979
Bus Driver
Mafia Killer
Shitty Vig Shot (Night) - Kill a member of the mafia and a non-mafia player. The kills will only succeed if both players would die. - Infinite Uses
Mafia wincon.
979
Bus Driver
Mafia Killer
Shitty Vig Shot (Night) - Kill a member of the mafia and a non-mafia player. The kills will only succeed if both players would die. - Infinite Uses
Mafia wincon.
980
Delayed Doublevoter
Town Social
Double votes (Passive): Your vote silently counts for two. However, the second vote is slow, and will take effect the next day.
Town wincon
981
Delayed Doublevoter, but Mafia
Mafia Social
Double votes (Passive): Your vote silently counts for two. However, the second vote is slow, and will take effect the next day.
Mafia wincon
982
Watcher | N1 only | Macho
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Macho (Passive): You may not be protected from kills at night.
Watch (Night): Watch a player to see who visits them. You may target yourself with this. - can only be used on Night 1
983
Watcher | N2 only
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Watch (Night): Watch a player to see who visits them. You may target yourself with this. - can only be used on Night 2
984
Alignment Cop | N2 only | 1x Ninja
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Ninja (Passive): Once per game, you can add the Ninja modifer to your night action, making you immune to Trackers, Watchers, and Voyeurs that night. This can be applied to the factional kill if you are a member of the informed minority.
Cop (Night): Learn whether target player is Town, or a member of the informed minority. - can only be used on Night 2
985
Alignment Cop | N3 only | 1x Ninja
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Ninja (Passive): Once per game, you can add the Ninja modifer to your night action, making you immune to Trackers, Watchers, and Voyeurs that night. This can be applied to the factional kill if you are a member of the informed minority.
Cop (Night): Learn whether target player is Town, or a member of the informed minority. - can only be used on Night 3
986
Vigilante | N2 only
? Killer
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Vigilante shot (Night): Kill a player. - can only be used on Night 2
987
Vigilante | N3 only
? Killer
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Vigilante shot (Night): Kill a player. - can only be used on Night 3
988
Doctor | N1, N3
? Support
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Heal (Night): Heal a player, protecting them from kills tonight. - can only be used on Nights 1 and 3
989
Doctor | N2, N4
? Support
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Heal (Night): Heal a player, protecting them from kills tonight. - can only be used on Nights 2 and 4
990
Tracker | N1, N3 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Track (Night): Watch a player to see who they visit. - can only be used on Nights 1 and 3
991
Tracker | N2, N4 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Track (Night): Watch a player to see who they visit. - can only be used on Nights 2 and 4
992
Jailkeeper | N1, N3
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Jailkeep (Night): Prevent a player from acting tonight, and also protect them from dying tonight. - can only be used on Nights 1 and 3
993
Jailkeeper | N2, N4
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Jailkeep (Night): Prevent a player from acting tonight, and also protect them from dying tonight. - can only be used on Nights 2 and 4
994
Roleblocker | N1, N3
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Roleblock (Night): Prevent a player from acting tonight. - can only be used on Nights 1 and 3
995
Roleblocker | N2, N4
? Offensive
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Roleblock (Night): Prevent a player from acting tonight. - can only be used on Nights 2 and 4
996
Role Cop | N1, N2, N3 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Role Cop (Night): Learn a players role, but not their alignment. - can only be used on Nights 1, 2, and 3
997
Jack of all Trades | N1, N2, N3
? Special
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Role Cop (Night): Learn a players role, but not their alignment. - 1 use - can only be used on Nights 1, 2, or 3
Track (Night): Watch a player to see who they visit. - 1 use - can only be used on Nights 1, 2, or 3
Roleblock (Night): Prevent a player from acting tonight. - 1 use - can only be used on Nights 1, 2, or 3
998
Jack of all Trades | N1, N2, N3
? Special
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Heal (Night): Heal a player, protecting them from kills tonight. - 1 use - can only be used on Nights 1, 2, or 3
Jailkeep (Night): Prevent a player from acting tonight, and also protect them from dying tonight. - 1 use - can only be used on Nights 1, 2, or 3
Voyeur (Night): Learn what types of actions were performed on a player. - 1 use - can only be used on Nights 1, 2, or 3Voyeur Results
Protection (Doctor)
Killing (Vigilante, Factional Kill)
Manipulative (Roleblocker, Jailkeeper)
Investigative (Tracker, Watcher, Role Cop, Alignment Cop, Other Voyeurs)
999
Voyeur | N1, N2, N3, N4 | 1x Strongman
? Investigative
Mad and 17 (Passive): When this class rolls, there is a 76% chance it will be aligned with the uninformed majority and a 24% chance it will be aligned with the informed minority. If you are aligned with the informed minority, the faction will be told of one class with the Mad and 17 passive that did not spawn. Additionally, if you die, only your alignment will be revealed, not your role.
Strongman (Passive): Once per game, you can add the Strongman modifier to your action. This will guarantee that the action does not fail. This can only be applied to the factional kill.
Voyeur (Night): Learn what types of actions were performed on a player. - can only be used on Nights 1, 2, 3, and 4Voyeur Results
Protection (Doctor)
Killing (Vigilante, Factional Kill)
Manipulative (Roleblocker, Jailkeeper)
Investigative (Tracker, Watcher, Role Cop, Alignment Cop, Other Voyeurs)
1000
AYAYA
Town Cutie [Social]
Aya yo? (Passive): You will appear as AYAYA to all investigative abilities, including class type checks. Your class cannot change under any conditions.
Yamete! (Day): Post the following message in reply to a player. If the player you replied to is not a member of the uninformed majority, dayvig them. If they are a member of the uninformed majority, you will dayvig yourself. - 2 uses, can only used unlimited times per day but only usable on Day 2Required Message
Ayaya Ayaya Aya-ayaya Yōko Shinobu ni… Aya yo. Ayaya? Hito moji ooi wa. Aya yo. Ayaya! Yōko Shinobu ni… Aya yo. Ayaya? Hito moji ooi wa. Aya-Ayaya!
Nn?
Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Yamete!
Ayaya! Ayaya! Ayaya! Ayaya! Yōko Shinobu ni… Aya yo. Ayaya? Hito moji ooi wa. Aya yo. Ayaya! Yōko Shinobu ni… Aya yo. Ayaya? Hito moji ooi wa. Aya-Ayaya!
Ayaya! Ayaya! Ayaya! Ayaya! Yōko Shinobu ni… Aya yo. Ayaya! Ayaya! Ayaya! Ayaya! Ayaya! Yōko Shinobu ni… Aya-Ayaya!
lol (Day): Reveal as AYAYA. Can only be used on Day 3 - 1 use
God dammit katze why did you steal class 1000 (Night): Die. You cannot stop this. This is inevitable. This action cannot fail, no matter what. If you are already dead, it will happen again. - 1 use, this ability WILL happen on Night 2.
Town wincon
1001
Car
Blue Dragon Vehicle
whee (Passive) - You are a car and as such can go vroom vroom. You can drive almost anywhere, permitted that you follow the law.
strong (Passive) - You are a strong car. This allows you to survive being killed once.VROOM (Day) - Drive over a player, killing them and killing you. - Infinite Uses
Gas (Day) - Go faster, allowing you to die - Infinite UsesBd wincon.
1002
No Fun Princess
Blue Dragon Investigative
Flirt (Night) - Check a player’s classtype grouping. If it is not one of the 6 vanilla class type groupings, you will passively attack them. If the creator of their class is in the game, and their class type is not one of the 6 vanilla classtypes, you will passively kill them too, bypassing everything, because the rules state that you are only allowed to use the 6 vanilla class types, and you hate fun. This ability is compulsive and if you do not select a target it will choose a random target. - Infinite uses
1003
Private Investigator
Blue Dragon Investigative
Possibly Drunk (Passive) - Any attempt to out your results in your logs will be redacted.Facts and Logic (Night) - Target a player. Learn two class types. One will be accurate and the other will be incorrect. - Infinite Uses
BD wincon.
1004
Priestess
Named Mercenary, but their contracts will always be ToL Guides+ (Community Guides/Judges/i42 Moderators/i42 Staff) if they are in the game. (If not, then they will have randed contracts like normal)
1005
Mercenary
Named Priestess of Law (60). If there is a The Mercenary in the game, their target will be Mercenary. Also, you are not a Priestess alt.
1006
The Librarian
Blue Dragon Investigative
Tome of Infinite Wisdom (Passive) - At the end of Night 1, you learn a truth.
Bookmark (Night) - Guess who a player visits tonight. If you’re correct, learn a truth about these two players, but if you’re incorrect you learn a lie. Infinite uses
Turn the Page (Night) - Learn a truth and a lie. 3 usesDefeat the informed minority and any harmful neutrals.
Truth Explanation - A truth is basically a random piece of investigative information that could be gained from any class in GI. It can range from “Someone is a Killer class,” to “Someone and Someone are unconvertible.” A lie is basically a false statement guised as a truth.
1007
The Scribe
Unseen Investigative
The Pen is Mightier (Passive) - All attacks on you are redirected to the Assassin. Should an Assassin with Apprentice die this way, you will inherit the passive and learn which class killed them.
Ink and Quiver (Night) - Check two players and learn if they are convertible tonight. Infinite uses
Ghostwrite (Night) - Receive any feedback your target receives tonight. 2 usesDefeat the uninformed majority and any harmful neutrals.
Librarian converts to Scribe. You can blame @Kape for this :^)
1008
1009
Peace was never an option
Mafia bringer of death [Special]
Peace was never an option. (Passive) - Vigilante guilt is disabled. No lynch is no longer a valid option. The factional kill must be used every night, the informed minority cannot choose to kill nobody. All killing abilities are compulsive. If all kills during a night were stopped, then one random ability preventing the kill will fail. If an ability is selected, and there is another reason the kill cannot be performed (such as a second protective on the same person, or a roleblocker) then those abilities will also fail. This will all be announced on gamestart.
Generic mafia wincon
1010
A Host’s Nightmare
Town Not-So-Innocent Host Torturer [Special]
No (Passive) - Other players cannot change the outcome of investigative abilities used on you.
Miller (Passive) - You appear as a member of the mafia to all investigative abilities.
Godfather (Passive) - You appear as a member of the town to all investigative abilities.
I don’t know what the fuck you call this (Passive) - You appear as a neutral to all investigative abilities
I exist to cause you nothing but pain (Day) - Modreveal your alignment in the thread. This counts as an investigative ability and thus is affected by your passives, and cannot be decided by a 1 in 3 random number selection. Good luck figuring this one out, nerd.Make the host suff- i mean defeat the Informed Minority and any neutrals that seek to do you harm.
1011
Possibly Psychotic, we don’t know Cop
Blue Dragon Town
No (Passive) - You think you are a Sheriff, but all of your results are reversed.
Please (Passive) - You think you are a Sheriff, but all of your results will be redchecks.
Stop (Passive) - You think you are a Sheriff, but all of your results will be greenchecks.
Why (Passive) - You think you are a Sheriff, but your scout will have reversed results.
Fuck (Passive) - You think you are a Sheriff, but your scout will always return a visit.
Wait this is the host after reviewing class 1010? (Passive) - You think you are a Sheriff, but your scout will never return a visit. Also you always spawn with A Host’s Nightmare.Town wincon
1012
Not gonna lie, this thread has gone to shit ever since luxy left
Town Social
Opinion (Passive) - Post this in thread:I’m not gonna lie, the GI thread has gone to shit since luxy left. Like yeah it’s crazy and all cuz it’s GI, but people aren’t even following the rules of the thread and it’s making the classes so much worse. There are so many fucking “named x” or classtypes that don’t follow the 6 classtypes. What are we supposed to do about classes that check for classtype or use it like mind flayer? it throws that off entirely. It’s like haha funny and all but in the end just makes it harder for hosts to interperet. Luxy used to crack down on this but now that he’s gone this thread just feels like a repeat of everything wrong with the first.
If it gets 5 likes, you may choose to hammer anybody who has liked that post at any time for the rest of the day.
Your objective is to defeat the scum faction and any neutrals that seek to do you harm*
1013
Jane
Neutral Support
Neutrals Inside (Passive): You can only spawn if at least one other neutral class spawns.
Finally Roll Neut (Night): Target a dead player who flipped as a neutral class. You will become that class, inheriting their abilities and win condition. If their flip was accurate and they would otherwise not achieve their win condition at the end of the game, they will win if and only if you win. This ability is guaranteed to succeed (1 use)
Become another neutral class and achieve its win condition.
1014
Janye west
Neutral Support
Kanye (Passive) - You are only allowed to post in kanye west lyrics. If you fail this restriction, you get modkilled and cannot win. You lose this passive when becoming a new class.
Neutrals Inside (Passive): You can only spawn if at least one other neutral class spawns.
Finally Roll Neut (Night): Target a dead player who flipped as a neutral class. You will become that class, inheriting their abilities and win condition. If their flip was accurate and they would otherwise not achieve their win condition at the end of the game, they will win if and only if you win. This ability is guaranteed to succeed (1 use)
Become another neutral class and achieve its win condition.
1015
Napoleon
Memesky Killer
Neutrals Outside (Passive) - You can only spawn if at least one other neutral does. Memesky does not count for this.
Delete the Neut (Night) - Investigate a player to see if they are Neutral. If they are, you will kill them bypassing everything whilst also converting a random Town player to the Memesky. Infinite usesEnsure no neutrals win and the Memesky achieves parity.
1016
Butter
Town Special
BUTTER (Passive): You must make a shit pun in one of your posts each day or you will die.
ON A ROLL (Night): If someone not in the uninformed majority is lynched the day before, you may pick one of the following abilities to use on any player: Alignment Cop, Vigilante, and Jailkeep. This will bypass all protection or preventions. You cannot use the same ability before using all the other ones.
generic town wincon
1048
Cat
Town Special
AHHHHHHHHHHHHHHH (Night): Fucking destroy someone with your sheer insanity and need to be given constant attention. They will just die, right on the spot, not preventable. They will die. If your target is a member of the uninformed majority you can’t obliterate anymore people.
generic town wincon
Notes:
1017
FrostWolf
Town Roleblocker [Offensive]
Wolf Guard (Day)-Your night ability tonight will also prevent the target from dying during the night. However the next night you will be unable to use your night ability-2 uses
Ice Cage (Night)-Roleblock target person-Infinite Uses
1018
Nerbins
Town blamed for everything dreaming god [Special]
Blame Nerbins (Passive) - Blame him for this passive as well, since if he wasn’t blamed so much, you wouldn’t have it. You will appear as mafia to all checks.
Setup theme (Night) - Chose name of one game which was hosted on this site. At the end of the night you will receive a one shot day ability that is themed after this game… theme.
1019
Chloe
Town not forum mod, who does mod work regardless [Social]
Processing appeals (Passive) - You can talk to banned people at night.
Unban (Night) - eevee has banned someone without good reasoning again. Unban them, making them rejoin the game. - 1 use
Make friends (Day) - Target person in the User Union, making them join the Judge Alliance instead.
Mod candidate (Passive) - If you are elected as new mod, you will get ability to ban people, as well as refill on “urban”.
1020
Napoleon
Town Imperial Physician [Support]
Imperial Guard (Night)- Each night you may target someone preventing them from dying that night. You cannot target the same person twice in a row (Infinite uses)
1021
Icibalus
Town Cthulhu’s mortal enemy [Killer]
Almost Polish (Passive) - Do to your undoubtedly legitimate connections to Poland, you are bound to do slightly better in some events… possibly.
Summon Exodia the Forbidden One (Day) - Summon an NPC, which can ITA shot. You can order them from your rolecard and they stay alive till killed. (They are slightly easier to be killed by ITAs)
1022
Moleland
Town “Pokèmon” [Social]
Apparently a Pokèmon (Passive): Though you appear to be an ordinary mole, you are actually a Pokèmon.
Dig (Night): Target a player. If they are a Pokèmon, you and that player will both be added to the Pokèmon neighborhood.
Earthquake (Night): Target a player in the Pokèmon neighborhood. You will know if they visited anyone or were visited by anyone (you will not know which happened) (1 use)
1023
Techwolves
Town Soul Collector [Support]
Consume Soul (Passive): -You start off with zero souls. If you were to ever die, due to anything other then the lynch, you will survive by consuming a soul.Gather Soul (Night): Each night you may visit someone, collecting their soul if they would die (Infinite uses)
1024
ClonedCheeseTown Roboticist [Special]
Build Robot (Day): Build a chosen robot during the day. You must build each robot once before building any robot again.
Your choices are Infinite Recharge, Destination: Deep Space, and Power Up (Infinite uses)Drive Robot (Night): Drive the robot you have created. This will have a different effect depending on which robot you drive (Infinite uses)
Infinite Recharge: Tomorrow night, target player will be able to use their action twice, while only consuming a single use if they use a limited use ability. Fails if used on a moderator candidate. You will be seen as performing the second ability.
Destination: Deep Space: Redirect your first target to your second target.
Power Up: All actions by members of the town on target player will silently fail tonight.
1025
DatBird [Killer]
Town not forum mod, who does mod work regardless
Blacklist (Night) - Target chosen person and ban them. - 3 shot
Make friends (Day) - Target person in the Judge Alliance, making them join the User Alliance instead.
Mod candidate (Passive) - If you are elected as new mod, you will get ability to unban people, as well as refill on “blacklist”.
1026
Sulit
Town evolving “Firekitten made this rolecard and forgot to add the typing” [Support]
Shy Noises (Night) - Each night you can target a person to hide behind them.
This will prevent all visits to you for that night, however everyone targeting your target will also target you.
If this ability prevents a death on you, you will lose this ability and unlock a new one.
1027
Geyde
Town claiming is bad, don’t do it in home. [Killer]
Annalyzing data (Passive) - Each night you may gain data to analyze.
"You can solve this by adding in anticlaim mechanics, like claimvig, in order to create a more healthy experience" (Night) - Guess the targets flavor. If you are correct you will kill them.
1028
Vulgard
Town adorable “This votecount is scummy” [Investigative]
Bounce (Passive) - Since you are so adorable, no one wants to insult you. ITAs targeting you will have their chance to hit reduced by 10 percent.
Write wallpost (Night) - Target a player. They will be immune to occupation and redirection tonight (usable only on odd nights)
Vote Count Analysis (Night): Target a player. Learn whether they have any abilities that affect voting (usable only on even nights)
1029
Simon
Town mechanics nerd [Investigative]
Setup Solving (Passive) - Due to your habit of solving setups, each night you will receive mechanical information about the setup.
Gathering Data (Night) - Each night you may target two people, comparing theirs amount of likes. You won’t receive results, as they will be sent to other person.
1030
CRichard564
Town conditional doublevoter [Social]
“See if you’re going to read me as scum, that’s up to you. Perhaps I need to remind everyone that every game I’ve had so far I’ve been town. So you have no knowledge how I behave as a wolf to base your scum reads on me on.”OMGUS (Passive) - Your vote will silently count as two votes if the player you are voting is also voting you. This is disabled when five or fewer players remain.
1031
Italy
Town not-paranoid gun owner [Killer]
Gun (Passive): Like always, you have a gun. Unfortunately, everyone else also has a gun.
However, after some of your previous shots, your friends have staged an intervention and modified it. Each time you kill a member of the Mafia in ITAs, you gain an additional ITA shot for that day. This shot is submitted in your rolecard. Furthermore, whenever you kill a member of the Mafia, your ITA hit rate increases by 5 percent permanently.
1032
Apprentice
Town Quiet Mechanics Oracle [Investigative]
Information on the Clocktower (Passive): Your experience with Blood on the Clocktower has taught you about mechanical deduction. At the end of each night, you will receive a piece of mechanical information about the set-up.
Does this game have whispers? (Day): Send a message of 100 characters or less to a player above or below you on the player list.
Mechanically solve (Night): Submit a word of your choice to the host. Information gained from your passive tonight will be guaranteed to relate to the topic you submit (1 use)
1033
oB_L1ght
Town Masonizer [Social]
Create “Hydra” (Night) - Target a player, checking if they are a member of the informed minority. If they are, you will die, bypassing all protections. If they are not, you will create the chat with them. (1 use)
1034
Centuries
Town ““Doctor”” [Support]
Play Offsite (Night) - Each night you may target someone, preventing them from dying the next day (besides the lynch). You cannot target the same person twice in a row.
1035
Hippoyeetus
Town idrc what’s going on, but it’s funny [Killer]
Roasted (Passive) - You may fire an additional, silent ita shot (does not reveal shooter).
The public shot however will always be an automatic miss.
You may target anyone with this silent shot, regardless of other restrictions.Epic comeback (Passive) - You always have like advantage in ITAs, regardless of who you shoot / who shoots you.
Elections? What elections? (Day) - Switch the faction you belong to (User Union / Judge Alliance).
1036
Alice
Town association cop [Investigative]
Associative Reads (Day) - Target a banned person to compare their alignment with your night ability target. You cannot target the same banned person more then once.
Process Of Elimination (Night) - Target a person to compare their alignment with the person you last used your day ability on.
1037
PokemonKidRyan
Town Pokemon Trainer [Social]
Youngster Joey (Passive): You register as a Pokèmon to all abilities.
Pokèball (Night): Target a player. If they are a Pokèmon, you and that player will both be added to the Pokèmon neighborhood.
PKR and Wolfy (Night): If you are in the Pokèmon neighborhood, you may spend the night with your boyfriend, causing all actions performed on you by other members of the Pokèmon neighborhood to fail (1 use)
1038
LeafiaTown Pokemon [Social]
Leafeon (Passive): You are a Pokèmon.Leaf Guard (Night): Target a player. If they are a Pokèmon, you and that player will both be added to the Pokèmon neighborhood. (Infinite uses)
Magical Leaf (Night): If you are in the Pokèmon neighborhood, roleblock a player in the neighborhood (1 use)
1039
Ami
Town desperadic shakespeare [Killer]
Where Art Thou, O Romeo (Day) - Target a player, checking if they are a member of the informed minority. If they are, you will automatically ban them. Otherwise, you will commit suicide, bypassing all protections (this also counts as ban) (2 uses)
1040
Katze
Mafia Unkillable Feline [Support]
9 Lives (Passive) - You will survive the first 8 attacks on you (besides being lynched). ITAs will be seen as misses, even if they hit as long as you have a life left.
Weebs out reeee (Day) - Chose one player from User Union and one from Judge Alliance. Swap theirs allegiance.
Pet me now, mortal (Night) - Redirect all attacks from targeted player to yourself for a cycle. It will not be noted that ITAs were redirected to you (Will show up as attacks on originally intended target).
Mod candidate (Passive) - If both DatBird and Chloe roles are dead when mod elections happen, you will get abilities to blacklits and appeal.
1041
Marshal
Mafia Weird Fuckery [Special]
Villagery hat (Passive) - You appear as town to investigative.
S o u l r e a d (Passive) - You share neighborhood with owner of SirDerpsALot rolecard.
No Life (Day) - Spend all your time on the forum, making you immune to occupation tonight. - 1 use
Haha, reaction test (Night) - Chose a player. Watch a player over them on playerlist, track the player below them on playerlist, check the flavor of last banned person, send a short haiku to be posted by host at the day start, occupy yourself and your target on the next night.
1042
SirDerpsALot
Mafia more and more annoyed JOAT [Special]
S o u l r e a d (Passive) - You are in a neighborhood with owner of Marshal rolecard.
Bussing (Passive) - The powers of your fallen allies empower you. Your abilities become stronger the more members of the Mafia have died.
Gutread (Night) - Target a player. You will rolecop them. (2 uses, usable only when at least one member of the Mafia is dead)
Tunnel (Day) - Gladiate a player. Only usable if at least six hours remain in the day (1 use, usable only when at least two members of the Mafia are dead)
Forget Night Action (Night) - Target a player. They will be occupied for the night and their ITA hitrate tomorrow will silently be reduced to zero (2 uses, usable only when at least three members of the Mafia are dead)
Hero Shot (Day) - Dayvig a player, bypassing protections. (1 use, usable only when at least four members of the Mafia are dead)
1043
MaximusPrimeMafia “Firekitten made this rolecard and it makes no sense to me, so have eggplant instead ” [Investigative]
Not gonna sleep (Passive) - If anyone visits you they will be pricked. You will know if someone gets pricked (their name), but not where they were pricked.
Spiky DoorKnob (Day) - Place a Spiky Doorknob at someone’s house. Anyone who visits them at any time in the future will get pricked.
Oh, I have a grand idea! (Night) - Choose a player who you targeted with Spiky DoorKnob, you will learn all of the abilities that targeted that person that night - 2 uses
1044
KyoDaz
Mafia Night Arsonist and Day Also Arsonist [Killer]
Planning A Roast (Day) - Plan to insult someone
Roast Feast (Night) - Insult everyone you have planned to, making them leave the community (die).
Flagging Posts (Night) - Flag a persons post
Moderator Call Out (Day) - Call our the moderators, forcing them to ban the people you have flagged
1045
SolicMafia Deathtunneler [Support]
“Deepwolf” Killer (Passive): You have a 10% higher chance to ITA someone if they would appear as town to cop checks.There Can Be Only One (Night): Perform the factional kill tonight, causing the kill to be strongmanned, strong willed, and invisible to trackers/watchers - (2 uses)
1046
an_gorta_pratai
Mafia improvising framer [Social]
I always wing it and do whatever the hell I wantDo what you want (Night) - Do what you want, this does nothing.
I don’t ever have a plan (Day) - Frame someone for a cycle. They will appear as member of the informed minority and visiting the factional kill target. That’s very good effect for no plan anyway.
1047
ModeShifter
Neutral NPC Commander [Killer]
Ban avoidance (Passive) - Due to past experiences you know how to avoid bans, and sure as hell you will not leave this forum. (Death immune, show as miss in ITAs)
That sound… logic (Day) - Summon an NPC, which can vote and ITA shot. You can order them from your rolecard and they stay alive till killed. (They are slightly easier to be killed by ITAs)
The ultimate power (Passive) - If all moderator candidates / moderator die, you will inherit moderator abilities.
Goal: Eliminate everyone. EVERYONE.
1049
I just put the cap on antiperspirant, went to drink something, accidentally touched my tongue with my finger and got the powder in my mouth
Mafia Offensive
Powdery Mouth (Day) Dehydrate a player, causing them to die in two days if they don’t find water (water is randomised on 20% of the alive players’ slots at the time of their ‘bleed’. - 2 uses
COUGH COUGH (Night): Occupy a player by spraying antiperspirant in their face. - Infinite uses
generic mafia wincon