SFoL Grand Idea Class Thread V2

358 - :crown:

Mad Tsar :shield: :fire:

Memesky Special

Authority (Passive) - Once per day, you may choose to make a player unable to be voted, and another to be added to your imperial chat at the start of the night. Players in your private chat cannot use abilities with limited uses, but will have votes for them during elections count as double. Once per game, if you did not use any night abilities, you will be death immune for the night. If you die by any means, an election will be held to determine the next Tsar. Additionally, you abilities do not count as visits.
Witness (Passive) - Placeholder for wincon related passives

Subdue (Day) - Prevent the target from using day abilities, regardless of any immunities. - 2 Uses
Blessing of Might (Day) - Add the target to your imperial chat at the start of the night. - 2 Uses

Vigilanteism (Night) - Kill a player. - 1 Use
Denounce (Night) - Target a player and guess their alignment. If that player is lynched tomorrow and is that alignment, all players on their wagon will gain one use in any limited use abilities. If incorrect and they are lynched tomorrow, all players on their wagon will instead lose one use in any limited abilities. - 2 Uses
Embrace Futility (Night) - Recruit a player to match your wincon. They will lose all other abilities should they have any and will become the new Memesky should you die. This ability bypasses conversion immunity. - Infinite Uses

Defeat all players that are not present in Memesky’s Cult.

359 - :crown:

Psychopathic Tsar :shield: :fire:

Neutral Killer

Authority (Passive) - Once per day, you may choose to make a player unable to be voted, and another to be added to your imperial chat at the start of the night. Players in your private chat cannot use abilities with limited uses, but will have votes for them during elections count as double. If you die by any means, an election will be held to determine the next Tsar.
Abomination (Passive) - You are immune to everything other than lynches. Every night, you may choose to kill a player. If you are alive in the last 5 players, the game will end with you as the victor. Additionally, your abilities do not count as visits.

Subdue (Day) - Prevent the target from using day abilities, regardless of any immunities. - 2 Uses
Blessing of Might (Day) - Add the target to your imperial chat at the start of the night. - 2 Uses

Denounce (Night) - Target a player and guess their alignment. If that player is lynched tomorrow and is that alignment, all players on their wagon will gain one use in any limited use abilities. If incorrect and they are lynched tomorrow, all players on their wagon will instead lose one use in any limited abilities. - 2 Uses

Defeat all members of both main factions.

360

Enchantress
BD Special

Hexed Emblem (Passive) - You carry around the Hexed Emblem and will gain 1 curse stack on every even night is able to hold up to 5 curses at once. You start the game with 1 curse. If you out or hint yourself as BD Special, then you will lose 2 curse stacks (can go into negatives).
Cursed Bloodline (Passive) - If you are lynched, you may choose to bleed one person for every two curse stacks you have tonight, causing them to die in 1 night if not healed. If you are killed at night you may target a player to lose 1 of their limited use abilities.
Bless (Day) - Use 1 curse stack to mark a target with your Blessing, secretly making them take 1 more vote to lynch and making them immune to roleblocks/redirction tonight. You may target yourself. [3 Uses]
Karmic Balance (Day) - Gain 2 curse stacks but inflict bleeding on yourself, causing you to die in 2 nights if not healed. [2 uses, 1 Night Cooldown]
Exiled’s Oath (Day) - Use 5 curse stacks to bind someone’s soul, killing them through immunity and healing if they kill someone. They will be notified of this effect and you cannot be prevented from using this. [1 Use]
Jinx (Night) - Choose 2 players to be marked with the Jinxed status. If a jinxed player is the target of another jinxed player, then you will gain a curse stack. You will be informed on which Jinxed player was visited and this ability will not count as a visit. [Infinite]
Bane of the Moon (Night) - Use 3 curse stacks to gain night immunity and roleblock and bleed anyone attacking you tonight. [2 uses]
Channel Soul (Night) - Use 2 curse stacks to use a dead player’s support/social/offensive ability or 3 to use a killer/investigative ability. You cannot do this more than once per dead player. However, this will make them unable to speak to the living in any way, shape, or form. [Infinite]
Win condition: Defeat all threats to the Blue Dragon.

361

The Wikipedist

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Blue Dragon Offensive
Featured Article (Passive) - Immune to occupation and target changing. However, if someone attempts to convert you, they will do so bypassing any occupation or redirection they may have or protections you have.
Wikieditor (Passive) - All Wikipedia mentions in this class reffer to the English Wikipedia (en). Disambiguations also count as articles for this purpose.
Getting to Philosophy (Day) - Enter a wikipedia race with your target. The host sorts a random article and sends to both of you. The destination article is always Philosophy. If the target is part of a scum faction, this notification is sent in the scum chat and all players in that chat can help the target complete the race. The wikirace lasts for 24 hours and may be finished at night if the day ended before 24 hours has passed. Both players may send a sequence of steps (an input) they have taken from the initial page to the destiny page. Whoever finishes the race with less steps wins. Before the race ends, both players may edit their input. In the case of a draw, the race is nullified as if it never existed. If the Wikipedist wins the race, the target loses their immunities for the night. - 4 uses.
Wikipedia Charades (Day) - Start a Wikipedia Charade in which the charade master is the game host. The Charade and the tips are given out publicly. The first person to send the right answer becomes occupation and redirection immune for this night. - 4 uses.
Detect Vandalism (Night) - If your target is from a killing, offensive or special class, occupy them this night bypassing immunities. - 3 uses.
Defeat the Unseen, Cult, and any Neutrals that seek to do you harm.

Converts into What Wikipedia is Not or Cult Offensive

362

What Wikipedia is Not

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Unseen Investigative
Edit War (Passive) - Immune to occupation and target changing.
Self-Published Source (Passive) - You can’t be targeted by people whose nickname is the name of a Wikipedia article created before the announcement of the classlist. Disambiguations also count as articles for this purpose. All Wikipedia mentions in this class reffer to the English Wikipedia (en).
Biased Viewpoint (Day) - Start a corrupted wikirace to Philosophy with your target. You may choose who wins and who loses the race. In both cases, you will frame your target as a class of your choosing to investigatives tonight. - 4 uses.
Disrupting to Demonstrate a Point (Day) - Start a Wikipedia Charade in which the charade master is the game host. The Charade and the tips are given out publicly. The first person to send the right answer has their class type revealed to the Unseen. - 4 uses.
Fringe Theory (Night) - If your target was previously affected by either Biased Viewpoint or Disrupting to Demonstrate a Point, investigate them tonight to discover their alignment, bypassing framing. - Infinite Uses.

Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

363

The Tavern Keeper (Unofficial Class)

Blue Dragon Offensive
Steadfast (Passive) - Immune to occupation and target changing.
Dose (Day) - Target player is occupied for this day. - 1 Use
Mix Rooms (Night) - Target 2 players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. - Infinite uses
Serve Ale (Night) - Target player will be redirected to themselves this night bypassing redirection immunity. - 2 Uses
Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Wench or Cult Offensive.

364

The Wench (Unofficial Class)

Unseen Offensive
Steadfast (Passive) - Immune to occupation and target changing.
Dose (Day) - Target player is occupied for this day. - 2 Uses
Mix Rooms (Night) - Target 2 players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. - Infinite uses
Serve Ale (Night) - Target player will be redirected to themselves this night bypassing redirection immunity. - 2 Uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

365

The Brewer

BD Offensive

[Passive]Hard-working: Immune to occupation and redirection

[Day] Product Tracking: Learn who your target of sell drink last night gives the drink to tonight at the end of the night (2 use)

[Night]Sell drink: Give a player a 1-shot occupation that can be used the next night alongside their other night abilities. They will be informed you have done so at the beginning of the next night.(inf use)

[Night]Discounted drink: Give a player a 1-shot redirection that can be used the next night alongside their other night abilities. They will be informed you have done so at the beginning of the next night (2 use)

Converts to the Moonshiner

1 Like

366

The Moonshiner

Unseen Offensive

[Passive]Addicted: Immune to occupation and redirection

[Day] Stalk Customer: Learn who your target of sell drink last night gives the drink to tonight at the end of the night (2 use)

[Night]Sell drink: Give a player a 1-shot occupation that can be used the next night alongside their other night abilities. They will be informed you have done so at the beginning of the next night.(inf use)

[Night]Cheap drink: Give a player a 1-shot redirection that can be used the next night alongside their other night abilities. They will be informed you have done so at the beginning of the next night. (2 use)

367

The Mitochondrion :shield: :fire:

Unseen Special

Powerhouse of the Cell (Passive) - Immune to death at night and occupation (although not target changing). You may at any time before your death pick another Unseen member to become the new Mitochondrion, swapping your class with theirs. Doing so wastes 1 use from Mitochondrial Biogenesis and theirs limited-use abilities. Any limited uses of abilities you or they wasted won’t be regained. You can’t pick your sucessor if you don’t have uses of Mitochondrial Biogenesis.
Kiss-and-run Exocytosis (Passive) - If, at any time, the Unseen finds themselves without a Mitochondrion, the faction is renamed to Monocercomonoides.
Supravital Staining (Passive) - You know, at the start of the game, how many factions there are.
Celular Differentiation (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Mitochondrial Biogenesis (Night) - Make all actions from the Unseen bypass occupation and healing tonight - 3 uses.

Your objective is to defeat the Blue Dragon, the other scum factions and any neutrals that seek to do you harm.

368

The Infiltrator

Cult Special
“This place should have plenty to join my cause. Time to recruit some followers for the ethereal beings I hear.”
Hidden Weapon (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use :crown:
Secret Training (Day) - Retrain a member of the cult, you may choose what original BD class that member would originate from, giving them different ability inheritance - Infinite use
Outside Influence (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. This may target a dead player, bringing them back to life - Infinite uses, 1 night cooldown
Cloak and Dagger (Night) - Attack 2 players at once, bypassing immunity, this can still be healed. Alternatively you may attack 1 player bypassing all forms of healing and immunity. :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

369
The Balance Dev
Neutral Social

Passive:
Community Feedback: You will see the feedback of all abilities that target you.
Contracted: You are death immune and must use at least one of your abilities every day/night cycle starting d2.

Day:
#feedback-discuss (3 use): You will have a private chat tonight with your chosen player.
Release Patch (inf use): Make all the changes public. The rest of the players will vote if they want to keep them or not. If they vote Yes, all abilities will be updated to your suggested ones.

Night:
Rework Ability (inf use): Change an ability that targeted you into another one.
Private Test Realm (inf use): Use an ability you created on another player.

Win condition: Release a patch with at least 3 changes that the majority of players will like.

370

Arabellus

Arabellus
Neutral Killer

“It is not enough that the people must know of my vast intelligence and knowledge of the workings of the world, no… they must experience my relentless power firsthand.”

Dragon Scales (Passive) - You will survive the first attack on you.

Benign Transposition (Day) - Switch places with a player tonight - everything targeting you that night will target them, and vice versa. If this player dies tonight, you will gain a use of Disintegrate. [∞ use, one day cooldown]

Catapult (Night) - Launch a box at a target at an incredible velocity, killing them. [∞ use]
Disintegrate (Night) - Turn a target to ash with a blast of force energy, killing them. This cannot be healed or prevented. [1 uses]
Destroy all who stand against you.

371

Kai

Neutral Killer
”Anrgey noises”
Homosexual-(Passive)-Immune to occupation and redirection to and from female players.
Theatre Kid-(Passive)-Immune to all forms of death sans the lynch
”DONT FUCKING MASS CLAIM”(Day Abilty)-Silently strongman dayvig a player provided they have softed or hard claimed their ACTUAL class or its mechanics. Provide the quote with the guess their class is for it to go off. You may use thise twice per day (Infinite use)
”Angrey noises”-Kill a player, it will strongman if they have claimed their class or given mechanics (provide a quote with guess of class for strongman to take effect)-(Infinite use)

Destroy all who stand against you.

372

The Mind Flayer :shield: :crossed_swords:

Neutral Killer
Insanity (Passive) - You are immune to death at night, occupation and redirection.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will empower your attack via Mind Read. You will gain a one-night buff depending on who you kill with this passive. This passive will be disabled if you guess incorrectly twice. Cannot Target the King.
Insight (Day) - Gain a clue to your target’s class type. You receive the same results as princess. [4 Uses]
Mind Read (Day) - You will see who your target visits tonight. [4 Uses]
Brain Destruction (Night) - Kill a player. You will be able to choose who they target tonight, bypassing redirection immunity. You may not redirect the King. [Infinite Uses]
Whispers of Insanity (Night) - Cause a player to commit suicide, destroying their logs and allowing you to determine what they flip as the next day. You will receive their real class and their logs. [1 Use, Cannot Target the King]
Possible Buffs Gained:

  • Killer: Gain an addition use of Whispers of Insanity.
  • Offensive: You will occupy everyone visiting you, bypassing occupy immunity.
  • Support: You will heal yourself tomorrow night, curing infection and bleed.
  • Social: You will be guaranteed to visit your target.
  • Investigative: All uses of Insight and Mind Read will be replenished. Your visits will be hidden from Investigators.
  • Special: You will appear as the class of your choice to investigators.

Goal: Destroy both the major factions and any neutrals who may stand in your way.

373

Jack the Ripper
Neutral Killer

One With The Fog (Passive) - You will be immune to death and will gain additional powers for every successful kill.

  • 1 kill - Your visits will be hidden and will be prevented from visiting anyone that would lead to your death. You may also target 2 people with Stalk.
  • 2 kills - You will be immune to redirection and occupation. Additionally, gain a use of an ability of your choice.
  • 3 kills - You will be immune to all forms of delayed death and Eviscerate now bypasses immunity and healing and cleans the flip for other players. You will secretly receive their real classcard in your PM.
  • 4 kills - You can no longer die at night and Leer also prevents your target from voting.
  • 5 kills - Day abilities no longer take any uses and you will secretly have a double vote or take 1 more vote to lynch. You may switch between the double vote/loved passive at any time.
  • 6+ kills - You may use 2 day abilities every day.

Leer (Day) - Prevent a player from using day abilities today and occupying them tonight. [3 Uses]
Stalk (Day) - Learn who your target(s) visit tonight. [3 Uses]
Cutthroat Tactics (Day) - Your target will be bled at the end of the night, killing them in 1 night if not healed. [1 Use]
Eviscerate (Night) - Kill your target. This will bypass all forms of protection and prevention if your target has claimed at least one ability that they have. [Infinite]
Ambush (Night) - You will attack all players visiting your target tonight. [1 Use]
Win Condition: Survive to the final 3 or defeat all that would stand in your way.

375

Shar Pei

Neutral Killer
Chinese Fighting Dog (Passive) - When you are attacked, you will not die but instead become Injured. Injuries can be healed, if you are attacked while you have an Injury you will die.
Puppy Eyes (Day) - If Target Player targets you with a day ability for the rest of the day, it will be redirected to a player of your choice. You can select your target twice. - 2 uses.
Rabid Wolf Bite (Day) - Dive at a player and bite them, making them bleed. If they are not healed in 2 nights, they will die. - 2 uses.
Neck Slice (Night) - Stab your claws into a player. Killing them. - Infinite Uses.
Bite Marks (Night) - Bite a player. They will become marked. If you kill a player who is marked, it will bypass death immunity.
Your objective is to defeat the Blue Dragon, Unseen, Cult, any Neutrals that dare stand in your way and any other main faction.

Crowns into the Psychopatic Tsar. Is not convert immune despite being a neutral. Becomes an Acolyte if converted by the Cult and if converted by the Unseen loses the Chinese Fighting Dog passive, Rabid Wolf Bite, Neck Slice and Bite Marks will also activate if another member of the Unseen kills the marked one.

376

The Scribe

Blue Dragon Social
Royal Blood (Passive) - Votes to become Tsar count as two for you.
Reply (Day) - Reply to a player’s parchment message with the same selected words. - Infinite uses
Send Parchment (Night) - Give parchment to a player. Choose 30 words for them to use the next day phase. The words cannot be longer than 15 characters. The player may re-order the words to send a message to you. - Infinite uses
Patriotic Poetry (Night) - Select a player. If they have Royal Blood, a vote for them will be negated silently. You may target yourself. - 2 uses :crown:
Your objective is to defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into the Apostle or the Calligrapher.

377

The Calligrapher

Unseen Social
Royal Blood (Passive) - Votes to become Tsar count as two for you.
Reply (Day) - Reply to a player’s parchment message with the same selected words. - Infinite uses
Slip Parchment (Night) - Give parchment to a player and frame them. Choose 30 words for them to use the next day phase. The words cannot be longer than 15 characters. The player may re-order the words to send a message to you. - Infinite uses
Patriotic Poetry (Night) - Select a player. If they have Royal Blood, a vote for them will be negated silently. You may target yourself. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

378

The Scribe

Blue Dragon Social
Dedication (Passive) - Immune to occupation.
Messenger (Day) - Target two players, they will be able to send each other a single 1000-character message through the host tonight. – 1 use
Secret Letter (Day) - Anonymously send a single 1000-character message through the host to a player. They will receive the message at the start of the night. – 2 uses
Copy (Night) - You will receive target player’s logs at the end of the night unless they have Royal Blood or their Class Type is Special. If the player did not have logs, you will not receive any feedback. Not usable until N3. – 3 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Scrivener or The Partisan.