Sheriff and Paladin change

Sheriff

Can now find cult with expert investigation and can spawn in cult games

Surveillance changed
You will see all classes that viset your target tonight 2 uses

Paladin changed to support can now spawn in unseen games

New night ability holy shield prevent target player from being converted tonight infinite uses

New night ability 2 ward of evil
Prevent all unseen/cult from using day abilities today 1 use

New day ability smite
Tonight when using holy shield if the mastermind or coven leader try to convert you or your target you will kill them 2 uses
Bypasses the mm’s night immunity

Converts to the Templar

Night ability 1 bane of good
If the assassin were to attack someone guarded by a knight or bear they will not attack they also cannot be forced to attack tonight 3 uses

Night ability 2
Unholy smite choose a member of the unseen if a member of the blue dragon visits them you will kill them
2 uses

Day ability
Bewilder
Target player cannot use their day abilities today

1 Like

:thinking:

7 Likes

BD support class who can kill MM

5 Likes

Yeah. I’m ok with the idea of reworking the sheriff for cult and paladin for unseen. But I don’t like these spacific reworks

4 Likes

Shut up I play tos occasionally and this was written at 12:00am

1 Like

I like the idea about Sheriff and Paladin changing, I just don’t like how Paladin can kill if ya get what I mean

1 Like

I don’t think we need 1 invest for both factions, both do their jobs

this is because by themselves the factions are very different
Unseen is tactical play, Cult is a cesspool, and both invests do their job well, there’s no need to have 1 for both

1 Like

For example, take the Paladin (current ig version)

Smite is gonna help clear off a CL and stop a conversion, which helps with stopping the cults spreading aka one of the cult’s big pros
Sheriffs Surveillance in this situation (Still speaking about the ig one) is pointless, as most cult will claim a class in their type, and knowing which cult it is isn’t very useful at all.

Tos D:
Anyway best to change that.

1 Like

I agree that paladin and sheriff need a rework, but not this.

I like the ability, but window peek should be changed to this instead.

I would only be fine with this if clear mind was removed. There are enough unconvertables.

Too specific, just change it so it prevents your target from using day abilities tonight.

Overpowered. Hardcounters are a broken concept.

This is fine, but I would prefer it if it just made the assassin’s attack not count as visiting instead.

Too specific, just make it so it kills all visitors.

But this is a deduction based game. It’s too easy to discover what the opposing faction is currently. Smite is also overpowered and paladin is boring(It’s worse than the old court wizard).

So? Each NK is different as well, yet there isn’t a separate class for finding each NK. A single cop would be great.

1 Like

I can’t tell if you want a sheriff/paladin rework or not

1 Like

I don’t, I think both are fine as is
Both do their jobs, that’s all we really need

While we’re at it, we should make Assassin’s poison become bleed so that you can’t identify the scum faction based on bleed/poison

1 Like

It’s useless to do that without changing sheriff/Paladin

Which we should

1 Like

Except they identify the scum faction, you can argue (you can do that with kills) but that’s also the fun part

2 Likes

Try to make an Invest that counters both factions equally
There’s a reason both invests aren’t the same

But each evil faction doesn’t need a counter. They shouldn’t be in the game in the first place if they need a counter to balance them. A single cop wouldn’t hardcounter each faction(which is my main issue with paladin currently, smite hardcounters the CL)

1 Like

Challenge accepted?

1 Like

Alright, I look forward to seeing if you can change my mind

Sheriff

Blue Dragon Investigative

Day Ability: Scout - If the cult or unseen visit target player then you will know. (Unlimited)

Night Ability 1: Expert investigation - Learn if target player is part of the Unseen or Cult (Unlimited)
Night Ability 2: Surveillance - Give yourself and target player conversion immunity tonight. You will both investigate as such (2 uses)