Every 5-10 minutes, one of them will die in the following way:
The first one will trip and fall, the second one will eat poisoned food, the third one will disappear and turn up shot, the fourth one will be electrocuted, the fifth one will die from a disease, the sixth one will be crushed by a heavy metal object, the seventh one will fall out a window, and the last one will be attacked by a snake in a tuba. You choose the order in which the players die. The only way for the players to survive this event is to exit the event by sending their username in their classcard.

Tracker (Night, 9-Use): Target a player to learn who they visit that night.
Motion Detector (Night, 9-Use): Target a player to learn if they visited someone else, or if they were visited last night. Your “roleblocked” an your “no motion” feedback messages will be swapped.
Doctor (Night 9-Use): Target a player to protect them from all forms of death that night.
flips VT “:surprisedpika:” (Passive): You cannot use any abilities at night. it was secretly just an fps.

Reach parity with the town and eliminate all other threats to the Mafia.

6 Likes

1968

Town Support

gghana is one of the best town players on this site
‘It is mechanically optimal to wait another day to kill me’
Town Neighborhood Strategist

useless passive (Passive): All members of chats you are in have a 5% increase to ITA accuracy.

miller ninja (Passive): Your actions cannot be seen by investigative abilities.

wait it actually was optimal fuck (Non-Consecutive Night, 2-Shot): Twice per game, as a Night action, you may target another two players. If one of them is in a Neighborhood Chat and the other is outside of it, all actions targeting one will target the other, and vice-versa. You cannot use this ability two Nights in a row.

Eliminate the Mafia and all other possible threats to the Town.

5 Likes

1969

Accidental genie

town social

this was when my parents were born (passive) - my parents were born in 1969. Cool, right? Either way, you think you are a random vanilla town class from this thread until the start of night 2.

the host does not like you (passive) - things you say might come true. This will not help your win condition.

win

3 Likes

1970

Slightly Obscure Botc Joke

Mafia Special

Wish Granted (Day) - Make a wish. The host may choose to choose to deny your wish, and if granted, your wish may have a price & leaves a clue as to its nature. - 1 use, refunds upon failure or denial.

Town Killing

GGhana
‘really if you think about it maybe if vulgard didnt blow himself up with my gift we couldve won’
Town Gamethrower

This literally never came up (Passive): Your actions cannot be prevented due to your training in the North Pole against the cold winds in romantic pursuit of Katze.

Christmas Hat of Killing Villagers (Passive): Due to your Christmas Hat of Wonders, you found the cheat codes to all the events and will always win a night vigilante if you win. If you kill a villager with it (you will.) You will commit suicide

Wolfside (Night): Each Night, as a Night action, you may target another player to give them a box containing a random one of the following:

  • A 1-shot item that will kill you.

They receive it the next Day and have the option to open it at any time during the following Day, and all the abilities can be used alongside other Night abilities.

Eliminate the Informed Minority and all other possible threats to the Town.

1971

4 Likes


Mafia Offensive

we live in a susciety

Abilities:

get prankd (Night): Each night, you may send a present with a random effect. These effects include

  • Kill the present holder and rolecop them.

Win Condition

Defeat the Uninformed Majority and all other possible threats to the Informed Minority

1972

2 Likes