Short Fuse V
Hosts
@Marshal and @Wazza
Setup
12 players:
9 Town
3 Mafia
16 players:
12 Town
4 Mafia
Mafia requires parity to win rather than the total obliteration of the town faction
Nightless
Mafia have a factional chat, but do not have a factional kill
Days are 48 hours long
Prods will be sent out every 24 hours of non-activity. A second prod means a force replace out.
Lynches happen through either majority or plurality
Votes are cast with command /vote [insert playername]
You cannot vote for a nolynch
Game Gimmick
Each player has a bomb strapped to them, the bombs can only be disarmed when 1 faction wins.
At the beginning of the game, each player is publicly given a detonator.
At any point, you may type /detonate in the game thread to kill the player whose detonator you hold.
When a player dies for any reason (detonation or lynch), the detonator they hold is given to the player who holds their detonator, so if A can kill B and B can kill C, if B dies, A then has the detonator to kill C.
A player may detonate a maximum of one player per 24 hours.
Before the game starts, the Mafia must tell us if they want a Town detonator, a Mafia detonator, or for it to be random. A maximum of 2(if 12 players) or 3(if 16 players) Mafia detonators can be taken. A 12 hour time limit holds for pre-game. It is allowed to talk during this period. If no choice is made, it will be random.
Once the player who has your detonator types /detonate , you can no longer detonate anyone.
Playerlist
- Sirderpsalot
- Drybones
- Italy
- EVO
- KyoDaz
- Braixen
- Hippoyeetus
- Vultard
- Alice
- Appelsiini
- Clonedcheese
- Row666
Backups
- Sulit
Danke Spectators
- Datbird
- Anstreim
- Arete
- Amelia
- Astand
- Asphalt_Concrete
- Napoleon
- N.1
- Katze
- Emelia
Noob spectators
- Chloe
- Jgoesgaming
Spectators (Gamers Only)
- Geyde
Game starts when it fills