Sheriff Blue Dragon Investigative
Day Ability(1): Scout, Learn if Unseen or Cult visited someone (3 Uses)
Day Ability (2): Surville, Learn the class of that player if they are Unseen or Cult (2 Uses)
Night Ability(1): Investigate, Learn if the player is Unseen or Cult (Infinite)
Night Ability(2): Undercover, Learn if the player was visited byUnseen or Cult Learning who they are, Will not see Mastermind or Cult Leader Visit, but prevents there convert. (1 Use) [Usable Night 3 onward]
Marshal Unseen Investigative
Day Ability(1): Closed Doors, Learn the names who visit the Unseen Tonight (3 Uses)
Day Ability(2): Infomize, Probe will Learn the classes of Neutrals Aswell for Tonight (2 Uses)
Night Ability(1): Probe, Learn the class of a Blue Dragon Will not learn Neutrals Unless Infomize was used.
Night Ability(2): Snoop, Examine the log books of a Player (2 Uses)