SFoL Proof of concept. Non-scum Multiball

BD Wincon - See Unseen/Cult/NK die with at least 1 surviving BD
GS Wincon - See Unseen/Cult/NK die with at least 1 surviving GS
Unseen/Cult Wincon - See GS/BD/NK die with at least 1 surviving Unseen/Cultist
NK Wincon - GS/BD/Unseen/Cult all Lose (if everyone dies NK wins)

The idea is a multiball between BD, Unseen/cult and a 2nd uninformed majority. GS King has the same ability’s as BD king.

Gold Serpent

Classes

The Bailiff :crossed_swords: :shield: (unconvertable)

Golden Serpent Investigator
Day Ability: Fact check - Learn if your results up to this point are still accurate. (1 use)

Night Ability 1: Test - Learn if target player is a member of the Golden Serpent (Unlimited)
Night Ability 2: Surveillance - If any unseen or cult visit target player you will know which classes. (4 uses)

Lord

Gold Serpent Investigator
Passive: Royal Blood

Night Ability 1: Research - Narrow target player’s class type down to 2. (Unlimited
Invest/Killer
Special/Support
Social/Offencive
Night Ability 2: Stare Down - Learn target players faction. If they are Unseen or Cult they will learn your identity. (4 uses)

Groundskeeper

Gold Serpent Investigative

Day Ability: At the end of the day learn how many members of the GS are alive. (1 use)

Night Ability 1: Stake out - Learn who target player visits and who visits them. (Unlimited)
Night Ability 2: Graverob - Get the full night results target dead player got the night they died. (2 uses)

Medic

Gold Serpent Support
Passive: Paranoia - Poison and Bleed immune

Night Ability 1: Heal - Heal target player from attacks and cure poison and bleed
Night Ability 2: Quarantine - Prevent visitors to target player. Can only target each player once. Can target self. (Unlimited)

Mage

Gold Serpent Support

Day Ability: Mark of Trust - Target player will be unconvertable for the rest of the game. (1 use)

Night Ability 1: Empower - Guarantee target player’s action succeeds and returns correct results (Unlimited)
Night Ability 2: Deflect - Redirect visits from your first target to your second. (2 uses)

Chief :shield:

Gold Serpent social
Passive: Royal Blood

Day Ability: Pull Rank - Your vote secretly counts for 2 today. (3 uses)

Night Ability 1: Acceptance - Votes on target player don’t count the next day. (2 uses)
Night Ability 2: Friendly Face - Target player learn’s your class. (Unlimited)

Psychic

Gold Serpent Social

Day Ability: Announcement - Target player can send a 1000 character message through the host. Cannot self target. (2 uses)

Night Ability: Conduit - 2 target players can send 2 1000 character messages to each other. You will get the full conversation at the end of the night. (Unlimited)

Innkeeper

Gold Serpent Offencive
Passive: Busy - Occupy and Redirect immune

Day Ability: House special - Your ability’s will bypass occupy immunity tonight. (2 uses)

Night Ability 1: Serve Beer - Occupy target player. (Unlimited)
Night Ability 2: House Party - Anyone visiting target player will be occupied. Cannot self target (3 uses)

Captain

Golden Serpent Offensive
Passive 1: Honor - Occupy and Redirect Immune
Passive 2: Royal Blood
Day Ability: Stun - Target player cannot use day ability’s today. (2 uses)

Night Ability 1: Command - Redirect your first target to your second. Cannot make him target you or himself. (Unlimited)
Night Ability 2: Coup - Attack the king. Bypasses night immunity. You will kill yourself if he is Golden Serpent. (1 use)

Executioner

Gold Dragon Killer
Passive: Plate Armor - Night Immune once

Night Ability 1: Judgement - If target player tried to kill someone then you will redirect it to yourself and counter attack them. (Unlimited)
Night Ability 2: Execute - Kill target player. Bypasses everything. (1 use)

Duelist

Gold Dragon Killer
Passive 1: Finesse - Occupy and Redirect immune
Passive 2: Last stand - You can use both night ability’s in the same night if you are the last member of the Golden Serpent.

Night Ability 1: Parry - If target player also targets you then remove your targets night and occupy immunity’s and redirect them to themselves. Will give you a use of Strike on success. (Unlimited)
Night Ability 2: Strike - Kill target player. If they die you will also occupy them. You cannot use this ability again if you kill a Golden Serpent member with this. (0 uses)

Unseen Converts

Duke

Unseen Investigative
Passive: Royal blood

Night Ability 1: Study - Learn target player’s class type
Night Ability 2: Search Warrant - Choose any number of players and any number of classes. You will learn if any of the players are any of the classes (outputs yes or no). (4 uses)

Landlord

Unseen Investigative

Night Ability 1: Stake out - See visitors to and from target player. (Unlimited)
Night Ability 2: Brake in - Get target player’s full night results. (2 uses)

Surgeon

Unseen Support
Passive: Paranoid - Immune to poison and Bleeding

Night Ability 1: Transplant - If your first target is poisoned or bleeding then cure it and kill your second target. (2 uses)
Night Ability 2: Operate - Heal the entire Unseen. (3 uses)

Wizard

Unseen Support

Night Ability 1: Empower - Guarente target player’s action succeeds. (2 uses)
Night Ability 2: Deflect - Anyone visiting your first target is redirected to your second. (Unlimited)

Hypnotist

Unseen Social

Day Ability: Announcement - Target player can send a 1000 character message through the host. Cannot self target. (2 uses)

Night Ability 1: Conduit - 2 target players can send 2 1000 character messages to each other. You will get the full conversation at the end of the night. (3 uses)
Night Ability 2: Hypnotize - Target player gets a feedback of your choice in addition to their regular night results. (Unlimited)

Elder :shield:

Unseen Social

Day Ability: Pull Rank - Your vote secretly counts for 2 today. (3 uses)

Night Ability 1: Banish - Target player cannot vote and doesn’t count towards majority tommorow. (1 use)
Night Ability 2: Lead Astray - Target player receives incorrect results from their night ability’s and will appear to be unseen to investigative ability’s.

Tavern Keeper

Unseen Offencive
Passive: Busy - Occupy and Redirect immune

Day Ability: House special - Your ability’s will bypass occupy immunity tonight. (2 uses)

Night Ability 1: Serve Beer - Occupy target player. (Unlimited)
Night Ability 2: House Party - Anyone visiting target player will be occupied. Cannot self target (3 uses)

General

Unseen Offensive
Passive 1: Golory- Occupy and Redirect Immune
Passive 2: Royal Blood
Day Ability: Stun - Target player cannot use day ability’s today. (2 uses)

Night Ability 1: Command - Redirect your first target to your second. Cannot make him target you or himself. (Unlimited)
Night Ability 2: Detain - Occupy target player and prevent anyone else from visiting them (3 uses)

Hangman

Unseen Killer
Passive: Steel Plate - Night immune once

Day Ability: Guillotine - Execute player who has at least 6 votes. This ends the day. Everyone will know it was you. (1 use)

Night Ability: Lock - Prevent visits to target Unseen. Can self target. (2 uses)

Gladiator

Unseen Offencive
Passive 1: Finesse - Occupy and Redirect immune
Passive 2: Crossed the Line - If the mastermind dies then stagger has unlimited uses and occupies the target.

Day Ability: Low blow - If you redirect someone then the redirected player will not know they were redirected tonight. (Unlimited)

Night Ability 1: Parry - If target player also targets you then remove your targets night and occupy immunity’s and redirect them to themselves. Will give you a use of Strike on success. (Unlimited)
Night Ability 2: Stagger - Remove target player’s passives for 2 nights including this one. (2 uses)

Other classes that need changing

Mastermind

In the shadows - N1-3 investigative ability’s show you as being the same faction as the user of the ability.

Sheriff and Paladin

Expert Investigation/Test Faith - Determine if your target is a member of the Blue Dragon (Unlimited)

Not unique or unconvertable

Role list

King
Prince
Sheriff/Paladin
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Bailiff
Golden Serpent Killer
Random Gold Serpent
Random Gold Serpent
Random Gold Serpent
Random Gold Serpent
Random Gold Serpent
Mastermind/Cult Leader
Assassin/Random Cultist
Neutral Killer
Non-Killer Neutral
Non-Killer Neutral

Is this a viable concept? Could something like this work in a future SFoL?

The faction was mostly lifted from @psychoneirik’s Golden Dragon idea. Thanks for inspiring me.

https://forum.imperium42.com/t/faction-suggestion-the-golden-dragon/58163

7 Likes

Aren’t GS and BD effectively the same faction? It’s just that all GS are millers to Sheriff/Paladin, and all BD are millers to Baliff.

They can win and lose on their own. It’s like Sorcerer as opposed to Unseen. GS and BD lose the second their last member dies or gets converted. This means that they need to prioritize their own members survival over the other factions. Much like with Unseen busing Sorcerer or Alch being ignored by other TP.

Part of the reason why I posted this is actually to make sure other people agree that it would make a meaningful difference. If not then I might make BD and GS opposing factions.

It has a meaningful difference

It makes Sheriff/Paladin/Baliff very potent at finding allies, but terrible at finding enemies.

1 Like

how many uses does fact check have?

It is interesting enough to try it out. :slight_smile:
The only thing we need is add some seperate converts and we’re good.

1 Like

Green Kraken or riot

1 Like

This seems substatically more interesting than the standard 2 scum factions.

4 Likes

we need a Non Scum Tripleball…

BD, GK and GS

also tbh, we have way too many convert immunes.

Unseen conversions added.

Add cult and unseen and BD and Gold Serpent and then I’m in

Question

The BD and the yellow win together?

Cult can use the same conversion rules that they use for BD and BD doesn’t need changes either.

I’m not actually hosting this yet. I haven’t even signed it up. I am just putting the idea in peoples heads and showing how you could go about it (while also having a faction suggestion).

They can but don’t have to. That is subject to change.

I think its fine as is. With your changes to the investigators it means they would get a scum result if they check a member of a different faction. This gives scum the potential to claim they are from GS or BD, depending on which faction checked them.
If you make them not able to win with the other, then they will just execute every player they find that isn’t a member of their faction.

if you want an idea of mine.

Add in Green Kraken as a chance to appear.
So there are 3 main factions that can appear

helps add in randomness because why not.

and make Private Investigator/Stealthy unconvertable and unique

1 Like

You misspelled concept in the title.

5 Likes

bump