Acolyte
Acolyte, Cult, Killer
Converts from Killer class types. Killer class types no longer convert into Invoker
Passive 1: Blood Veil ~ If you die you will bleed your attacker. It will say “A Hunter or Acolyte has bled you.” (Note: Prince will not get bled). You are also immune to occupation/target change.
Day Ability 1: Faux Crimson ~ Make a player think he was Ruptured by a CL. 2 use.
Night Ability 1: Blood Shield ~ Bleed anyone trying to attack any cult member except you. You will also bleed if someone attempted to attack the cult but you will save the rest of the cult. 2 use
Night Ability 2: Crimson Steel ~ Bleed a player. It will show this message to them “A Hunter or Acolyte has bled you.” 2 use
Goal ~ Defeat the Blue Dragon and any Neutral who seeks to harm you
Cult Leader
Cult Leader, Cult, Special
Day Ability 1: Blood Of Mithras ~ Sacrifice a Cult member to Mithras at night to gain 2 uses of Offerings tonight. (Note: The cultist that is being sacrificed will be unable to talk/see cult chat as he is being sacrificed). unlimited uses. (Note: can’t be used until day 3).
Day Ability 2: Rupturing Crimson ~ Cause a player to bleed, they will die in 2 nights unless healed. 4 use.
Night Ability 1: Brainwash ~ Attempt to Convert a player to the Cult. There may only be four Cult members at a time. Unlimited uses. 1 day recharge time
Night Ability 2: Offerings ~ Kill two targeted players. 2 use.
Goal ~ Defeat the Blue Dragon and any Neutral that seeks to do you harm
Invoker
Invoker, Cult, Offensive
Passive 1: Fanatic ~ Immune to occupation and target changing.
Day Ability 1: Bewilder ~ Make a player’s day ability fail. It will not inform player unless he/she tries to use it. 2 use.
Day Ability 2: Power Of Corax ~ It will make your chain of corax/strings of mithras go through occupy/target change immunity. 1 use.
Night Ability 1: Chains Of Corax ~ Occupy a player. 3 use.
Night Ability 2: Strings Of Mithras ~ Control a player, choosing who they target tonight. 2 use.
Goal ~ Defeat the Blue Dragon and any Neutral who seeks to harm you
Ritualist
Ritualist , Cult, Support
Passive 1: Will Of Mithras ~ If you are sacrificed, the Cult Leader’s Offerings ability will gain an extra charge. You are also immune to poison/bleeding
Day Ability 1: Brotherhood ~ A chosen Cult member appear as a member of the Blue Dragon tonight. 2 use
Night Ability 1: Teleportation ~ Swap two player’s positions, causing all players targeting one of them to target the other. 3 use
Night Ability 2: Crimson Cleanse ~ Cleanse a Cult members wounds tonight if they are attacked. Works the same like heal. 2 use
Goal ~ Defeat the Blue Dragon and any Neutral who seeks to harm you
Seeker
Seeker, Cult, Investigative
Day Ability 1: Uncover ~ Reveal the next person to use his day ability to you. 2 use.
Night Ability 1: Gaze ~ Discover a player’s type. 3 use
Night Ability 2: Seek Out ~ Seek out a player to see who visits them and who they visited at night. 2 use
Goal ~ Defeat the Blue Dragon and any Neutral who seeks to harm you
- Added Acolyte as a killer convert since it doesn’t make sense that killer classes become invoker having nothing of their former selves
- Didn’t add Apostle since he is getting an official rework
- Added CL!!! Tell me your opinions on it
- Gave Invoker a better Bewilder as his bewilder right now isn’t that good
- Gave Ritualist some Phys concepts since he didn’t feel like Phys at all even though he is converted from him
- Made him have more of observer qualities since it freaking annoying to have claimed observer out loud then get converted and being unable to prove myself
Feedback/suggestions are appreciated
Changes:
- Separated Bewilder into 2 abilities, Cult Empower and Bewilder. Suggested by @NuclearBurrito
- Acolyte’s Blood Veil will no longer affect Prince. Suggested by @Twil1ight
- Reduced Cult Shield’s uses to 2. Suggested by @Twil1ight
- Changed Multiple Names. Suggested by @RHCube
- Removed Identify. Suggested by most voters
- Replaced Expose with Uncover. Suggested by @RHCube
- Fixed Spelling.