Some Class Reworks

I’ll probably add more later but here’s what I have for now.

Class Suggestions

Blue Dragon

Hunter :shield:

Blue Dragon Killer

Passive: Isolation: Occupy and redirect immune.

Day Ability: Wolf: Make someone bleed, they will die in 2 days. 2 uses.

Night Ability: Bear: Kill attackers, and protect yourself from death. 3 uses.

Court Wizard

Blue Dragon Support

Day Ability: Empower: Guarantee the success of someone’s ability tonight. Their results can’t be tampered with. (Stays on target like Scout)

Night Ability: Ice Ward: Prevent all visits to someone. 2 uses.

Night Ability: Tornado, bypasses immunity.

Unseen

Assassin :shield:

Unseen Killer

Day Ability: Hidden Blade: Make someone bleed, they will die in 2 days. 4 use.

Day Ability: Distract: Make someone unable to use day abilities. 2 uses.

Night Ability: Assassinate

Night Ability: Frenzy: Attack someone, it is guaranteed to succeed. 1 use.

Poacher :shield:

Unseen Offensive

Day Ability: Lure: Use one of the Assassin’s Hidden Blades to make someone bleed. 2 uses.

Passive: Isolation: Occupy and redirect immune.

Night Ability: Snare Trap

Night Ability: Spike Trap

Enforcer :shield:

Unseen Support

Night Ability: Protection: Prevent visits to target Unseen member. 3 uses.

Night Ability: Frenzy: Attack someone. 1 use.

Cult

Cult Leader

Cult Special

Day Ability: Blood of Mithras: Kill a Cult Member and a non Cult Member, and gain a use of Eradicate. This fails if the Cult Member is saved in any way. Unlimited uses.

Day Ability: Rupture: Make someone bleed, they will die in two nights. 4 uses.

Night Ability: Brainwash

Night Ability: Eradicate

Acolyte :shield:

Cult Killer

Day ability: Curse: Bleeding cannot be healed next night. 1 use.

Night Ability: Judgement: If the Cult Leader fails to convert their target, they will bleed and die in a day. 3 uses.

Night Ability: Rampage: The Cult Leader’s Eradicate will bypass night immunity. 1 use.

Neutral

Fool

Neutral Social

Passive: Poor Fellow: If you are lynched, your accusers will be unable to vote for the next two days (they do not count towards the majority).

Day Ability: Trollbox

Night Ability: Hide

King

King

Any Special

Passive: Head of State: Your accusations count for two.

Passive: Loyalty: If you are lynched, your accusers will be unable to vote for the next two days (they do not count towards the majority). Good and Mad King only.

Day Ability: Decide Fate, using this removes you Head of State passive.

Night Ability: Guards: Make your target immune to death. 3 uses (Starting King gets one extra use)

Night Ability: Order Execution

Neutrals who become King will retain their goal.

  • Mad King is crowned from Fool
  • Begrudged King is crowned from Scorned
  • Fanatical King is crowned from Mercenary
  • Zealous King is crowned from Inquisitor

Mechanical Suggestions

Healing

Healing poison/bleeding gives the same message as healing an attack, to both the healer and the healed.

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You made enforcer nerfed

Nl

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Nah not happpening

Enforcer keeps frenzy

Asssassin gets new ability

Don’t make assassin better than enforcer

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If I wanted a extra kill I woulda converted old swellsword

You do know this is an Enforcer buff?

An extra kill is much more valuable than a guaranteed kill.

Also, this isn’t the only suggestion.

I like poacher.

Sorry I focused in on enforcer I had little time to review so I decided to shred through enforcer

I love all of this but retribution tho…

To much kill power… (Wait nvm thought that said 2 for some reason)

I just am not liking, 2f1 is more useful and prince meta has so many counters that it is uneeded

Everything else is fine imo

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Here’s my feedback to everything:

Hunter: I get why we want Wolf to be a day ability. So it mixes in with assassin and cult leader. However I dislike that because I don’t think assassins or cult leaders are claiming Hunter. Now they could with this change, but Hunter is a decent claim for NK right now. Sure they still can’t wolf, but a day wolf basically completely removes the capabilities of that claim. I’d much rather Hunter stay as is.

Assassin and Enforcer: I am not sure how I feel about it. I feel Frenzy just being a guarantee kill on anyway every single unseen game would be a tad overpowered. I mean, for the most part, this basically means Prince can NEVER be outed. And the very moment he is, he’s dead, as there are not really many better targets than Prince. I’d be willing to try it out, maybe on the test server if possible.

Poacher: I think he’s strong enough on his own. Even if we did go with the other Hunter claim, you can coordinate with your assassin to bleed someone else. I don’t think Poacher needs a buff.

Cult Leader: I like the Blood of Mithras change. I have rarely ever found a use for sacrificing cult members.

Acolyte: Not completely sure how I feel. I know we’ve been trying for a while to get Acolyte as a thing, but I just wonder if a killing class would be too much in addition to the cult leader. I don’t have too much criticism here though, so I’ll leave it at that.

Fool: I assume that’s everyone who votes him up? I think it’s alright. I’ve never been a fan of the “no accusations for the next day” punishment. It seems rather boring. Again not much to say though as I have no real opinion either way.

King: The comboing of Head of State and Decide Fate would help Decide Fate be a more useful BD tool, so I think it’s alright. I wish we could get rid of OE, but again, what are we gonna do? Love the Guard change. I’d even say start with 4 and every new King starts with 1 less (King 2 has 3 guards, King 3 has 2 guards, King 4 has 1 guard)

Neutrals to King: The problem with Fool and Inquisitor becoming King is that becoming King Negatively affects their ability to accomplish their goal. Scorned can just fake info he gets and merc can guard his target. We could just restrict fool and Inquisitor from becoming King.

Healing: I can see giving the same feedback to the healer, but I don’t think it matters for the person being healed. They’re going to see whether or not the big red spotches on their character portrait are gone or not.

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It does affect King being cured by Butler poison

Then if you play as them, don’t become King. They shouldn’t be able to escape their goal.

Rename a Frenzy reee

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King wins in a 2v1 if it has guards.

Make it lose the two votes after using decide fate

I don’t know what to name what :sob:

Done

Also removed Wolf from Poacher

Why

Wolf on Poacher is both necessary and probably ok

How’s this then

Lure: Use one of the Assassin’s Hidden Blades to make someone bleed. 2 uses.

1 Like

Much better

Although tbh I don’t think Poacher giving the Unseen a free bleed is bad

My weird attempt to rework Mercenary:

Mercenary

Neutral Support

Passive: Failure: If your target dies, you will commit suicide. You will commit suicide if you don’t have a contract by night two.

Passive: Contracted: You may not accuse your target of treason, and will automatically vote to pardon them.

Day Ability: Recontract: Break off your current contract, and make someone your new contract. Unlimited uses, 2 day cool down. (Takes effect at the end of the day, doesn’t notify target)

Night Ability: Stand Guard: Prevent visitors to your target. 3 uses.

Night Ability: Rebound: Prevent and kill all visitors to your target. 1 use.

You must ensure you have a living contract at the end of the game.

This is old merc though

Uh… read the card. The day ability.

Huge nerf

I mean this

It is almost exactly the same as merc’s old win con

I’m sure they had a good reason to change the win con

(Sorry for not being clear last time)