Smalltowns and Dragons (WIP: Do not join yet)

Yes.
Unfortunately Solic thinks that Squire is an actually interesting role (it’s not)

horf

I like the revamped priest idea, but then of course I would

Squire is just a townsided amne

But anyway

Giving Dwarf the adrenaline property to poison deaths

What races are super buddy buddy

Actually give half elf individual neighborhoods with Human/Halfelf and Elf/halfelf

That would be cool as shit

How’d you mean?

Neighborhoods:

Half-elf would have one with Human
It would have a different one with elf

You would probably need to change elf to be less useful though
Maybe it has the ascectic?

That kinda gives a double benefit to Humans and Elves though

Accordingly you would change Human/Elf to be less useful

I was thinking maybe Aarakocra/Kenku, or Kobold/Dragonborn

And humans stay as they are, superior race sonsabitches

Fair enough

This isn’t dead btw, just not had time to work on it

Added Tabaxi, who passively knows who visits them
Gnome has their visits hidden

Is it worth having a miller race?

For meme value yes

A’ight, Tiefling’s my miller race then

Would it be okay to put in the OP (when I get round to it) that the Coroner race and the Parity Cop class can’t roll together?

Okay so this is what I have:

Classes:

Barbarian – 1x Kill all visitors to a player
Bard – Makes one player’s actions take priority over everyone else’s
Cleric – Heals a player from attacks/poison
Druid – Jailkeep a player (roleblock & protect)
Fighter – 1x Kill a player
Monk – Watch a player to see who they visit
Paladin – Compare player’s alignment to the last checked (cannot be rolled with Aasimar)
Ranger – 1x Poison a player, killing them the next night
Rogue – 1x hide from all effects
Sorcerer – Choose a player at day to talk to at night
Warlock – Use dead player’s class ability, 1x per player
Wizard – Swap positions of two players

Races:

Aasimar – Knows the alignment of each dead player (cannot be rolled with Paladin)
Human – 2 votes instead of 1
Elf – Will receive information if following abilities were used, and who on: Barb, Bard, Druid, Fighter, Wizard
Gnome – Visits are hidden
Dwarf – Poison takes 2 nights to kill
Dragonborn – In a neighbourhood with Kobold
Kobold – In a neighbourhood with Dragonborn
Tiefling – Appears as evil to alignment checks
Half-Orc – Their target will be informed that they visited
Tabaxi – Passively know who visited them
Kenku – Requires +1 votes to be lynched
Changeling – Becomes the race of the 1st player that dies

Going to make this public

@Kirefitten This setup