SFoL Grand Idea Class Thread V2

439

Shurian

Neutral Social
This Game is Bastard (Passive) - Your target is the host. If Luxy is the host, there will be three silent votes on them from the start of the game until you die.
Lord of Confusion (Passive) - All investigative results received by players who investigate you will be randomized. Your results are also always randomized.
Investigate…? (Night) - Learn a player’s alignment…?
What Am I Doing (Night) - Swap two players with one another. All player who target one of them tonight will be redirected to the other. You may swap yourself. (2 uses)
Ensure your target gets lynched.

@Shurian

3 Likes

440

Love

Neutral Social
True Love (Passive) - One target is design to be your ‘true love’ at the start of the game. You can be in at most three relationships at once.
Forever Together (Passive) - Any player you are in a relationship with will die if you die. Any player you are in a relationship with will receive all feedback all of them receive.
I Love You (Night) - Confess your love to a player. The player can accept or reject. If he rejects, he will be occupied for the night. Infinite uses.
I Love You Not (Night) - Break your relationship with a player. If he’s your true love, you will commit suicide. Infinite uses.
Find your true love and remains in relationship until the end of the game.

3 Likes

442

The Goodstermind
Blue Dragon Special

Can touch this! (Passive) - Cannot be protected at night by any means unless you’re protecting yourself
Not today you can touch this! (Day) - Make yourself immune to death at night - 1 Use
Swear to not be converted (Day) - Your target for "not a Convert will be convert immune for the rest of the game - 1 Use.
Not a Convert (Night) - Make someone immune to conversion tonight - Infinite.
Examine (Night) - Learn the converted class type of that class - 2 Uses.
Make sure the blue dragon wins

Converts into the: (Unseen Convert)

Not Mastermind
Unseen Special

Could maybe touch this (Passive) - Immune to death on odd nights, also appear as Blue Dragon the first night after you’re converted, You cannot become assassin unless you choose to become one during the day when there isn’t one.
Cleaner work (Day) - Become the new assassin if no one else apart from the other Unseen specials can become the convert.
Kinda convert? (Night) - Select another player if Mastermind/Converter fails on conversion or is dead you’ll convert that target instead - Infinte [1 Day cooldown, shared with Mastermind/Converter]
Examine? (Night) - Learn the converted class type of the player - 2 Uses.
Make sure unseen wins

Converts into the: (Cult Convert)

Cult Mastermind
Cult Special

Touch me if I’m not busy (Passive) - Immune to death on nights you’re Occupied or redirected.
Kinda convert? (Night) - Select another player if Cult Leader/Cult converter fails on conversion or is dead you’ll convert that target instead - Infinte [1 Day cooldown, shared with Cult Leader/Cult Converter]
Examine? (Night) - Learn the converted class type of the player - 2 Uses.

443

Fallen Angel
Neutral Killer

Holy power (Passive) - Immune to Death and Bleeding.
Un-mortal (Passive) - Immune to occupation but will appear able to be occupied.
Judgement (Day) - Cause two players to bleed out they will die in two nights - 1 Uses.
Deep Fear (Day) - Prevent a players vote from counting - 4 Uses.
Wrath (Night) - Kill a player, every two kills you’ll gain a use of Internal damnation - Infinite.
Internal damnation (Night) - Kill a player bypassing death, healing and any form of protection - 0 Uses.
Kill all main factions in order to win you may spare other neutrals including Neutral Killers.

444

Neuts Out!
Neutral Special

Neuts are gross (Passive) - Immune to death at night, you’ll automatically die once you’ve completed your goal.
Neut claim (Day) - Shoot a player who openly claimed neutral, Bypasses death immunity, can only be used once a day - 3 Uses.
Neut Check (Night) - Learn if target player is neutral if so you’ll learn there exact class - Infinite
Make sure all neutrals are dead by the end of the game.

Post 446

And they don’t stop coming

Neutral Social

SOMEBODY ONCE TOLD ME (Passive) - You are immune to death and occupation at night.

The world is gonna roll me (Day) - If Dio Brando is in the game, he visits you tonight and uses ROAD ROLLER DA on you. Yes, this is an intentionally vague ability - 1 use.

I ain’t the sharpest tool in the shed (Day) - Prevent a player from using day abilities today - 1 use

She was looking kinda dumb with her finger and her thumb in the shape of an L on her forehead (Night) - Notify a player that they are looking kinda dumb with their finger and their thumb in the shape of an L on their forehead - 3 uses

Well, the years start coming And they don’t stop coming (Night) - If a player is Neutral, turn them into a copy of this class. After you have used this ability once, you cannot use any others and must use this ability every night until you die. - Infinite uses.

You win if they DON’T STOP COMING. (i.e: all neutrals have been converted into you)

3 Likes

Post 447

The Living Plague

Neutral Killer

Funereal Shroud (Passive) - All players will flip as Plague-Rotted Corpse with no logs regardless of their true class while you are in the game. Dead chat have the ability to Banish people in that chat every day- this works exactly the same as a lynch, but it is solely for the purpose of defeating you.

Undead (Passive) - You may always act, even while dead, so long as you aren’t Banished. If you are Banished, all players will have their true flips revealed, and everybody will be healed the following night.

Legions of Lesions (Day) - You may use Scourge twice tommorow night. - 1 use.

Scouge (Night) - Choose a player. They will be occupied and killed past immunity if somebody other than you was Banished from dead chat last night. Otherwise, they will begin to bleed at a random point tommorow - Infinite uses.

Bleak Wrath (Night) - Choose a dead player. Change their wincon to be You win if The Living Plague wins. If they are Banished, you will die if you are not dead already. - 1 use.

You win if, at the end of the game, nobody is alive or if nothing can prevent this imminent destruction.

1 Like

Post 448

H34LB0T-3000

Blue Dragon Support

Diagnostical Information (Passive) - You have two states: Functional/Malfunctioning. While you are Functional, your abilities have the Green text, while you are Malfunctioning, your abilities have the red text. You do not know which you are at any one moment. You are immune to conversion.

Faulty Programming (Passive) - The first time you are attacked/converted, you will switch from Functional to Malfunctioning and the ability will fail. The second time somebody tries to kill or convert you, you will die bypassing immunity.

Dispensary (Day) - Target player’s abilities additionally heal their targets tonight / Target player’s abilities additionally occupy their targets tonight - 2 uses.

Hypospray (Night) - Choose 4 players. A random Blue Dragon player among them will be healed / Choose 4 players. All Blue Dragon players among them are occupied tonight - Infinite uses.

Triage (Night) - Choose a class. If that class is in the game, heal it. / Choose a class. If that class in the game, kill it. - 1 use.
You win when all threats to the Blue Dragon are eliminated.

3 Likes

449

Civilian of the (Corrupt/Crimtane/Hallow)

Neutral Special
Infectious (Passive, Corrupt/Crimtane only) - When visiting a Non-Infected player, you will inflict Corruption/Crimson upon them.
Hallowed be thy name (Passive, Hallow only) - When visiting an infected player, you will kill them, bypassing immunity.
Status of the Spread (Passive) - You will always know how many people are Corrupted/Crimson and Hallowed.
Infect (Day) - Choose a player to inflict your state upon. If they are the opposite state of you, this will instead Purify them. Attempting to target players of your own state will fail, but you will regain a use of this ability. - 3 uses :crown:
Rot (Night, Corrupt only) - Kill a player. This bypasses all immunity if they are Corrupt. If they are Hallowed, purify them instead. - Inf uses :crown:
Cancerous Demise (Night, Crimtane only) - Kill a player. This bypasses all immunity if they are Crimtane. If they are Hallowed, purify them instead. Inf uses :crown:
Hallowed Help (Night, Hallow only) - Heal a player, unless they are infected. If they are Hallowed, Grant them Death Immunity as well.
Goal: Kill all members of the major factions.
Goal: Have all living players become hallowed by the end of the game.

Infection refers to the Corruption/Crimson state of
someone. (Whether they have it or not)
Purity refers to whether or not a player is free of any Infection or Hallowing.

At the start of the game, This class has an equal chance to be either Infected or Hallowed.
The Infection type of a game is completely randomized. If there are other rolls of this class, there may be both Infections in the game.

All starting Informed Minorities will be Infected, and all starting Uninformed Majorities will be Hallowed. All neutrals are pure.
If there is Multiball and there are multiple Infections, Different Informed Minorities will all be the same infection. There will always be at least one of each Infection that rolls for the Informed Minorities.
If there is not Multiball, but there are multiple infections, then at least one member of the Informed Minority will be One infection, and another will be the other. If there is only 1 starting Informed Minority member, they will contain both infections.

Infected and Hallowed Players (Other than the Civilian) will spread their state onto others that they visit/ visit them. If a hallowed player visits/is visited by an infected player, they will become Pure, regardless of how many visit them, and vice versa with Infection.
It is possible for players to be infected with both infections, in which case they will spread/lose one at random, when the circumstances occur.
It is not possible for Civilians to infect/purify each other.

450

The Marshangel

Cult of Marshal Special

Faction Confusion(Passive) - Appears as a member of the unseen to faction checks. As long as the starting Marshangel is alive, all members of the CoM will appear as unseen to faction checks.

Señor-ity(passive) - If you die, the eldest CoM member will take your place.

Chain-bleed(day) - Choose two players, and a number. Number 1 will be bled today, number 2 will be bleed some time tommorow (2 use, 1 day cooldown, Shared uses between all marshagels)

Punishment(day) - Sacrifice yourself today. You will die in broad daylight and the message “The Punishment has been enacted” will be shown. There will be no more lynch today, and all members of the CoM will be death immune tonight(1 use, only usable after N1, shared uses between all marshangels)

Convert(night) - Convert a town-aligned player into the CoM, changing them into the CoM version of their class. If the classtype of your convert target is not applicable, they become a random CoM non-Marshangel class(inf uses, 1 day cooldown)

Unwilling sacrifice(night) - Kill two players. At any time, day or night, you can choose to add up to two players killed with this ability at any time to the CoM chat, removing them from deadchat. This will not change their win condition.

Defeat all who will not bow down to your lord(standard scum wincon)

451

The Marshacolyte

Cult of Marshal Killing

Retain(Passive) - Keep your past classcard. You can use any ability from that classcard in place of your other abilities if you want to. Limited use abilities that have already had uses expended will not regain charges. If you are a starting CoM member, gain a random town-aligned classcard that fits with your classtype.

Add link(day): If the Marshangel has used chain-bleed today, add another player to the chain that will be bled the day after player #2 is bled.(1 use)

Devoted Bomb(night) - Kill yourself and another player. Both flips will be cleaned.(1 use, not regained upon fail)

Defeat all who will not bow down to your lord(standard scum wincon)

452

The Marshvoker

Cult of Marshal Offensive

Retain(Passive) - Keep your past classcard. You can use any ability from that classcard in place of your other abilities if you want to. Limited use abilities that have already had uses expended will not regain charges. If you are a starting CoM member, gain a random town-aligned classcard that fits with your classtype.

Blockade(day): Target player’s day ability will fail today. Does not bypass occupy immunity(2 use)

Heavenly Force(night) - Target player will not be occupy or redirect immune tonight(2 uses, can be used alongside other night abilities)

Defeat all who will not bow down to your lord(standard scum wincon)

453

The Marshapostle

Cult of Marshal Social

Retain(Passive) - Keep your past classcard. You can use any ability from that classcard in place of your other abilities if you want to. Limited use abilities that have already had uses expended will not regain charges. If you are a starting CoM member, gain a random town-aligned classcard that fits with your classtype.

Soul expose(day): Reveal yourself as the marshapostle to target player(1 use)

Conceal(night) - The CoM will all appear as town tonight to faction checks(1 use)

Defeat all who will not bow down to your lord(standard scum wincon)

454

The Marshualist

Cult of Marshal Support

Retain(Passive) - Keep your past classcard. You can use any ability from that classcard in place of your other abilities if you want to. Limited use abilities that have already had uses expended will not regain charges. If you are a starting CoM member, gain a random town-aligned classcard that fits with your classtype.

Strengthen link(day): If the Marshangel uses chain-bleed today, all bleeds in the chain(including the marshacolyte’s third bleed) will bypass immunity (1 use)

Faith and trust (night) - The CoM will be occupy and death immune tonight. You will not be able to use any abilities the next cycle upon using this ability (1 use)

Defeat all who will not bow down to your lord(standard scum wincon)

455

The Marsheeker

Cult of Marshal investigative

Retain(Passive) - Keep your past classcard. You can use any ability from that classcard in place of your other abilities if you want to. Limited use abilities that have already had uses expended will not regain charges. If you are a starting CoM member, gain a random town-aligned classcard that fits with your classtype.

Divine information(day): Learn the names of anyone who has targeted you with a day ability at the beginning of the night(2 uses)

All-knowing(night) - Learn the number(and alignment if necessary) of target player(1 use)

Defeat all who will not bow down to your lord(standard scum wincon)

456

Lord Marshal :crown:

Cult of Marshal Special

Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.

Head of State (Passive) - Your vote counts as two if there are more than 5 players alive except during Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.

Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use

Guard! (Night) - Choose a player, They will be immune to death tonight - 3 uses :crown:

Tyrrany(Night) - Prevent all night actions tonight except for CoM actions. This bypasses all immunities. - 1 use

Defeat all who will not bow down to your lord(standard scum wincon)

The moderater reserves the right to remove any abilities from a converted person’s previous classcard if they believe that it would be overpowered or break the game.

8 Likes

457

The

Neutral Special
NoClass (Passive) - You will flip as a member of the faction of whatever killed you at night, randomly chosen. If you are lynched, you will flip as a member of the faction that voted you the least, that still voted you, chosen randomly.
NoClass (Day) - Inherit a day ability from a target of your choice. You inherit Royal Blood from the king. Inf use :crown:
NoClass (Night) - Inherit a night ability from a target of your choice. You inherit Royal Blood from the king. Inf use :crown:
Current Objective: Survive

If you choose the king multiple times, the royal blood stacks multiplicitavely. (Ex. 1 RB = x2 votes, 2 RB = x2(x2) votes, etc)

458

The Corax Acolyte

Cult Killer
Hemorrhage (Day) - Invoke Corax’ will to cause a target to start bleeding uncontrollably. They will bleed and die in two nights if not healed. - 1 use :crown:
Blood Barrier (Day) - Create a wall of blood to protect yourself and target cult from attacks. You will both be death immune this night. - 2 uses
Curse of Corax(Night) - If the target is bled tomorrow, they will die in 1 night instead of 2 nights. - 1 use :crown:
Sacrilege (Night) - If the Cult Leader’s conversion fails or they use Eradicate, you will shoot their target(s) for them instead. Does not count as a visit. - 2 uses
Scum wincon

459

The Corax Apostle

Cult Social
Royal Blood (Passive) - Votes to become king count as two for you.
Transcendence (Passive) - Dead Cult will be able to talk in Cult chat as long as you are alive.
Baleful Hush (Day) - Anonymously send a single 1000 character message through the host to a player. - 2 uses
Corrupt Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Baleful Hush. - 2 uses
Corax’ Influence (Night) - In the coming day, your target will require one less vote to be executed. - 1 use
Corax’ Puppetry (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - 2 uses
Scum wincon

460

The Corax Cult Leader

Cult Special
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use :crown:
Blood of Corax (Day) - Sacrifice yourself this night and flip as class of your choice. Other Cult members gain 1 use of all their limited use abilities. This occurs before promotion. - 1 use
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Eradicate (Night) - Unleash ancient power within Corax, attacking 2 target players at once. This ability will be seen visiting the first target only. - 2 uses :crown:
Scum wincon.

461

The Corax Devout King

Cult Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive except during Grand Trial. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Dark Gods Crown (Night) - Select a dead Corax Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once. :crown:
Scum wincon

Dark Gods Crown Effects:
Corax Seeker - You learn of the players class type.
Corax Ritualist - You will prevent visits to the player.
Corax Invoker - The player will be occupied.
Corax Apostle - The player will be given incorrect feedback for their ability tonight.
Corax Acolyte - The player will be unable to be healed for the night.
Corax Cult Leader - The player will be framed.
Corax Devout King - The player will be bled sometime during the next day.

462

The Corax Invoker

Cult Offensive
Fanatic (Passive) - Immune to occupation and target changing.
Bewilder (Day) - Target player is occupied for this day. - 1 Use
Chains of Corax (Night) - Occupy a player. - 2 uses
Sanguine Strings (Night) - Control a player into targeting another. You will only be seen visiting the controlled player. - 2 uses
Scum wincon

463

The Corax Ritualist

Cult Support
Brotherhood (Day) - Make a Cult Member appear as selected BD class to investigations this night. - 2 uses
Blood Ward (Day) - Prevent anyone else from visiting your target this night. - 1 use :crown:
Strength Of Corax (Night) - The Cult Leader’s Eradicate will bypass night immunity and healing tonight. - 1 use
Corax’ Mercy (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. Can target self. - 3 uses :crown:
Scum wincon.

464

The Corax Seeker

Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Corax Murmurs (Day) - Frame target player this night. - 2 Uses.
Gaze (Night) - Learn a player’s class type. - 2 uses
Identify (Night) - Discover who a player visits, and who visits them. - 2 uses
Standard scum wincon

1 Like

465

The Moon Spirit (Unofficial Class)

Unseen Killer
Moon Cycles (Passive) - The phases of the moon empowers you. During a full moon you are immune to death at night, During a Crescent Moon, you are immune to occupy. during a new moon, nothing happens.
Black Star (Passive) - The Moment you died a single black star formed in the dead of night. the person who caused your death will have the black star linger over them. they will be unable to vote guilty in trials if a trial killed you. if an ability killed you that ability can’t be used. this passive is disabled if the Current phase is a full moon or a crescent moon since the moonlight blocks out the black star.
Lewd Clothing (Day) - Whoever you just exposed your naughty clothing is so taken aback they cannot perform their day ability. - 3 uses
Seductive Behaviour (Day) - You become flirty with the target person, so flirty that they decide to visit you tonight. - 2 uses
Stabbity Stab (Night) - Kill a player - Infinite Uses
Ghostly Aura (Night) - Deliver a message to the Black Rose from the Grave - Infinite Uses while dead(once per night)
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you

4 Likes

466

The Lunarian

Blue Dragon Offensive
Moon Cycles (Passive): The phases of the moon empower you. During a full moon, you are immune to death at night. During a crescent moon, nothing happens. During a new moon, your Starstruck passive is disabled and you cannot be prevented from dying by any means. The game will begin in a new moon, then go to a crescent, then a full, then a crescent, then a new, etc., unless something interferes with it.
Starstruck (Passive): If you are executed on trial, your hammering voter’s vote will be silently negated the next day. If you are killed at night, your killer will be occupied the next night.
Moonshine (Day): Occupy target player for the day, preventing them from using a day ability. (2 uses)
Stargazing (Night): Redirect target player to themself tonight. (3 uses)
Meteor Shower (Night): Occupy all players tonight, bypassing occupation immunity. (1 use)

If converted, will become #465. Will never become the Assassin; if the Assassin dies, any further converts will be converted to their normal converted class.

2 Likes

467

The Flesh Cloner

Neutral Special
Flesh Guards (Passive) - Whenever you use Clone Flesh, you gain a Flesh Guard, granting you immunity to 1 attack. The eldest abilities from Clone Flesh will be lost if you are attacked. If you are attacked multiple times, multiple guards will be used.
Rotting Flesh (Passive) - If you have owned a Flesh Guard for more than 3 days, all investigative checks on you and the cloned player will have “You smell something rotting…” added to the results.
Clone Flesh (Night) - Gain a 1 use version all of the abilities of your target, and a Flesh Guard. inf use, 1 day cooldown
Cancerous Flesh Abomination (Night) - Gain a Flesh Guard and kill target player. inf use :crown:
Goal: Gain more Flesh Guards than players alive, besides yourself. But you are a machine, anyway.

Gaining a Flesh Guard comes before an attack.
If this class receives converting abilities, it will convert players to be on the The Flesh Cloner’s team. All team members will have their own private chat. All Team members count as Flesh Guards and will be killed first, with the eldest dying first.
If this class receives abilities that make it impossible to use it’s main abilities, then the parts where it would restrict abilities are ignored.

471

The Flesh Grower

Neutral Special
Flesh Guards (Passive) - Whenever you use Grow Flesh, you gain a Flesh Guard, granting you immunity to 1 attack. If you are attacked multiple times, multiple guards will be used. Flesh Monsters count as the eldest Flesh Guards.
Rotting Flesh (Passive) - If you have owned a Flesh Guard or Flesh Monster for more than 3 days, all investigative checks on you will have “You smell something rotting…” added to the results.
Grow Flesh (Night) - Occupy target player, bypassing immunity, and grow a flesh guard from them. They will be considered dead, but they will not flip nor join the dead chat. Additionally, they will leave any chats they are currently in. If you choose to grow flesh on them a second time, they will become a Flesh Monster, who will join a chat with you and have the ability to kill (:crown:) once per night. - inf use :crown:
Dead Flesh (Night) - Secretly revive a player that was recently killed, turning them into a Flesh Monster. - 2 uses
Goal: Gain more Flesh Guards & Flesh Monsters than Non-Flesh Monsters that are alive.

Gaining a Flesh Guard comes before an attack.

1 Like

472

Catholics Against Seedless Watermelons

Neutral Social
God’s will (passive) - This slot will only appear in games with a seedless watermelon.

Hidden weakness (passive): - You cannot be protected from attacks by seedless watermelons.

Give bible (day): If target player has become a seedless watermelon, cure them. Otherwise, this does nothing (3 uses)

Evangelize(night) : Target a player, if they are or were a seedless watermelon, change then into a scum-sided survivor who’s new wincondition is to survive to see the town lose. You win and suicide upon this happening. If target is not a seedless watermelon, you suicide that night, losing the game.(1 use, cannot be prevented by any means)

live to see a seedless watermelon die or convert the player with evangelize

2 Likes

473

Seedless Watermelons against Catholics

Seedless Watermelon Social
UwU (Passive) - You are immune to all visits by Non-seedless watermelons. and all seedless watermelons will always be able to visit you.
OwO (Day) - Remove the seeds of a player, making them a seedless watermelon. Inf use :crown:
Wats dis (Night) - All seedless watermelons become immune to executions during the next day. 2 uses
Goal: Live to see all players become seedless watermelons.

When this slot rolls, assign it to a Starting seedless watermelons. If none exist, reroll this slot.
Players who are already seedless watermelons begin the game automatically knowing who the other seedless watermelons are, and who “Seedless Watermelons against Catholics” is.

1 Like

474

The Sun

Deadly Laser Killer
Laser Sun (Night) - Kill a player, bypassing everything.
Goal: Kill all threats to the Deadly Lasers

4 Likes

Wow, this thread has gone to hell.

Sailor Chat Mechanics
Sailor Chat is a special chat. It isn’t actually a chat.
Sailor Chat is only active at midnight (night).
All players invited to Sailor Chat may send secret messages to each other through the host.
Sailors are only able to give two reads (scumread and townread) in Sailor chat per night.

475

Sailor Moon

Sailor Killer
She is The One (Passive) - You attend the Sailor chat however you are not able to send messages.
Secret Identity (Passive) - You will flip as a random Mafia role if you die during the day. Any softing or claiming of your real identity will result in all evils being alerted of your true class.
Winning Love by Daylight (Day) - Discover if a player is a Sailor. If they are join the Sailor chat. - Infinite uses
Fighting Evil by Moonlight (Night) - Kill a player. Gain a usage if you kill a threat to town. This will fail on a Sailor. - 2 uses

Kill all threats to the main town factions.

476

Sailor Venus

Sailor Investigative
Moonlight Densetsu (Passive) - You attend the Sailor Chat.
Secret Identity (Passive) - You will flip as a random Mafia role if you die during the day. Any softing or claiming of your real identity will result in all evils being alerted of your true class.
She is Always There to Teach Them (Day) - Send your night feedback to all sailors. - 2 uses
She Is the One on Whom We Can Depend (Night) - Investigate a player. You will learn if they conflict with your wincondition. - 3 uses

Kill all threats to the main town factions.

477

Sailor Mercury

Sailor Support
Moonlight Densetsu (Passive) - You attend the Sailor Chat.
Secret Identity (Passive) - You will flip as a random Mafia role if you die during the day. Any softing or claiming of your real identity will result in all evils being alerted of your true class.
She Will Never Turn Her Back on a Friend (Day) - Make a player permenantly conversion immune. - 1 use
She Is Always There to Defend (Night) - Protect a player and choose a Sailor. If you successfully prevent a kill, give the chosen sailor one use of all of their limited abilities. - 3 uses

Kill all threats to the main town factions.

478

Sailor Mars

Sailor Offensive
Moonlight Densetsu (Passive) - You attend the Sailor Chat.
Secret Identity (Passive) - You will flip as a random Mafia role if you die during the day. Any softing or claiming of your real identity will result in all evils being alerted of your true class.
With Her Sailor Scouts to Help Her Fight (Day) - If the chosen player is a town vigilante or Sailor Moon, make their kill tonight guarantee to succeed. - 2 uses
Never Running from a Real Fight (Night) - Occupy one player and redirect another. This will fail on a Sailor. - 2 uses

Kill all threats to the main town factions.

479

Sailor Jupiter

Sailor Special
Moonlight Densetsu (Passive) - You attend the Sailor Chat.
Secret Identity (Passive) - You will flip as a random Mafia role if you die during the day. Any softing or claiming of your real identity will result in all evils being alerted of your true class.
She Is the One Named Sailor (Day) - Mod reveal yourself as Sailor Jupiter. - 1 use
With Secret Powers All so New to Her (Night) - Target a player. A random effect will happen. - 3 uses

Kill all threats to the main town factions.

Secret Powers
Randomise an ability to use from all Grande Idea V2 Blue Dragon/Town classes.

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