SFoL Infection Class Cards

Very swingy game.

Kingdom is overpowered but all infecteds can infect people.

I’m tilted.

None of neutrals try to work around ensuring balance of the game either.

That was the point

Also why would child prevent visits to self if theu are night immune anyway?

Make all infects happen during a day or woth emd of night, cause right now it’s mixed.

It’s to save yourself from death once, I.E - If you get attacked due to Accompany, you can prevent that visit

Make more clear wich one you consider as “main ability”

No, it prevents visits to THEM, not to person where they hide at.

It’s pointless kinda.

You don’t have a neutral king class card, so what happens if a neutral steps up for regent?

How I envisioned it to work would be

If you used hide, that night it wouldn’t matter who you accompanied because you wouldn’t die.

My main issue is THIS GAME IS SWINGY AS HELL.

Just gonna use the normal FoL kings

How would you suggest to fix this?

But you have new neutrals, so how would they be treated?

Child - Can’t Step Up for King.

Face-Changer - Probably Basic Neutral King

Lab Assistant - Infected King

Gathers feedback to edit the thread in one swoop

How would you suggest lowering the swingy-ness?

First Night Ability Listed

I’ll make it so all infections happen randomly during the day for clarity sake and to lower the chances of Infected converts being spotted.

Try to work around the amnesiac-like class wich is forced to take a class of losing faction.

So say an night immune until day 3 neut which compulsively takes a BD/Infected class depending on whos losing?

/step up

I couldn’t step up I’m proven now

It’s a sad time