SFoL Infection Class Cards

There must be some limit on the amount of killing infections the infected can do or day 3 all infected can kill infect several people and physicians will be overwhelmed. I don’t know if that is intended? I haven’t read everything very thoroughly, but this should be taken into account.

Stepping up will be done in class cards.

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Amnesiacs are generaly my favorite balance tools in small games.

If town rekts mafia - then only maf is dead and they have to take it.
If mafia rekts town - then only town is dead and they have to take it.

Just modify it somehow so it works here too.

Each infected has a one use infection and with one convert every 2 days it shouldnt be that overwhelming I dont think. But it was intentional

There is a guaranteed pathologist and physician AT least.

Alchemist can heal and I was thinking of adding a more BD sided ‘sanctuary’ neut.

This neut would heal all visitors and have a survival wincon (or maybe like cure 5 infections idk)

The class distribution should also be included, including how many possible neutrals and starting infected spawn.

Still thinking about that one.

Something like this?:

Defeatist

Neutral Support
Asleep (Passive) - As you are asleep, and people cannot find you. All visits to you before N3 are prevented.
Defeatist (Passive) - After Night 3 you will be forced to join the losing faction. During Day 4 you may pick any non-unique class, or it’s infected equivalent (depending on who is losing) and you will become that class that night.
Goal: Join the losing faction and win with them.

Does it need any abilities?

You don’t need to force it to join “the losing faction”. It will do that automatically, because it can just take dead players.

Wdym, if theres say 2 dead infected and 1 dead kingdom, he can still pick kingdom if you make him like Squire.

It’s only cases of extreme swing that he can mitigate.

So just compulsive N3 amne?

I feel like that defeats the purpose, what if all 3 infected die by N2 and you’re forced to join an empty infected. Unless you allow him to pick Plaguebearer it would be boring AF

Reminder to Self: Add into convert priest that he allows dead infected to talk in the scum chat.

Allow him to take NK too for more fun :^)

It would be even more annoying to be forced to join “the losing faction” in every single possible game.

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Idk a come back would be fun if you could have a teammate or two.

If all he can do is comeback as patient zero he’ll be caught reasonably fast.

Serious or not

Also this is not different in your join the losing faction scenario that you proposed.

Maybe change to allow him to pick plaguebearer if the entire Infected was killed?

If plaguebearer is dead, he could take it right?