[SFoL] SFOL 61: Castle of the Blood God - Signups [FULL] (16/16)

SFoL 61: Castle of the Blood God, Hosted by @Amelia and @Marshal

Rules

Follow the https://forum.imperium42.com/t/global-forum-discord-game-meta-rules-please-read-first/244, and the https://forum.imperium42.com/t/official-forum-mafia-and-forum-of-lies-rules/78926. Please make sure you have enough time for this game before you sign up.

Gameplay

  • Days are 48 hours long or until an execution ends it, Nights last 24 hours. The first day is an exception, it lasts only 24 hours and has no execution.
  • You will be provided a DM with your classcard by the host, send your actions there.
  • The Unseen or Blue Dragon will talk through a special Discord server or forum message.
  • The Apostle/Marquess/Soulcatcher will speak with the dead through a separate Discord server or forum message.

Executions

  • To accuse someone say “/vote [player]”. Please make the life of the hosts easier by bolding it (by putting ** ** around it)
  • Should the votes reach the majority, that player will be executed and the day will end.
  • When the day ends, the player with the most votes will be executed.
  • Voting “/no lynch” is an option.
  • There is a special mechanic involving the votes, listed below:
The Voting Mechanic

Some basic rules involving the voting.

  • The First Two Voters
    The first two voters on a player for the day will “tag” that player, and will be the ones Mithras rewards or punishes. There are exceptions, however. The Archdeacon is unable to tag anyone as the first exception. Secondly, a player can only be tagged twice per day. Future attempts to tag them will fail. Thirdly, each player can only tag one person per day. Fourthly, you cannot tag yourself. They automatically tag the first person they vote and it doesn’t change.
  • The Judgement
    Mithras will attempt to judge those who tag the sacrificed. If the person who is sacrificed flips either groupscum or NK, the ones who tagged that player will receive an ability charge they can put in an ability of their choosing. However, if the sacrificed flips Cult, the same thing happens, but they must LOSE an ability use instead. If the sacrificed flips Neutral non NK, there is no judgement. If the one who tagged the sacrifice has no uses in any ability and the sacrificed flips Cult, they will commit suicide. If the one who tagged the sacrifice has maximum ability uses and the sacrificed is scum, they will save the point for later usage. An important fact is that ONLY CULT are affected by this, if any other faction is supposed to receive the judgement, it does nothing to them.

Picking a New Archdeacon

  • If there are less than 4 players a new archdeacon will not be selected.
  • When the archdeacon dies a 12 hour period starts. In this, players may vote in their class PM for who they want to become the next archdeacon.
  • Whoever receives the most votes in this period will be crowned archdeacon. If votes are tied, an archdeacon election will be held the next day to determine it.

Journals

DM the host what you want on your journal. When you die, the last update to your journal will be revealed to everyone. It has a character limit of 1000 characters.

Classlist

Archdeacon (60% Devout, 40% Faithless / Corrupted)
Missionary / Mastermind
Outrider / Assassin
Vessel
Random Cult
Random Cult
Random Cult
Random Cult
Random Cult
Random Cult
Random Cult
Random Cult
Random Cult
Random Cult / Random Neutral Non-Killer
Random Neutral Non-Killer
Neutral Killer

Classes

Archdeacons

The Devout Archdeacon :shield: :fire: :crown:

Cult Special
Another Rises (Passive) - If you die, there will be a vote to nominate a new archdeacon. If you are sacrificed during the day, Unparalleled Devotion is permanently disabled.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You can use both day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Devoted Guards (Night) - Send a guard to protect a player, making them Death Immune tonight. 3 uses :crown:
Scepter of Clarity (Night) - Make a player permanently conversion immune. 1 use (Starting Devout Archdeacon only)

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Crowned from: Any Cult, Cult aligned Ronin

The Faithless Archdeacon :shield: :fire: :crown:

Blue Dragon Special
Another Rises (Passive) - If you die, there will be a vote to nominate a new archdeacon.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Loyal Guards (Night) - Send a guard to protect a player, making them death immune. 3 uses :crown:
Scepter of Fealty (Night) - Hide the entire Blue Dragon from investigations tonight. 1 use

Defeat the Cult and any neutrals who would oppose your cause.

Crowned from: Any Blue Dragon, Blue Dragon aligned Ronin

The Corrupted Archdeacon :shield: :fire: :crown:

Unseen Special
Another Rises (Passive) - If you die, there will be a vote to nominate a new archdeacon.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Praetorian Guard (Night) - Send a guard to protect a player, making them death immune tonight. 3 uses :crown:
Scepter of Shadow (Night) - Permanently make a player appear as a class of your choice to investigations. 1 use

Defeat the Cult and any neutrals who would oppose your cause.

Crowned from: Any Unseen, Unseen aligned Ronin

The Plutocratic Archdeacon :fire: :crown: :shield:

Neutral Special
Another Might Rise (Passive) - If you die, there will be a vote to nominate a new Archdeacon. If you are executed during the day and your targets are dead, there will be no more archdeacons.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Hired Guard (Night) - Send a guard to protect a player, making them death immune. 3 uses :crown:
Scepter of Warding (Night) - Prevent all non conversion abilities on one of your targets and make yourself death immune tonight. 2 uses :crown:

Keep one of your targets alive or survive. Your targets are x and y.

Crowned from: The Mercenary

The Cowardly Archdeacon :shield: :crown: :fire:

Neutral Special
Another Might Rise (Passive) - If you die, there will be a vote to nominate a new Archdeacon. If you are executed during the day, there will be no more archdeacons.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Guard (Night) - Send a guard to a player to protect them, making them death immune. 3 uses :crown:
Scepter of Cowardice (Night) - Make yourself death immune. 2 uses :crown:

Survive the game.

Crowned from: Alchemist with Neutrality win condition

The Mad Archdeacon :shield: :fire: :crown:

Neutral Special
Madman’s Will (Passive) - If you die at night, there will be a nomination for a new archdeacon. If you are sacrificed during the day, the next day will be forced to have a no lynch, and there will be no more archdeacons. If more than 2 non Cult are sacrificed during the day, you will commit suicide.
Trickery (Passive) - Immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Mad Guard (Night) - Send a guard to protect a player, making them death immune. 3 uses :crown:
Scepter of Madness (Night) - Choose a class and targets who the player will appear to visit and will be visited by. They will appear as that class to investigations. Resolves after frames/tailors, and can self target. Infinite uses

Ensure that no more than 2 non Cult aside from yourself are sacrificed during the day.

Crowned from: The Fool

The Vengeful Archdeacon :shield: :fire: :crown:

Neutral Special
Another Rises (Passive) - If you die, there will be a vote for a new archdeacon. If you fail or complete your win condition if you were Scorned previously, you will commit suicide.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Spiteful Guard (Night) - Send a guard to protect a player, making them death immune. 3 uses :crown:
Scepter of Deception (Night) - Frame 2 players as the evil faction present. This is only usable on your targets if you were Scorned previously. Infinite uses

Scorned: See one of your targets sacrificed. They are x and y
Sheriff: Ensure that 3 or more Cult members are sacrificed or Cult loses at any costs.

Crowned from: The Sheriff, The Scorned

The Inquisitive Archdeacon :shield: :fire: :crown:

Neutral Special
Another Rises (Passive) - If you die, there will be a vote to nominate a new archdeacon. You will commit suicide after all heretics die.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Guard Shakedown! (Night) - Send a guard to inspect a player, if they are NOT a heretic they will become death immune, if they are a heretic you will be informed and they will be unhealable tonight. Infinite uses :crown:
Scepter of Ruthlessness (Night) - Guess target’s player exact starting class. Can only guess Cult Heretic classes from Righteous Pursuit. If incorrect, disable Scepter of Ruthlessness. If correct, provided they are a heretic, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses

Eliminate all 3 heretics. They cannot be Neutrals, The Mastermind, The Outrider, The Vessel and The Mauler

Crowned from: The Inquisitor

The Pacifistic Archdeacon :shield: :fire: :crown:

Neutral Special
Another Rises (Passive) - If you die, there will be a vote to nominate a new archdeacon. If more than 1 Cult member is sacrificed, you will commit suicide.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Ritual of Obedience (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. If the target player is Cult and is sacrificed, you will die in their stead. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Pacifist Guard (Night) - Send a guard to protect a player, making them death immune. 3 uses :crown:
Scepter of Pacifism (Night) - Your target will bypass anything that would cause incorrect results to their abilities tonight. 3 uses

Ensure no more than 1 Cult member is wrongfully sacrificed.

Crowned from: The Obedient

The Faithful Archdeacon :shield: :fire: :crown:

Neutral Special
Another Rises (Passive) - If you die, there will be a vote to nominate a new archdeacon.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Faithful Guard (Night) - Send a guard to protect a player, making them death immune. 3 uses :crown:
Scepter of Faithfulness (Night) - Send an adviser to a player, making them conversion immune tonight. 2 uses

Ensure that the Blue Dragon and Unseen lose.

Crowned from: Alchemist with Faithful win condition, Cult aligned Senex

The Skeptical Archdeacon :shield: :fire: :crown:

Neutral Special
Another Rises (Passive) - If you die, there will be a vote to nominate a new archdeacon.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Skeptic Guard (Night) - Send a guard to protect a player, making them death immune. 3 uses :crown:
Scepter of Skepticism (Night) - Prevent all visits to a player aside from your own and those of attackers and converters. 2 uses

Ensure the Cult loses

Crowned from: The Guardian, The Grimoire, Alchemist with Skeptic win condition, non-Cult aligned Senex

The Errant Archdeacon :shield: :fire: :crown:

Neutral Special
Another Rises (Passive) - If you die, there will be a vote to nominate a new archdeacon.
The Priest without a Purpose (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You may use both day abilities in the same day. Upon a player who is not a non-nk neutral’s execution, you will become the respective archdeacon of their faction, or a Psychopathic Archdeacon if they are the Neutral Killer.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Forlorn Guard (Night) - Send a guard to protect a player, making them death immune. 3 uses :crown:

Become a different Archdeacon from a sacrificed player and fulfill its win condition.

Crowned from: Ronin without a win condition.

The Psychopathic Archdeacon :shield: :crown: :fire:

Neutral Killer
Another Rises (Passive) - If you die, there will be a vote to nominate a new archdeacon.
Deadly Tenacity (Passive) - You are immune to occupation, redirection, death, and bleeding. You will be notified if someone tries to bleed you. Your abilities do not count as visits. You may use all day abilities in the same day.
Grand Ritual (Day) - Instantly put a player on trial for high treason, they will have 12 hours to defend themself, possibly extending day. After this, everyone will have 12 hours to discuss and decide their fate, the day will end if execute is chosen but with proceed as normal if pardon is chosen. 1 use
Unstable Guard (Day) - Tonight, send a guard to protect a player, making them death immune. This can be used on the same day as Grand Ritual. 3 uses
Private Sermon (Day) - Choose two players who will share a night chat with you tonight. This ability cannot be stopped in any way. Infinite uses
Psychotic Guardian (Night) - Send a guard to “protect” a player, preventing all visits to them then killing them. Infinite uses
Scepter of Death (Night) - Attack a player, bypassing anything that would stop the kill. 2 uses

Survive to the final 4 players while the evil faction cannot sacrifice you on their own.

Crowned from: Any Neutral Killer, Ronin with Neutral Killer goal

Cult

The Vessel :shield: :crossed_swords: :fire:

Cult Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Unparalleled Devotion (Passive) - Votes for you to become the archdeacon count as two for you.
Bind Down (Day) - Bind a player to your sacrificial altar tonight, occupying them and preventing all visits, bypassing immunity to occupation. Additionally, you two may send two 1000 character messages to each other tonight through the host. - 3 uses
Execute (Night) - Sacrifice the person bound to the altar to Mithras, killing them bypassing each and every way your target could survive. If they are not Cult, you will gain a use of Bind Down, but if they are, you lose all charges of this ability and cannot get more. - 3 uses
Project Terror (Night) - Remove a player’s immunities tonight. Only usable if you did not use Bind Down. - 2 uses

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

The Fanatic

Cult Investigative
Crimson Light (Day) - Learn if your target tonight is visited by one of the evil factions, but not which. 2 uses
Test Loyalty (Night) - If your target is a member of the Blue Dragon or the Unseen, Learn their faction. 3 uses.
Watchful Eye (Night) - If someone attempts to convert you or your target tonight, you will prevent it. 1 use.

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Overseer or The Templar

The Damsel

Cult Investigative
Rumors Abound (Passive) - During Day 1, choose a player to be your last checked for your night abilities. If you don’t pick anyone, it will be randomized. This player cannot be the Archdeacon.
Blood Inspection (Day) - Target two corpses. At the end of the night, learn if the same player killed them. 1 use :crown:
Distress (Day) - Make a player your “last checked” for your night abilities tonight. Unusable Day 1. 1 use
Comparison (Night) - Test if your target and last checked player are compatible. They must be able to win together to be compatible. Royals will always be incompatible with each other. 2 uses
Soul Links (Night) - Compare your target’s and last checked player’s class types. Returns perfect match if same class type, good match if same flirt result, bad match otherwise. 2 uses

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Overseer or The Handmaiden

The High Priestess

Cult Investigative
Unparalleled Devotion (Passive) - Votes for you to become the next archdeacon are doubled. Keep this passive on class change.
Dazzle (Day) - Silently make a player require one less vote to be sacrificed today. 1 use :crown:
Reconciliation (Night) - Learn a player’s class type grouping. 3 uses
Mirror on the Wall (Night) - Gaze into crimson glass and learn if your target attacked anyone over the course of the game or attacks someone tonight. 1 use

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Overseer or The Duchess

The Seeker

Cult Investigative
Bat Swarm (Day) - Learn if a player leaves their room tonight and if they get any visitors, but not who they visit or are visited by. 1 use
Identify (Night) - Learn who visits your target tonight. 2 uses
Expose (Night) - Learn who your target visits tonight. 3 uses

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Overseer or The Nightwatch

The Deacon

Cult Social
Unparalleled Devotion (Passive) - Votes for you to become the next archdeacon are doubled. Keep this passive on class change.
Cult Spies (Day) - Select 2 players to be watched by cultists. If they are Blue Dragon/Unseen, they will be sent a message saying “The Deacon is watching…” and will be removed from the scumchat for the rest of the day and night. 1 use
Confessional (Night) - Learn the class types that visit your target tonight. Repeats of the same type are not shown, and Special appears as Investigative. 3 uses
Dark Aura (Night) - If your target is sacrificed tomorrow and is a member of the Cult there will be a second sacrifice. 1 use

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Marquess or The Aristocrat

The Mentalist :shield:

Cult Social
Past Feud (Passive) - Your presence indicates your rival’s absence. The Apostle will not spawn.
Baleful Hush (Day) - Silently remove either Majority or Plurality from the sacrifice today. Usable alongside Mental Invasion. 1 use
Mental Invasion (Day) - Select one player to have a private night chat with tonight. 3 uses
Mental Fortitude (Night) - Anonymously send a message through the host that was said in the link chat at the start of the next day. 1 use

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Marquess or The Illusionist

The Apostle :shield:

Cult Social
Past Feud (Passive) - Your presence ensures your rival’s absence. The Mentalist will not spawn.
Dark Words (Passive) - You have access to the dead chat.
Puppetry (Night) - Use a non-Killer dead Cultist’s highest use ability on an alive player. You will only be seen visiting the alive one, and can only use each corpse once. 3 uses
Transcendence (Night) - Revive a player’s voice permanently until you die. They may speak and use your vote. If you are converted during or after the resurrection, they will also be converted provided they can be. This ability cannot gain extra uses. You are immune to occupation and redirection while using this. 1 use :crown:

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Marquess or The Soulcatcher

The Witcher

Cult Support
Paradox (Day) - All Day abilities used on your target today will secretly fail. 1 use :crown:
Rewind (Night) - If your target is attacked, delay the death for 1 night and move it to yourself. You will know the next night if there’s a death on you. 3 uses :crown:
Temporal Distortion (Night) - If you have a delayed death on you tonight, move it to another player. 2 uses :crown:

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Cleanser or The Timesnatcher

The Bloodletter

Cult Support
Blood Reserves (Passive) - You are immune to bleeding.
Unearth (Day) - At the end of the night, learn the faction of a player’s killer. 2 uses :crown:
Bloodletting (Night) - Heal a player and cure any bleeding they may have. This does not consume a use if you heal a bleeding player. 2 uses :crown:
Quarantine (Night) - Heal a player tonight and the next night. They will be immune to bleeding tomorrow. 1 use :crown:

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Cleanser or The Herbalist

The Ritualist

Cult Support
Brotherhood (Day) - The player you target with your night abilities will be conversion immune tonight.1 use
Eldritch Guard (Night) - Make a player immune to occupation, redirection, and visit prevention tonight. 3 uses
Frozen Blood (Night) - Prevent anyone besides yourself from visiting a player tonight. 1 use :crown:

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Cleanser or The Sage

The Supplicant

Cult Offensive
Steadfast (Passive) - Immune to occupation and target changing at night.
Supply (Day) - Target player is occupied for this day. 1 use
Perspective Swap (Day) - Redirect day abilities targetting your first target to the second, and vice versa. 1 use :crown:
Mix Rooms (Night) - Redirect everyone targetting your first target to the second, and vice versa. Cannot target the same player twice in a row, 3 uses
Fresh Blood (Night) - Redirect a player to themself. 1 use

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Dominator or The Wench

The Invoker

Cult Offensive
Unhinged (Passive) - You are immune to occupation and redirection at night.
Tainted Blood (Day) - Poison the Archdeacon with tainted blood. They will not know this, and will die tonight if not healed. You will commit suicide the next night if they are aligned with the Cult. 1 use :crown:
Bewilder (Day) - The Archdeacon’s night actions will fail tonight. 1 use :crown:
Chains of Corax (Night) - Occupy a player for tonight, preventing their night action. 3 uses
Shackles of the Damned (Night) - Occupy a player for 2 nights in a row. 1 use

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Dominator or The Servant

The Puppeteer

Cult Offensive
Unparalleled Devotion (Passive) - Votes for you to become the next archdeacon are doubled. Keep this passive on class change.
Control Freak (Passive) - You are immune to Occupation and Redirection at night.
Mind Control (Day) - If your first target uses a day ability, they will be forced to target the second target. 1 use
Strings of Mithras (Night) - Redirect your first target to your second target tonight. 3 uses
Overload (Night) - Remove any immunities your target may have tonight, then occupy them. 1 use

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Dominator or The Alcoholic

The Deadeye

Cult Killer
Finesse Shot (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack anyone you removed a mark from. You will be immune to redirection tonight. 1 use
Shot in the Gut (Night) - Fire an arrow at someone, killing them. You will permanently be unable to replenish abilities if you kill a member of the Cult tonight. 2 uses
Hopeless Prey (Night) - Place a mark on a target player. While the mark is there, passive death immunity is removed. This mark cannot be removed except through class change, your death, or Finesse Shot. 3 uses

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Ambusher or The Arbalist

The Acolyte

Cult Killer
Coagulated Blood (Passive) - You will survive your first successful use of Blood for Blood.
Hypnosis (Day) - Any day abilities used on your target will be redirected to you. 1 use :crown:
Blood for Blood (Night) - Defend a player, giving your life up to save them from attackers. 3 uses :crown:
Butcher (Night) - Brutally murder a player with a sharp blade. If this kills a cultist, it will enter a 1-night cooldown. You may not gain extra uses of this ability. 2 uses

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Ambusher or The Enforcer

The Mauler

Cult Killer
Blood Hound (Day) - Send a hungry blood hound to maul a player, causing them to begin bleeding. They will die in 2 nights if not healed. You can’t use Behemoth tonight. 1 use
Behemoth (Night) - Defend your room with a murderous bear, tearing any of your attackers to shreds. You may not use Blood Hound tomorrow. 2 uses
Gaze of a Psychopath (Night) - If your first target visits your second target, you will ambush them, occupying and attacking them. This ability will be unable to regenerate uses if you kill a cultist with it. 2 uses

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Ambusher or The Poacher

The Cabalist

Cult Special
Shape Flesh (Day) - Shape flesh into a power to use at night. You have to use each power once before you can create the same one again. 4 uses
Apply Creation (Night) - Use the power you have created with Shape Flesh. This ability will count as 0 uses if you do not have a power ready if you tagged a sacrificed Cult member, otherwise you can sacrifice a power you have. Infinite uses

  • Powers
  • Corrupt Intervention - Occupy a player. You are immune to occupation and redirection while using this.
  • Jinx - Get a player’s class type grouping.
  • Blood Moon - Heal a player and cure any bleeding they have. :crown:
  • Voodoo Doll - Attack a player. If they are aligned with the Cult, you will be permanently unhealable, and you will bleed yourself, dying the next night.

Defeat the Blue Dragon and Unseen as well as any neutrals who would oppose you.

Converts to The Barista or The Plaguebearer

Blue Dragon

The Missionary :shield: :crossed_swords: :fire:

Blue Dragon Special
Heart of Gold (Passive) - You are immune to occupation and redirection during the day.
Last Will (Day) - Entrust a member of the Blue Dragon with your last will, granting them the Entrusted passive (Read the Outrider class card to see its effects). There may be only one member alive with the Entrusted passive at a time. 2 uses (shared)
Desperation (Day) - Take the place of the member of the Blue Dragon with the Entrusted passive, and have them take yours at the start of the night. If no one has the passive, you will take the place of the Outrider, and they will become their previous converted class. 1 use
Dispel (Night) - Attempt to convince a player to join the Blue Dragon with charismatic words. If you fail to convert anyone 3 nights in a row, a random convertable player will be converted instead. Infinite uses, with a 1-night cooldown on success.
Words of Triumph (Night) - Make a member of the Blue Dragon immune to occupation and redirection tonight. Only usable if a member of the Cult was sacrificed today. 3 uses.

Defeat the Cult and any neutrals who would oppose your cause.

The Outrider :shield: :crossed_swords: :fire:

Blue Dragon Killer

Entrusted (Passive) - If the Missionary dies, you will take their place. Starting Outrider only unless Last Will is used.
Promotion (Passive) - If you die, the oldest non Missionary member of the Blue Dragon will take your place, unless that member is entrusted and both you and the Missionary die, in which case they become the Missionary instead.
Swift Strike (Day) - Cause a player to begin bleeding. They will die in 2 nights if not healed. 3 uses (Shared) :crown:
Quickdraw (Day) - Occupy target player for the day. 1 use (Shared)
Eliminate (Night) - Kill a player with your sword. Infinite uses :crown:
Burning Blade (Night) - Ignite your sword and attack a player, bypassing healing and delays they may have received tonight. 2 uses (Shared) :crown:

Defeat the Cult and any neutrals who would oppose your cause.

The Overseer :fire:

Blue Dragon Investigative
Looking Glass (Passive) - You will regain the day ability you had before being converted, with 1 extra use. This does not apply if you were previously The Fanatic, and if you were The Damsel, you only get Blood Inspection.
Overarching Presence (Day) - Tonight, you will frame your target as a member of the Blue Dragon. 3 uses
Oversee (Night) - Learn who visits your target and who they visit tonight. Infinite uses
Inspection (Night) - Learn your target’s class type and if they have Unparalleled Devotion. Infinite uses

Defeat the Cult and any neutrals who would oppose your cause.

The Marquess :fire:

Blue Dragon Social
Unparalleled Devotion (Passive) - Votes for you to become the next archdeacon are doubled. Keep this passive upon class change.
Light’s Gospel (Passive) - Dead Blue Dragon members may speak in the BD chat while you live. Additionally, if you were originally The Apostle, you have access to the dead chat.
Bounty (Day) - If your target is sacrificed today and is Cult, there will be a second sacrifice. 2 uses
Mental Haze (Day) - Tonight, you will share a private chat with another player. You may choose a message sent during the night in it to anonymously send through the host the next day if you wish. Infinite uses
Last Rites (Night) - Permanently revive a player until you die. That player will additionally be converted to the Blue Dragon provided they can be, and will count as dead to Light’s Gospel. You are immune to occupation and redirection while using this. 1 use
Channel (Night) - Use the highest use ability of a non-Killer dead cultist on an alive player. You may only use each corpse once. You will only be seen visiting the alive player. Infinite uses

Defeat the Cult and any neutrals who would oppose your cause.

The Cleanser :fire:

Blue Dragon Support
Pure Soul (Passive) - You are immune to bleeding and will be notified if there is an attempt on you.
Paradox (Day) - Any day abilities used on your target will secretly fail. 2 uses :crown:
Disembalm (Day) - Learn the exact class of a player’s killer. 2 uses :crown:
Ward of the Dragon (Night) - Prevent anyone but yourself from visiting a player tonight. Infinite uses
Purified Sword (Night) - You will assist the Outrider in their kill tonight, hurling their victims into the void. This will hide their flips and destroy their logs. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Dominator :fire:

Blue Dragon Offensive
Indomitable Will (Passive) - You are immune to occupation and redirection at night.
Blue Tape (Day) - The Archdeacon’s night actions will fail tonight. 2 uses :crown:
Eager Distraction (Day) - Choose 1-2 targets. If 1 target is chosen, they will be occupied for the day, if 2 are chosen, the first target’s day abilities will be redirected to the second. 2 uses
Dominate (Night) - Choose 1-2 targets. If 1 target is chosen, occupy that player. If 2 are chosen, redirect the first target to the second target. Infinite uses
Mixer (Night) - Redirect everyone targetting your first target to your second target, and vice versa. Can’t select the same player twice in a row. Infinite uses

Defeat the Cult and any neutrals who would oppose your cause.

The Ambusher :fire:

Blue Dragon Killer
Snipe (Day) - Fire a crossbow bolt from behind to cause someone to start bleeding. They will die in 2 nights unless healed. 1 use :crown:
Lie in Wait (Night) - Choose a member of the Blue Dragon, you will kill 1 visitor to them tonight. 2 uses
Parting Shot (Night) - You will shoot the Outrider’s target for them, unless the kill is unsuccessful, in which case you kill a target of your choice. This does not count as a visit. Infinite uses :crown:

Defeat the Cult and any neutrals who would oppose your cause.

The Barista :fire:

Blue Dragon Special
Distill Concoction (Day) - Create a concoction to use at night. You must use each concoction before distilling the same one again. Infinite uses
Apply Concoction (Night) - Use the concoction you have made.

  • Concoctions
  • Salve - Heal a player and cure any bleeding they may have. If they are a member of the Cult, additionally frame them as a member of the Blue Dragon tonight.
  • Fuel - If the Outrider uses Burning Blade tonight, they will not consume a use of it
  • Mead - Occupy a player for the night and next day. You will be immune to occupation and redirection while using this.
  • Tea - Invigorate yourself and watch a player, learning who they visit at night as well as their class type.

Defeat the Cult and any neutrals who would oppose your cause.

Unseen

The Mastermind :crossed_swords: :shield: :fire:

Unseen Special
In the Shadows (Passive) - You appear as a member of the Cult to investigations for the first 3 Days and Nights
Can’t Touch This (Passive) - You are immune to occupation, redirection, death, and bleeding. You will be notified if there is an attempt to bleed you.
Dirty Work (Day) - Swap places with the Assassin if they have the Apprentice passive, or become the Assassin and turn them into their previous converted class if they do not have it at the beginning of the night.1 use
Convert (Night) - Attempt to convert someone to the Unseen. If you fail 3 conversions, a random convertible player is converted instead. Infinite uses, with a 1-night cooldown on success.
Foresight (Night) - Learn a player’s class type if they were converted, or if they are immune to conversion. 4 uses (shared)

Defeat the Cult and any neutrals who would oppose your cause.

The Assassin :shield: :fire: :crossed_swords:

Unseen Killer
Apprentice (Passive) - Take the Mastermind’s place if they die, become archdeacon, or use Dirty Work. You will pass this passive down to the current convert if you become archdeacon
Lacerate (Day) - Slice a player’s artery, causing them to start bleeding. They will die in 2 nights if not healed. 3 uses (shared) :crown:
Hidden Blade (Day) - Occupy target player for this day. 1 use (shared)
Assassinate (Night) - Attack and kill your target. Infinite uses :crown:
2-for-1 (Night) - Kill two players. 1 use (Shared) :crown:

Defeat the Cult and any neutrals who would oppose your cause.

The Templar :fire:

Unseen Killer
By My Sword (Passive) - If the Assassin dies, you will not become the Assassin. Instead, Test Faith will kill those it finds as cult and occupy those it finds as neutral. If this passive is active, you will count as The Assassin for the purposes of promotion and abilities. You will also gain access to Lacerate if this passive is active.
Pick up the Mantle (Day) - Become the Assassin at the start of the night. Only usable if By My Sword is active. 1 use
Test Faith (Night) - Determine a player’s faction, you will occupy them if they are Cult. Infinite uses
Smite (Night) - Choose a member of the Unseen, you will kill 1 visitor to them tonight. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Handmaiden :fire:

Unseen Investigative
Change Sheets (Day) - Target two corpses and learn if they were killed by the same player tonight. 3 uses :crown:
Analyze (Night) - Test two players. If they are the same class type, you get their classes, if they are in the same class type grouping, you learn the grouping, and get incompatible otherwise. Cannot select Unseen. Infinite uses
Night Waltz (Night) - Test two players, if they are in the same class type grouping you learn their classes. Cannot select Unseen. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Duchess :fire:

Unseen Investigative
Unparalleled Devotion (Passive) - Votes for you to become the next archdeacon are doubled. Keep this passive if your class changes.
Stealth Slap (Day) - Silently make your target require 1 less vote to be sacrificed today. 2 uses :crown:
Bat Eyelashes (Night) - Learn your target’s class type and if they have Unparalleled Devotion. Infinite uses
Dark Mirror (Night) - Hide the entire Unseen from investigations tonight. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Nightwatch :fire:

Unseen Investigative
Angry Bird (Day) - Learn if your target leaves their room tonight and has visitors tonight, but not who these are. Additionally, you will know if the target used a day ability. 2 uses
Watch (Night) - Learn who your target visits and who visits your target tonight. Infinite uses
Stalk (Night) - Learn your target’s exact class. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Aristocrat :fire:

Unseen Social
Unparalleled Devotion (Passive) - Votes for you to become the next archdeacon are doubled. Keep this passive if your class changes.
Bounty (Day) - If your target is sacrificed today and is Cult, there will be another sacrifice. 2 uses
Intrigue (Night) - Learn the class types that visit a player each night. Repeats are not shown. Additionally, you will frame your target as Unseen. Infinite uses
Political Pressure (Night) - Choose 2 players. If they cross vote tomorrow at any point, double their votes and prevent them from voting elsewhere silently. 2 uses :crown:

Defeat the Cult and any neutrals who would oppose your cause.

The Illusionist :shield: :fire:

Unseen Social
Warp Reality (Day) - Remove Plurality or Majority from the sacrifice today. Usable alongside Mental Haze. 1 use
Mental Haze (Day) - Choose another player to have a private night chat with you tonight. Infinite uses
Murmurs of the Mind (Night) - Anonymously sends a message through the host that was said in the private chat. 3 uses
Construct Reality (Night) - Frame your target and cause them to receive incorrect results to any investigative abilities they use tonight. Infinite uses

Defeat the Cult and any neutrals who would oppose your cause.

The Soulcatcher :shield: :fire:

Unseen Social
Void’s Calling (Passive) - All dead Unseen members may speak in the Unseen chat while you live.
Channel (Passive) - You have access to the dead chat.
Soul Catch (Night) - Use a non-Killer dead Cultist’s highest use ability on an alive player. You will only be seen visiting the alive one, and each corpse is only usable once. Infinite uses.
Seance (Night) - Resurrect a player’s voice permanently until you die, they may speak and use your vote. Additionally, you will convert that player, provided they can be. They will count as dead for Void’s Calling. You are occupation and redirection immune while using this. 1 use :crown:

Defeat the Cult and any neutrals who would oppose your cause.

The Timesnatcher :fire:

Unseen Support
Paradox (Day) - Any day abilities used on your target will secretly fail. 2 uses :crown:
Time Snatch (Night) - If your target is bleeding, they will die a day early. 2 uses :crown:
Dark Dimension (Night) - Assist the Assassin with their kills tonight. Anyone they kill will be hurled into the void, hiding their flip and destroying their logs. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Herbalist :fire:

Unseen Social
Drug Reserves (Passive) - You are immune to bleeding.
Disembalm (Day) - Learn the exact class of a players killer. 2 uses :crown:
Pseudocide (Night) - Heal a member of the Unseen and make them appear as Cult to investigations. 3 uses
Defile (Night) - You will assist the Assassin with their kill. Their first target of 2-for-1 or their assassinate target will flip as a class of your choice. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Sage :fire:

Unseen Offensive
Dark Rune (Day) - If your target uses a day ability today, they will be forced to target themself with it. 2 uses
Shock (Night) - Redirect a player to themself. Infinite uses
Wall of Fire (Night) - Prevent all visits to a player except yourself and the Assassin. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Wench :fire:

Unseen Offensive
Steadfast (Passive) - You are immune to occupation and redirection at night.
Dose (Day) - Occupy a player for the day. 2 uses
Perspective Swap (Day) - All day abilities targetting the first target will target the second and vice versa. 2 uses :crown:
Mix Rooms (Night) - Redirect everyone targetting the first target to the second, and vice versa. Cannot select the same player twice in a row. Infinite uses
Serve Ale (Night) - Remove a player’s immunity to redirection if they have it, then redirect them to themself for tonight. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Servant :fire:

Unseen Offensive
Dutiful (Passive) - You are immune to occupation and redirection at night.
Chaotic Blood (Day) - Serve the archdeacon accursed blood. He will die in 1 night, and will not know he was poisoned. If he is Devout, everyone will lose Unparalleled Devotion for the rest of the game unknowingly. If he is Corrupted, you will commit suicide. 1 use :crown:
Eager Service (Day) - The Archdeacon’s night actions will fail tonight. 2 uses :crown:
Serve Wine (Night) - Occupy a player, preventing their night action. Infinite uses
Black Wine (Night) - Serve someone a very potent wine, occupying them for 2 nights. 1 use

Defeat the Cult and any neutrals who would oppose your cause.

The Alcoholic :fire:

Unseen Offensive
I Am the Liquor (Passive) - You are immune to occupation and redirection at night.
Unparalleled Devotion (Passive) - Votes for you to become the next archdeacon are doubled. Keep this passive on class change.
Annoyance (Day) - If first target uses a day ability, they will be forced to use it on the second. 2 uses
Debauchery (Night) - Redirect your first target to your second target tonight. Infinite uses
Hangover (Night) - Remove any immunities your target may have tonight, then occupy them. 1 use

Defeat the Cult and any neutrals who would oppose your cause.

The Arbalist :fire:

Unseen Killer
Sworn to the Bow (Passive) - If the Assassin dies, you will not take their place, but you will gain access to Lacerate. You count as The Assassin for the purposes of promotion and abilities when this passive is active.
Volley (Day) - If you shoot a bolt at one of your marks tonight, remove all other marks and attack those players too. You will be immune to redirection tonight. Shared uses with 2-for-1.
Pick up the Mantle (Day) - Become the Assassin at the start of the night. Usable only if Sworn to the Bow is active. 1 use
Raven Shot (Night) - Shoot a bolt at your target. This does not count as a visit. If the Assassin makes a kill tonight, you will shoot their target instead. Infinite uses :crown:
Pin Down (Night) - Place a mark on a player. That player will be unhealable as long as they have the mark. Marks disappear on class change, death, or use of Volley. Infinite uses

Defeat the Cult and any neutrals who would oppose your cause.

The Enforcer :fire:

Unseen Support
Threaten (Day) - All day abilities targetting your target will be redirected to you. 2 uses :crown:
Guard (Night) - Prevent all visitors aside from yourself to an Unseen member. 3 uses
Frenzy (Night) - Guarantees the Assassin will kill their targets tonight. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Poacher :fire:

Unseen Offensive
Isolation (Passive) - You are immune to occupation and redirection at night.
Rabid Wolves (Day) - Lure a horde of rabid wolves to maul your target. They will begin bleeding, and will die in 2 nights unless healed. 1 use :crown:
Spike Traps (Night) - Occupy your target and prevent all visitors aside from yourself. 3 uses
Snare Trap (Night) - Occupy your target for 2 nights if they leave their room. 2 uses

Defeat the Cult and any neutrals who would oppose your cause.

The Plaguebearer :fire:

Unseen Special
Brew Potion (Day) - Brew a potion to use tonight. You must brew every potion before brewing the same one again. Infinite uses
Apply Potion (Night) - Use the potion you brewed. Infinite uses

  • Potions
  • Crimson Potion - Heal a player and cure any bleeding they may have. If they are a member of the Unseen, they will appear as a member of the Cult tonight.
  • Emerald Potion - Tomorrow, you may cause someone to start bleeding in addition to using Brew Potion. They will die in 2 nights unless healed.
  • Sapphire Potion - Learn a player’s class if they are a member of the Cult.
  • Amethyst Potion - Occupy a player. You will be immune to occupation and redirection while using this.

Defeat the Cult and any neutrals who would oppose your cause.

Neutral Non-Killers

The Mercenary :fire:

Neutral Support
Failure (Passive) - You will commit suicide if both of your targets die.
Savior (Day) - If one of your targets is to be sacrificed, take their place. 1 use :crown:
Stand Guard (Night) - Make yourself death immune and prevent all non conversion visits to one of your targets. 4 uses :crown:

Keep one of your targets alive by the end of the game. Your targets are x and y.

Your targets must be convertable Cult classes, Starting Blue Dragon/Unseen classes, or the Neutral Killer

The Alchemist :shield: :fire:

Neutral Special
Experimental (Passive) - During Day 1, you may choose a wincon between Neutrality, Faithful, and Skeptic. If you fail to choose one before the end of Day 1, it will be randomized.
Coagulate - You are immune to bleeding. If you chose Skeptic as your wincon, you are immune to non Cult attacks as well.

Neutrality

Stoneskin Potion (Night) - Make yourself death immune tonight. 2 uses
Crimson Potion (Night) - Heal a player. 3 uses :crown:

Faithful

Crimson Potion (Night) - Heal a player. 3 uses :crown:
Tar Potion (Night) - Occupy a player. 2 uses

Skeptic

Misty Potion (Night) - Cause anyone investigating your target to receive antithetical results to what they should have been. 3 uses
Concrete Potion (Night) - Prevent all visits to a player except your own and those of attackers and converters. 2 uses :crown:

Neutrality: Survive the game.
Faithful: Ensure the Blue Dragon and Unseen lose.
Skeptic: Ensure the Cult loses.

The Fool :shield: :fire:

Neutral Social
Insanity (Passive) - You are immune to death once from non Cult attacks. If more than 2 non Cult are sacrificed during the day, you commit suicide. You will know the true flip of a tampered lynch.
Final Prank (Passive) - You may use deceive 2 more times after being sacrificed.
Mask of Many Faces (Day) - If you are lynched today, flip as a class of your choice. 2 uses
Eavesdrop (Day) - Check the alignment of a target player. You will know at the start of the night. 1 use
Deceive (Night) - Choose a class and targets who the player will appear to visit and will be visited by. They will appear as that class to investigations. Resolves after frames/tailors, and can self target. Infinite uses

Ensure that no more than 2 non Cult are sacrificed during the day.

The Scorned :shield: :fire:

Neutral Social
Driven (Passive) - You are immune to the first attack on you. If both of your targets die at night, you will commit suicide. If you see one of your targets sacrificed, you will commit suicide.
Frame (Night) - Make one of your targets appear as a member of the evil faction present to investigations. 3 uses
Bait and Switch (Night) - Occupy one of your targets for tonight and the next day. 2 uses

Survive to see one of your target sacrificed. They are x and y. Additionally, your targets are always non-unique Cult classes at the start.

The Guardian :shield: :fire:

Neutral Offensive
Among Friends (Passive) - You will survive the first attack on you at night, unless it was made by a Cult member. Additionally, you appear as whichever evil faction is present to investigations.
Contracted (Passive) - You are immune to occupation and redirection. While you live, the Cult’s passive occupation immunity is disabled.
Stonewall (Night) - Prevent all visits to a player except your own and those of a converter or attacker. Infinite uses :crown:
Intimidate (Night) - Occupy a player. Infinite uses

Ensure the Cult loses.

The Inquisitor :shield: :fire:

Neutral Investigative
Righteous Pursuit (Passive) - At the start of the game, 3 players are unknowingly branded as heretics. After killing them and completing your righteous mission, you will commit suicide.
Holy Blessing (Passive) - You are death and bleed immune only once.
Interrogate (Night) - Learn if target player is a heretic. Infinite uses :crown:
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Cult Heretic classes from Righteous Pursuit. If incorrect, disable Holy Blessing and Ruthless Efficiency. If correct, provided they are a heretic, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses :crown:

Eliminate all 3 Heretics. Heretics cannot be any Neutral, The Mastermind, The Outrider, The Vessel, or The Mauler.

The Grimoire :shield: :fire:

Neutral Offensive
The Magic of Balance (Passive) - You are immune to death from the first non Cult attack on you. Additionally, you appear to be the evil faction to investigations.
Surpass (Passive) - You are immune to occupation and redirection at night.
Mind Reader (Day) - Learn the name of the last night action your target used. 4 uses
Into the Void (Day) - Everyone who dies tonight will be voided, hiding their flip and destroying their logs. This ability cannot be stopped by any means. 1 use
Mind Control (Night) - Redirect your first target into your second target tonight. Infinite uses
Mirror Trick (Night) - You and a chosen target will appear as members of the Cult to investigations tonight. 2 uses

Ensure the Cult loses.

The Sheriff :shield: :fire:

Neutral Social
Familiar Assailants (Passive) - You are immune to death at night.
Probe (Day) - Learn target player’s faction. 2 uses
Leaking Lantern (Night) - Frame a player tonight as whichever evil faction is present (you don’t know which). Infinite uses
Cold Case (Night) - If your target is sacrificed tomorrow, they will flip as a class of your choice, and you will destroy their logs. 2 uses

Survive to see 3 members of the Cult sacrificed or see the Cult lose

The Obedient :shield: :fire:

Neutral Social
Smooth Talk (Passive) - You are immune to the first attack on you.
Visionary (Passive) - If more than one Cult member is sacrificed, you will commit suicide.
Final Chance (Day) - If your target is executed today, you will take their place. 2 uses
Enlightenment (Night) - Makes your target bypass frames tonight. Infinite uses
Back Off! (Night) - Silently make your target unable to be sacrificed tomorrow. If they would be sacrificed the day will end without a sacrifice instead. 2 uses :crown:

Ensure that no more than 1 Cult member is wrongfully sacrificed.

The Senex :shield: :fire:

Neutral Support
Mentorship (Passive) - Upon starting the match, you will be aligned with or against the Cult. You will be immune to death at night, but if you are Cult aligned, this is lost after Night 2.
Beloved Mentor (Passive) - If you are sacrificed, you will prevent any sacrifices tomorrow. If you die by the hand of a Cult-aligned killer, they will commit suicide. This passive only applies if you are aligned with the Cult.
Teachings (Day) - Publicly reveal yourself as The Senex. 1 use
Study (Day) - Learn your target’s faction. Only usable if you are aligned against the Cult. Infinite uses
Master’s Remedy (Night) - Heal a player and cure any bleeding they may have, while also making them appear as a member of the Cult to investigations. Infinite uses :crown:
Tonic of the Savant (Night) - Make someone death immune tonight, and guarantee they visit their target while bypassing their target’s immunities. 1 use

Cult Aligned: Ensure the Blue Dragon and Unseen lose.
Non Cult Aligned: Ensure the Cult lose.

The Ronin :shield: :fire:

Neutral Support
Indomitable Will (Passive) - You will survive the first attack on you before you get a win condition.
Requiem Aeterna (Passive) - You will inherit the win condition of the first player who was not a non-nk neutral to be sacrificed during the day. You will join the Blue Dragon or Unseen chat if you inherit their win condition, and will become permanently death immune if you inherit the Neutral Killer’s win condition.
Providence (Night) - Heal a player and make them appear as Cult to investigations tonight. Infinite uses :crown:
Dies Irae (Night) - Attack a player, bypassing death immunity. This ability will have infinite uses if you obtain the Neutral Killer’s win condition. 1 use :crown:

Gain a win condition through a player being sacrificed and fulfill it.

The Ascetic :shield: :fire:

Neutral Social
Disbelieving Tutor (Passive) - You have access to the following effects:

  • At the start of the game, you will have two random Cult players who are not the Vessel assigned to you as your ProtĂ©gĂ©s. You will also learn their classes.
  • Neither ProtĂ©gĂ© will know that they are your ProtĂ©gĂ©.
  • You will be informed whenever one of them is visited by the Unseen or Blue Dragon.
  • A Cult-aligned ProtĂ©gĂ© that becomes Archdeacon while you are alive will become a Skeptical Archdeacon instead of a Devout Archdeacon.
  • You are immune to death at night once to attacks from non-Cult players, and votes for you to become Archdeacon count as 0.

Megalomaniac (Passive) - You will commit suicide during the night if you are ever unable to complete your win condition mechanically.
Cryptic Negotiations (Day) - Send a player a message of up to 1000 characters. This ability will only succeed when targeting a player not belonging to the Cult. - 2 uses
Defamatory Propaganda (Day) - Removes Unparalleled Devotion from a player. - 2 uses
Bodyguards (Night) - Gives a Protégé death immunity for tonight. - 3 uses :crown:
Nightshade Blood (Night) - If you are in the Archdeacon’s Sermon chat tonight, poison and kill them bypassing everything. - 1 use :crown:

Ensure one of your Protégés becomes Archdeacon and survives the game.

Neutral Killers

The Astromancer :shield: :fire:

Neutral Killer
Untouchable (Passive) - You are immune to death, bleeding, occupation, and redirection, and will not be seen visiting your targets. You will be informed if any of these are attempted on you.
Omniscient (Passive) - You will learn the true classes of defiled and voided players.
Outer Void (Day) - Anyone killed by your hand tonight will be hurled into the void, hiding their flip and destroying their logs. 2 uses
Inner Cosmos (Day) - Cover yourself in a veil of stardust, allowing you to appear as a class of your choice tonight to investigations. Additionally, you may submit a player you will be appearing to visit tonight. 2 uses
Stargaze (Night) - Summon a meteor upon a player, killing them. Infinite uses :crown:
Doomsday (Night) - Condemn a player to death, they will be dead in 2 nights bypassing anything that would have saved them. Additionally, all visitors to that player upon that night are attacked as well. 2 uses :crown:

Survive to be in the final 4 players while the evil faction cannot sacrifice you on their own.

The Arbiter :shield: :fire:

Neutral Killer
Last of a Dynasty (Passive) - You are immune to occupation, redirection, bleeding and death, and will be informed if someone tries to bleed you. Additionally, votes for you to become the next archdeacon are doubled.
Imperial Providence (Day) - If there is an Archdeacon nomination tomorrow, only your vote will count for it. 1 use
Sword of Damocles (Day) - Silently make a player require 2 less votes to be sacrificed today. If 7 or less players are alive, make them require 1 less vote. 2 uses :crown:
Champion’s Slash (Night) - Attack a player with the Sword of Damocles. This will bypass any form of visit prevention. Infinite uses :crown:
Imperial Judgement (Night) - Attack two players tonight, bypassing visit prevention. Only usable if a member of the Cult was sacrificed yesterday. 2 uses :crown:

Survive to the final 4 players while the evil faction cannot sacrifice you on their own.

The Zealot :fire: :shield:

Neutral Killer
Zealous Pursuit (Passive) - At the start of the game 2 players are chosen as heathens. If one dies, a new player is chosen as a heathen. You will always know the heathen’s classes.
Holy Blessing (Passive) - You cannot die at night, other than to the Vessel’s execution.
Interrogate (Day) - Discover if a player is a heathen. Infinite uses :crown:
Sentence (Day) - Choose someone who has been found as a heathen. They will believe the Vessel has bound them down tonight and will be occupied bypassing occupation immunity. Additionally, they and you may send 2 10000 character messages to each other through the host. 3 uses
Dispose of Filth (Night) - Attack a player, this attack is unhealable. Unusable if you used Sentence today. Infinite uses :crown:
Pyre’s Flames (Night) - Ignite the player you have sentenced, killing them and any visitors they may have. This will bypass death immunity. 2 uses

Survive to the final 4 players while the evil faction cannot sacrifice you on their own.

The Frostweaver :shield: :fire:

Neutral Killer
Frozen Guard (Passive) - You are immune to bleeding and death, and you will be notified if someone tries to bleed you.
Gangrenous Wounds (Passive) - Anyone bled during the day will die 1 day earlier while you live.
Snap Freeze (Day) - Cause a player to begin bleeding. They will die in 2 nights unless healed. 2 uses :crown:
Impassable Blizzard (Day) - Prevent all visitors to yourself tonight. 2 uses
Ice Spike (Night) - Impale a player with spikes made of ice, killing them. You will also learn who visited your target that night, and may bleed one of these players the next day whenever you wish. Infinite uses :crown:
Absolute Zero (Night) - Put a player’s room into cryo-stasis, killing them and any visitors they had, as well as occupying the target bypassing immunity to occupation, and preventing all visitors. 2 uses :crown:

Survive to the final 4 players while the evil faction cannot sacrifice you on their own.

The Mind Flayer :shield: :fire:

Neutral Killer
Insane (Passive) - You are immune to occupation, redirection, bleeding, and death. You will be notified if someone attempts to bleed you.
Mindstorm (Passive) - Once per night you may attempt to guess a player’s starting class. If correct, Brain Destruction and Whispers of Insanity will always kill its target tonight and you get empowered based on the target’s starting class type. All players you guess correctly on will have their votes negated on you silently. This passive is disabled if you make 2 incorrect guesses. Cannot target the Archdeacon nor players whom you’ve already correctly guessed.
Insight (Day) - Get a player’s class type grouping. 4 uses
Mind Read (Day) - Learn who a player visits tonight. 4 uses
Brain Destruction (Night) - Destroy a player’s brain, killing them. You may redirect them to a target of your choice, bypassing redirection immunity, unless they are the Archdeacon. Infinite uses :crown:
Whispers of Insanity (Night) - Cause a player to go insane and commit suicide. This will destroy their logs and allow you to either void them or flip them as a class of your choice. You will know their real class and logs. 1 use
Possible Buffs from Mindstorm:

  • Killer-Gain a use of Whispers of Insanity.
  • Offensive-Occupy anyone visiting you tonight, bypassing occupation immunity.
  • Support-You will heal yourself and bypass visit prevention tonight.
  • Social-You will bypass visit prevention tonight.
  • Investigative-Your day abilities will be empowered tomorrow, with Insight granting an exact class type and Mind Read granting visitors to your target as well, and your visits will be hidden tonight.
  • Special-You may appear as a class of your choice to investigations tonight.

Either survive to the final 4 players while the evil faction cannot sacrifice you on their own OR survive until it is impossible to kill you by any means.

Playerlist

  1. CRichard564 (pre-in)
  2. katze
  3. TheBlueElixir
  4. Anstreim
  5. Alice
  6. Arete (pre-in)
  7. Intensify
  8. Italy
  9. Napoleon
  10. an_gorta_pratai
  11. ModeShifter
  12. Appelsiini
  13. Jane
  14. SirDerpsAlot
  15. Gaja1234
  16. Clonedcheese
who screwed up the numbers

Backups

Backups will be given up to 1 hour to read the thread and discuss with potential partners before the replacement is officially announced. This will hopefully prevent some instances of angleshooting.

  1. Chloe
  2. KyoDaz
  3. Vulgard
  4. Geyde

Spectators

Spectators may choose whether they wish to be informed or uninformed. There will be 2 separate chats for each.

  1. DatBird (Informed)
  2. sulit (Informed)
  3. N.1 (uninformed)
  4. Priestess (informed VCbot)
  5. Twil1ght (Informed)
  6. Possessed (uninformed)
  7. Kape (informed)
  8. CoconutGator (informed)
1 Like

/spectate
uwu

Uninformed or informed

i am
absolutely confused
as to what is going on
probably helps to know ToL to begin with

/in under the circumstance that this doesn’t start in the next 3 days

1 Like

informed

unless ans spectating, because then ill go there

/informedspec

tempted to ping ans but he might just be sleeping

whether I join this is entirely contingent on whether Ans does :^)

ansrete ansrete
what

/in in in in niiafjaw9ufhafa

3 Likes

Yes you have finally been let in
Now to see if you roll Astromancer :sunglasses:

/in

time to ravage the OP

if @anon6348071 doesn’t in i might out

but he’s gonna in :^)

/join

6 Likes

Alright
Arete confirm the thing :^)

1 Like

/in

1 Like

/in

1 Like

/in

1 Like