1469
BLU Spy
Blue Dragon Investigative
Bullshit on the Clocktower (Passive): If you spawn, RED Spy (1470) is guaranteed to spawn. You will be aware of their identity.
Clocktower is my passion (Passive): If you are executed before RED Spy (1470) dies, the informed minority will automatically win.
Town of Bullshit (Passive): You are aware of who is visited by members of the informed minority each night. You are not aware of visits if you are in jail.
Intended Feature (Night): Find out if target player was occupied, occupied but immune, redirected, redirected but immune, bus driven, was successfully protected (as in, attacked and healed/guarded), successfully protected another player, attacked, attacked but death immune, or killed as a result of visiting a player. You will be told specifically which things happened, and you can get multiple results. - Infinite uses
town wincon
1470
RED Spy
Scum Social
Bullshit on the Clocktower (Passive): If you spawn, BLU Spy (1469) is guaranteed to spawn. You will be aware of their identity.
Clocktower is my passion (Passive): If BLU Spy is executed while you are still alive, the informed minority will automatically win. The uninformed majority cannot win while you are still alive.
Town of Bullshit (Passive): You are aware of who is visited by members of the informed minority each night. You are not aware of visits if you are in jail.
Intended Feature (Night): Find out if target player was occupied, occupied but immune, redirected, redirected but immune, bus driven, was successfully protected (as in, attacked and healed/guarded), successfully protected another player, attacked, attacked but death immune, or killed as a result of visiting a player. You will be told specifically which things happened, and you can get multiple results. - Infinite uses
scum wincon