Shortnight 2: Return of the POGGERS - [15/15] FULL

I second the “it’s nice to have a break” thing, it helps keep up wim / stop overwork

and if it suddenly becomes like 48/0 im not going to play

2 Likes

You had suggested 48/0

Yes, and why does it mean no nightkill?

@eevee from what I understand you just prequeue actions, right? And the night is instantly resolved?
How would this affect the game in terms of the execution flip; as it could influence night actions
Ect. if X player flipped mafia I do Y
But if X player flipped town I do Z

How can it influence night actions?

There are no town prs in setup which can change scum mind.

there only one night action and mafia knowwho the towns are.

Ah right I thought you were talking about in general

Mafia literally knows what player X flips as.

As I said, 0h nights were what mafia games were orginally plaied as.

And at first there was much less power roles, so it was standard.
Night hours were deemed as breaking the flow of the gameand only used if really needed.

A CFD onto the original night kill target at the last second

or majority being reached

if it becomes 48/0, how many hours could a player theorically spend each day assuming no interruption with the player’s schedule.

you probably dont realize it but this is an extreme ‘back in my day we walked up a hill both ways in the snow’ situation

1 Like

I signed up for 48/24 not 48/0

I wouldn’t play 48/0

5 Likes

It still hurts game coherency.

I’m just going to shut this down. This game is not nightless. Plus as host I appreciate those 24 hour breaks

5 Likes

(by shut this down, he means the argument not the game. If you’re reading this and want to /in, friggin do it, coward)

1 Like

yeah what he said, i meant the 0 hour thing

I’m reading this and I don’t want to /in :^)