969
Age Appropriate Joke
Blue Dragon Social
Yes (Passive) - You can only communicate in innuendos.BD wincon.
969
Age Appropriate Joke
Blue Dragon Social
Yes (Passive) - You can only communicate in innuendos.BD wincon.
970
I think abovementioned would be a great way to discredit Apoc
Town Social
1610 (Day): Target a player. If they are a member of any private chats, the host will publicly post a random message from one such chat to the thread (1 use)
Defeat all threats to the Uninformed Majority.
971
I think abovementioned would be a great way to discredit Apoc (but true to the original)
Mafia Social
1610 (Day): Publicly reveal yourself as a member of the Mafia (1 use)
Defeat all threats to the Informed Minority.
972
Dendrek
Mafia Social
Deepwolf (Passive): If you have successfully killed a player with “Bus,” you will become death immune, will appear as a class of your choice to investigative abilities, and will secretly require an additional vote to be executed.
Bus (Day): Kill a player. Will fail if they are aligned with the uninformed minority (1 use)
973
Apoc
Town Social
How the fuck did this player get misexecuted, he was literally spewed clear by a scumslip that outed two members of the Mafia (Passive): You appear as a member of the Mafia to all investigative abilities, and silently require one less vote to be executed. If the class “Dendrek” is in the game, you will be informed of his presence.
(974)
The Napoleon
Blue Dragon Special
Imperial Destiny (Passive) - Immune to occupy and redirection. During all Emperor elections, only your vote will count for nominations.
Deep Expertise (Day) - Attempt to guess a player’s faction. If you are correct, become Death Immune for the night and gain another charge of Deep Expertise. Can only be used on even days. - 2 uses
Intricate Stratagem (Night) - Send a player a message of up to 5000 characters, including a key sentence or phrase. If at any point tomorrow they repeat that phrase, learn their precise class. - Infinite uses
Regal Verdict (Night) - Attack a player. If they are a Neutral, you will kill them bypassing everything. If they are a member of the Blue Dragon, you will suicide and your flip will be cleaned. Cannot be used until Night 2. - 1 use
Eliminate all threats to the Blue Dragon.Converts into The Napoleon (975) or The Napoleon (976)
Crowns into The Majestic Emperor (977)
(975)
The Napoleon
Cult Special
Grand Destiny (Passive) - Immune to occupy and redirection. During all Emperor elections, votes for all members of the Cult will be doubled as long as you are alive.
Dark Expertise (Day) - Attempt to guess a player’s class type grouping. If you are correct, silently remove all charges of their limited use abilities. - 2 uses
Corax’s Influence (Night) - Send a player a message of up to 5000 characters, including a key sentence or phrase. If at any point tomorrow they repeat that phrase, reveal their precise class and night action to all members of the Cult. - 3 uses
Mindstorm (Night) - Attack a player. If they are a Neutral, you will kill them bypassing everything. If you successfully kill your target, they will flip as The Ritualist. - 1 use
Eliminate all threats to the Cult.
(976)
The Napoleon
Unseen Special
Dark Destiny (Passive) - Immune to occupy and redirection. During all Emperor elections, votes for all members of the Unseen will be doubled as long as you are alive.
Corrupt Expertise (Day) - Attempt to guess a player’s class type grouping. If you are correct, silently remove all charges of their limited use abilities. - 2 uses
Flawless Subterfuge (Night) - Send a player a message of up to 5000 characters, including a key sentence or phrase. If at any point tomorrow they repeat that phrase, they will be bled sometime during the day and will die in two nights unless healed. - Infinite uses
Sentence (Night) - Target a player - all attacks against them will be guaranteed to succeed tonight. If they are a Neutral, you will kill them bypassing everything instead. - 1 use
Eliminate all threats to the Unseen.
(977)
The Majestic Emperor
Blue Dragon Special
Rightful Throne (Passive) - If you die, there will be no more nominations for a new Emperor for the rest of the game. As long as you are alive, all Neutrals will show as members of whichever evil faction is present to all investigations.
Royal Tenacity (Passive) - Immune to occupy and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Loyal Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite uses
Imperial Guard (Night) - Choose a player. They will be immune to death tonight. - 4 uses
Swear Fealty (Night) - All Blue Dragon players will receive correct results and be immune to conversion tonight. Can only be used on even nights. - 2 uses
Eliminate all threats to the Blue Dragon.
978
>rand
Blue Dragon Investigative
Make Readlist (Night): Submit a readlist to the host. You must provide proof that your reads are randomly generated. You will learn the alignment of the top player on the list, and one other player on the list. You will not know which one is which. - Infinite uses
Town wincon
979
Bus Driver
Mafia Killer
Shitty Vig Shot (Night) - Kill a member of the mafia and a non-mafia player. The kills will only succeed if both players would die. - Infinite Uses
Mafia wincon.
980
Delayed Doublevoter
Town Social
Double votes (Passive): Your vote silently counts for two. However, the second vote is slow, and will take effect the next day.
Town wincon
981
Delayed Doublevoter, but Mafia
Mafia Social
Double votes (Passive): Your vote silently counts for two. However, the second vote is slow, and will take effect the next day.
Mafia wincon
982
Watcher | N1 only | Macho
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Macho (Passive): You may not be protected from kills at night.
Watch (Night): Watch a player to see who visits them. You may target yourself with this. - can only be used on Night 1
983
Watcher | N2 only
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Watch (Night): Watch a player to see who visits them. You may target yourself with this. - can only be used on Night 2
984
Alignment Cop | N2 only | 1x Ninja
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Ninja (Passive): Once per game, you can add the Ninja modifer to your night action, making you immune to Trackers, Watchers, and Voyeurs that night. This can be applied to the factional kill if you are a member of the informed minority.
Cop (Night): Learn whether target player is Town, or a member of the informed minority. - can only be used on Night 2
985
Alignment Cop | N3 only | 1x Ninja
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Ninja (Passive): Once per game, you can add the Ninja modifer to your night action, making you immune to Trackers, Watchers, and Voyeurs that night. This can be applied to the factional kill if you are a member of the informed minority.
Cop (Night): Learn whether target player is Town, or a member of the informed minority. - can only be used on Night 3
986
Vigilante | N2 only
? Killer
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Vigilante shot (Night): Kill a player. - can only be used on Night 2
987
Vigilante | N3 only
? Killer
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Vigilante shot (Night): Kill a player. - can only be used on Night 3
988
Doctor | N1, N3
? Support
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Heal (Night): Heal a player, protecting them from kills tonight. - can only be used on Nights 1 and 3
989
Doctor | N2, N4
? Support
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Heal (Night): Heal a player, protecting them from kills tonight. - can only be used on Nights 2 and 4
990
Tracker | N1, N3 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Track (Night): Watch a player to see who they visit. - can only be used on Nights 1 and 3
991
Tracker | N2, N4 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Track (Night): Watch a player to see who they visit. - can only be used on Nights 2 and 4
992
Jailkeeper | N1, N3
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Jailkeep (Night): Prevent a player from acting tonight, and also protect them from dying tonight. - can only be used on Nights 1 and 3
993
Jailkeeper | N2, N4
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Jailkeep (Night): Prevent a player from acting tonight, and also protect them from dying tonight. - can only be used on Nights 2 and 4
994
Roleblocker | N1, N3
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Roleblock (Night): Prevent a player from acting tonight. - can only be used on Nights 1 and 3
995
Roleblocker | N2, N4
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Roleblock (Night): Prevent a player from acting tonight. - can only be used on Nights 2 and 4
996
Role Cop | N1, N2, N3 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Role Cop (Night): Learn a players role, but not their alignment. - can only be used on Nights 1, 2, and 3
997
Jack of all Trades | N1, N2, N3
? Special
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Role Cop (Night): Learn a players role, but not their alignment. - 1 use - can only be used on Nights 1, 2, or 3
Track (Night): Watch a player to see who they visit. - 1 use - can only be used on Nights 1, 2, or 3
Roleblock (Night): Prevent a player from acting tonight. - 1 use - can only be used on Nights 1, 2, or 3
998
Jack of all Trades | N1, N2, N3
? Special
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Heal (Night): Heal a player, protecting them from kills tonight. - 1 use - can only be used on Nights 1, 2, or 3
Jailkeep (Night): Prevent a player from acting tonight, and also protect them from dying tonight. - 1 use - can only be used on Nights 1, 2, or 3
Voyeur (Night): Learn what types of actions were performed on a player. - 1 use - can only be used on Nights 1, 2, or 3Voyeur Results
Protection (Doctor)
Killing (Vigilante, Factional Kill)
Manipulative (Roleblocker, Jailkeeper)
Investigative (Tracker, Watcher, Role Cop, Alignment Cop, Other Voyeurs)
999
Voyeur | N1, N2, N3, N4 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Voyeur (Night): Learn what types of actions were performed on a player. - can only be used on Nights 1, 2, 3, and 4Voyeur Results
Protection (Doctor)
Killing (Vigilante, Factional Kill)
Manipulative (Roleblocker, Jailkeeper)
Investigative (Tracker, Watcher, Role Cop, Alignment Cop, Other Voyeurs)
1000
AYAYA
Town Cutie [Social]
Aya yo? (Passive): You will appear as AYAYA to all investigative abilities, including class type checks. Your class cannot change under any conditions.
Yamete! (Day): Post the following message in reply to a player. If the player you replied to is not a member of the uninformed majority, dayvig them. If they are a member of the uninformed majority, you will dayvig yourself. - 2 uses, can only used unlimited times per day but only usable on Day 2Required Message
Ayaya Ayaya Aya-ayaya Yōko Shinobu ni… Aya yo. Ayaya? Hito moji ooi wa. Aya yo. Ayaya! Yōko Shinobu ni… Aya yo. Ayaya? Hito moji ooi wa. Aya-Ayaya!
Nn?
Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Yamete!
Ayaya! Ayaya! Ayaya! Ayaya! Yōko Shinobu ni… Aya yo. Ayaya? Hito moji ooi wa. Aya yo. Ayaya! Yōko Shinobu ni… Aya yo. Ayaya? Hito moji ooi wa. Aya-Ayaya!
Ayaya! Ayaya! Ayaya! Ayaya! Yōko Shinobu ni… Aya yo. Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Yōko Shinobu ni… Aya-Ayaya!
lol (Day): Reveal as AYAYA. Can only be used on Day 3 - 1 use
God dammit katze why did you steal class 1000 (Night): Die. You cannot stop this. This is inevitable. This action cannot fail, no matter what. If you are already dead, it will happen again. - 1 use, this ability WILL happen on Night 2.
Town wincon
1001
Car
Blue Dragon Vehicle
whee (Passive) - You are a car and as such can go vroom vroom. You can drive almost anywhere, permitted that you follow the law.
strong (Passive) - You are a strong car. This allows you to survive being killed once.VROOM (Day) - Drive over a player, killing them and killing you. - Infinite Uses
Gas (Day) - Go faster, allowing you to die - Infinite UsesBd wincon.
1002
No Fun Princess
Blue Dragon Investigative
Flirt (Night) - Check a player’s classtype grouping. If it is not one of the 6 vanilla class type groupings, you will passively attack them. If the creator of their class is in the game, and their class type is not one of the 6 vanilla classtypes, you will passively kill them too, bypassing everything, because the rules state that you are only allowed to use the 6 vanilla class types, and you hate fun. This ability is compulsive and if you do not select a target it will choose a random target. - Infinite uses
1003
Private Investigator
Blue Dragon Investigative
Possibly Drunk (Passive) - Any attempt to out your results in your logs will be redacted.Facts and Logic (Night) - Target a player. Learn two class types. One will be accurate and the other will be incorrect. - Infinite Uses
BD wincon.
1004
Priestess
Named Mercenary, but their contracts will always be ToL Guides+ (Community Guides/Judges/i42 Moderators/i42 Staff) if they are in the game. (If not, then they will have randed contracts like normal)
1005
Mercenary
Named Priestess of Law (60). If there is a The Mercenary in the game, their target will be Mercenary. Also, you are not a Priestess alt.
1006
The Librarian
Blue Dragon Investigative
Tome of Infinite Wisdom (Passive) - At the end of Night 1, you learn a truth.
Bookmark (Night) - Guess who a player visits tonight. If you’re correct, learn a truth about these two players, but if you’re incorrect you learn a lie. Infinite uses
Turn the Page (Night) - Learn a truth and a lie. 3 usesDefeat the informed minority and any harmful neutrals.
Truth Explanation - A truth is basically a random piece of investigative information that could be gained from any class in GI. It can range from “Someone is a Killer class,” to “Someone and Someone are unconvertible.” A lie is basically a false statement guised as a truth.
1007
The Scribe
Unseen Investigative
The Pen is Mightier (Passive) - All attacks on you are redirected to the Assassin. Should an Assassin with Apprentice die this way, you will inherit the passive and learn which class killed them.
Ink and Quiver (Night) - Check two players and learn if they are convertible tonight. Infinite uses
Ghostwrite (Night) - Receive any feedback your target receives tonight. 2 usesDefeat the uninformed majority and any harmful neutrals.
Librarian converts to Scribe. You can blame @Kape for this :^)
1008
1009
Peace was never an option
Mafia bringer of death [Special]
Peace was never an option. (Passive) - Vigilante guilt is disabled. No lynch is no longer a valid option. The factional kill must be used every night, the informed minority cannot choose to kill nobody. All killing abilities are compulsive. If all kills during a night were stopped, then one random ability preventing the kill will fail. If an ability is selected, and there is another reason the kill cannot be performed (such as a second protective on the same person, or a roleblocker) then those abilities will also fail. This will all be announced on gamestart.
Generic mafia wincon
1010
A Host’s Nightmare
Town Not-So-Innocent Host Torturer [Special]
No (Passive) - Other players cannot change the outcome of investigative abilities used on you.
Miller (Passive) - You appear as a member of the mafia to all investigative abilities.
Godfather (Passive) - You appear as a member of the town to all investigative abilities.
I don’t know what the fuck you call this (Passive) - You appear as a neutral to all investigative abilities
I exist to cause you nothing but pain (Day) - Modreveal your alignment in the thread. This counts as an investigative ability and thus is affected by your passives, and cannot be decided by a 1 in 3 random number selection. Good luck figuring this one out, nerd.Make the host suff- i mean defeat the Informed Minority and any neutrals that seek to do you harm.
1011
Possibly Psychotic, we don’t know Cop
Blue Dragon Town
No (Passive) - You think you are a Sheriff, but all of your results are reversed.
Please (Passive) - You think you are a Sheriff, but all of your results will be redchecks.
Stop (Passive) - You think you are a Sheriff, but all of your results will be greenchecks.
Why (Passive) - You think you are a Sheriff, but your scout will have reversed results.
Fuck (Passive) - You think you are a Sheriff, but your scout will always return a visit.
Wait this is the host after reviewing class 1010? (Passive) - You think you are a Sheriff, but your scout will never return a visit. Also you always spawn with A Host’s Nightmare.Town wincon
1012
Not gonna lie, this thread has gone to shit ever since luxy left
Town Social
Opinion (Passive) - Post this in thread:I’m not gonna lie, the GI thread has gone to shit since luxy left. Like yeah it’s crazy and all cuz it’s GI, but people aren’t even following the rules of the thread and it’s making the classes so much worse. There are so many fucking “named x” or classtypes that don’t follow the 6 classtypes. What are we supposed to do about classes that check for classtype or use it like mind flayer? it throws that off entirely. It’s like haha funny and all but in the end just makes it harder for hosts to interperet. Luxy used to crack down on this but now that he’s gone this thread just feels like a repeat of everything wrong with the first.
If it gets 5 likes, you may choose to hammer anybody who has liked that post at any time for the rest of the day.
Your objective is to defeat the scum faction and any neutrals that seek to do you harm*
1013
Jane
Neutral Support
Neutrals Inside (Passive): You can only spawn if at least one other neutral class spawns.
Finally Roll Neut (Night): Target a dead player who flipped as a neutral class. You will become that class, inheriting their abilities and win condition. If their flip was accurate and they would otherwise not achieve their win condition at the end of the game, they will win if and only if you win. This ability is guaranteed to succeed (1 use)
Become another neutral class and achieve its win condition.
1014
Janye west
Neutral Support
Kanye (Passive) - You are only allowed to post in kanye west lyrics. If you fail this restriction, you get modkilled and cannot win. You lose this passive when becoming a new class.
Neutrals Inside (Passive): You can only spawn if at least one other neutral class spawns.
Finally Roll Neut (Night): Target a dead player who flipped as a neutral class. You will become that class, inheriting their abilities and win condition. If their flip was accurate and they would otherwise not achieve their win condition at the end of the game, they will win if and only if you win. This ability is guaranteed to succeed (1 use)
Become another neutral class and achieve its win condition.
1015
Napoleon
Memesky Killer
Neutrals Outside (Passive) - You can only spawn if at least one other neutral does. Memesky does not count for this.
Delete the Neut (Night) - Investigate a player to see if they are Neutral. If they are, you will kill them bypassing everything whilst also converting a random Town player to the Memesky. Infinite usesEnsure no neutrals win and the Memesky achieves parity.