SFoL Grand Idea Class Thread V2

55

Supreme Court Judge :shield:

Blue Dragon Social
In Writing (Passive) - All of your actions must be drawn with the calligraphy pen in any paint program.
Court Hearing (Day) - Select a player and invite two other players to a court meeting. They will have a neighborhood chat and may decide whether or not the selected player is guilty or innocent. Depending on the verdict, the player will have two votes needed to execute them either decreased or increased. You may vote in the hearing. - 2 uses
Objection (Day) - Determine whether or not a player’s sentence has a discrepency in it. You will not be told what the discrepency is. This cannot be direct AI sentences such as ‘I am town.’ - 3 uses

Your objective is to defeat the scum faction and any neutrals that seek to do you harm.

Corrupt Court Judge :shield:

Unseen Social
In Writing (Passive) - All of your actions must be drawn with the calligraphy pen in any paint program.
Court Hearing (Day) - Select a player and invite two other players to a court meeting. They will have a neighborhood chat and may decide whether or not the selected player is guilty or innocent. Depending on the verdict, the player will have two votes needed to execute them either decreased or increased. You may vote in the hearing. - 2 uses
Forge Evidence (Day) - Cause a player to appear as a member of the Unseen tonight. If you target a member of the Unseen instead make them appear as a member of the Blue Dragon. - 3 uses

Your objective is to defeat the town faction and any neutrals that seek to do you harm.

2 Likes

56
The Court Wizard

57

Headless Horseman

Neutral Special

The Haunt (Passive) - Can only spawn in games during October or during major holidays. The first time you would die by any means, instead lose your head (your targets are chosen randomly for the rest of the game). If aligned to yourself, you will have passive death immunity.
Thrilling Tremors (Passive) - Every night, you may choose to grant two players presents: one player a trick, and another a treat. When used by the respective player, the trick will kill the player using it, and the treat will give the player a 1-shot BP. You must talk in rhymes.

Fate’s Wheel (Day) - Kill a player. This effect may count during the day or night depending on your choice. Only usable when aligned with yourself. - Infinite Uses

Stampede (Night) - Occupy a player alongside protecting them from night kills. - 3 Uses
Scythe Slash (Night) - Cleave a player’s abilities away until they use one of your presents. - Infinite Uses

Either:
Make sure the Blue Dragon wins.
Make sure the Blue Dragon loses.
Defeat all members of both main factions.

58

Martin Luther King Jr. :crossed_swords: :shield: :fire:

Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you are lynched, all members of the Blue Dragon will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive except during Grand Trial. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
I Have a Dream(Night) - Choose a player. They will be immune to both death and conversion tonight. - 3 uses
Standard BD Wincon.

59

O Kurwa

Neutral Killer
O Kurwa (Passive) - You cannot be killed at night. If either Vulgard, Eevee or Kape are in the game then you will get a second use of Kurwa! in the second day.

Kurwa! (Day) - Kills a player during the day. - Infinite uses.

NK Wincon

3 Likes

60

Priestess of Law

Blue Dragon Support
Neutral (Passive): Immune to harmful effects from Neutral classes, except the Neutral Killer.
Night ability 1 - Guide (inf use): Prevent negative effects on a target tonight, including attacks but not conversion, and guarantee that they visit their target.
Night ability 2 - Judge (2 use): Kill a player.
Defeat all scumfactions and any neutrals that seek to do you harm.

Converts to:

Priestess of Chaos

Unseen Support
Neutral (Passive): Immune to harmful effects from Neutral classes, except the Neutral Killer.
Day Ability 1 - Sacrifice (1 use): Cause yourself to immediately be executed, ending the day.
Night ability 1 - Guide (inf use): Guarantee that all negative effects on target player will succeed. Overrides the Priestess of Law’s Guide. Does not allow for the bypassing of passive death immunity.
Night ability 2 - Judge (1 use): Kill a player, provided that they were on the wagon of an executed Blue Dragon player at the end of the day.
Standard Unseen Wincon.

61

Thats what she said!

Neutral Social

Be smooth(passive): if someone says that’s Not what she said, then you will die. If you are not in the game, they will instead be occupied that night.

That’s what she said!(day): If someone says something that fits with “that’s what she said”, then quote it in classcard and strongman dayvig them bypassing everything.(inf uses)

69(night): if someone has made a post with exactly 69 charachters, send an anonymous message to them of exactly 69 charachters tonight(2 use)

get 3 players killed with "that’s what she said

1 Like

62

Insanity

Neutral Support (Neutral Evil if the passive Insanity is active)

“Your friend and the support of the century is here…eh?”
Passive - With the power of anime and friendship… - Grant this class occupy and redirection immunity, however, if someone were to attack you, you will die, ignoring any protective or redirection effect.
Passive (If uses Broken English grammar intensifies) - Insanity - You will die in three days. Your wincon will be changed to live to see the blue dragon faction defeated. Your class type will be changed to Neutral Evil.
Day ability - I swear to god I am the investigator! - Target one player, you will receive their class at the start of the night, however, if this ability is in effect, others who investigate you will be reported back with a red check or a random scum faction class that is present in the game. - 3 uses
Day ability - Broken English grammar intensifies - Upon using this ability, you will amplify your night ability for the rest of the game. However, from now on, you can only speak in broken English, or else you will get modkilled. Also replace your passive with Insanity - 1 uses.
Night ability - Gentle owo and uwu - You owo and uwu someone else. Protecting them for the night. However, if they were to receive a feedback from the host, instead replace it with the message “owo and uwu”. Amplify - Now, instead of choosing 1 player, choose 2 players instead, and now you can control if they were to be occupied, redirected to another player, or protected by your own choice. E.g - Player 1 - Occupy. Player 5 - Redirect to player 2. You can not use it on people who you have targeted the night before. - 5 uses.
Night ability - Now…what? - You gently poke a player, doing nothing. However, poking them twice on a consecutive night will result in their death, hiding their class and last will. You will receive their class and last will if you were to kill them. Amplify - Now only requires one poke to kill a person! - infinity uses
Win con - Live to see the scum faction defeated. (Live to see the blue dragon faction defeated. If the passive Insanity is in effect.)

1 Like

63

The Drunk

64

The Good King

65

The Evil King

66

The Devout King

67

The Hunter

68

The Knight

69

The Maid

70

The Mystic

71

The True Fool

Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Dayvig (Day) - Kill a player in plain daylight - Infinite uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Your objective is to be executed for treason.

72

The Noble

73

The Observer

74

Chosen by the Chalice :crown:

Blue Dragon Social
Hold the Torch (Passive) - You are death immune. Should you die, no one can become the king anymore.
Present King (Passive) - Due to your constant travels around the kingdom, you can’t vote and don’t count towards majority. However, you are revealed to be aligned with the Blue Dragon when you gain this class.
Voice of the People (Day) - Your target’s vote will count by two for the remaining of the game - 1 use.
Research (Night) - If you use Research two nights in a row, the host may present you three dreaming god-esque research results, from which you can pick one. - Infinite uses.
Head of Battlefield (Night) - Rally your allies to an inspiring cry. Choose a target. They will be protected against death tonight, and you will know all day abilities targeting them tomorrow. - 3 uses.
Defeat all scum factions and any neutrals that seek to harm you.