Smalltowns and Dragons (WIP: Do not join yet)

Regicide is balanced based off each person having their own kill while one scum partner kill is on cool down the first night. That way when days go on the less scum there are the less kills.

I was trying to think wait regicide seemed balance but when I look at the rolelist it’s not balanced wtf then I realize that’s the difference between these setups

@BlueStorm are you applying the same thing here if so I will look at it differently

I was more thinking, you could use either your ability, or your factional kill, but not both.

Anyhow schleep

I’ll answer further tomoz

no I meant that is there a consistent night kill or is there basically a delay like in regicide

also that makes this setup super town sided what you just said I highly suggest not to do that

There would be a consistent night kill.

GAH SLEEP

Alright this setup just got super scum sided folks

tf does a PGOccupier do in SMALLTOWN

@BlueStorm I don’t think this setup works if there’s an consistent night kill

It’s a flipless setup scum only needing to push 3-2 mislynches. Even making it 10 v 2 doesn’t solve a lot of things and only makes it a little less scum sided

9v2v1 with a kill has worked for other smalltowns

Granted I have not fully read this one so no comment

So it would be better to have the kill switch between scum members, but allow them to also use their ability alongside?

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Does it work in flipless?

I think so, however orange has a better idea on how to balance flipless setups.

Smalltowns are flipless, that’s their nature.

not all of them I think?

All smalltowns I’ve seen here have been. Open setup, people know each other’s roles, flipless game

I think it’s because we don’t know how to make a small town game that isn’t regicide tbh

I’m going to run numbers based on this and see what I get

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