Paranoid King
Alchemist Crown
Tenacity (Passive) - Occupy and redirect immune. Can talk at all points in a trial.
The Royal Finger (Day) - Your next nomination for treason will count twice. - Infinite Uses
Decide Fate (Day) - Decide an accused player’s fate. If used to trigger Hunter’s Retribution, King will be targeted with the arrow. - 1 use
Guards! (Night) - Become death immune for the night. - Stoneskin Potion Use + 1 use(s)
Order Execution (Night) - Send a guard to attack target player. You will die if the player is protected. - Emerald Potion Use(s)
Foolish King
Fool Crown
Poor Tenacity (Passive) - Occupy and redirect immune. Can talk at all points in a trial. If you are executed, all those who voted to execute you will lose 1 charge from all limited-use abilities and there can be no trials the next day.
Cowardice (Passive) - You hide in your chambers every night, giving you death immunity and telling your attackers that you are the Foolish King.
The Royal Finger (Day) - Your next nomination for treason will count twice. - Infinite Uses
Decide Fate (Day) - Decide an accused player’s fate. If used to trigger Hunter’s Retribution, King will be targeted with the arrow. - 1 use
Bloodied Crown (Night) - If you are voted up to the stand tomorrow, you will be instantly executed. There will still be trials tomorrow, but everyone who voted you up will lose will lose 1 charge from all limited-use abilities - 1 use
Zealot King
Inquisitor Crown
Relentless Tenacity (Passive) - Occupy and redirect immune. Death immune. Can talk at all points in a trial.
The Royal Finger (Day) - Your next nomination for treason will count twice. - Infinite Uses
Decide Fate (Day) - Decide an accused player’s fate. If used to trigger Hunter’s Retribution, King will be targeted with the arrow. - 1 use
Adiart Inquisitors (Night) - Determine target player’s class if marked as a Heretic. - Infinite Uses
Ruthless Efficiency - Have guards kill a player, only if they are a heretic. - Ruthless Efficiency Use(s)
Contracted King
Mercenary Crown
Tenacity (Passive) - Occupy and redirect immune. Can talk at all points in a trial.
The Royal Finger (Day) - Your next nomination for treason will count twice. - Infinite Uses
Decide Fate (Day) - Decide an accused player’s fate. If used to trigger Hunter’s Retribution, King will be targeted with the arrow. - 1 use
Guards! (Night) - Become death immune for the night. - 2 uses
Mercantile Safeguard (Night) - Occupy everyone targeting your target. You cannot target the same target 2 nights in a row. Gain 1 brilder for each ability prevented, and 3 brilders for a prevented death. - Infinite Uses
Vengeful King
Scorned Crown
Vengence (Passive) - Occupy and redirect immune. Death immune. Can talk at all points in a trial.
The Royal Finger (Day) - Your next nomination for treason will count twice. - Infinite Uses
Decide Fate (Day) - Decide an accused player’s fate. If used to trigger Hunter’s Retribution, King will be targeted with the arrow. - 1 use
Incriminate (Night) - Make TWO targets appear framed tonight. They will also be marked for 1 day. - Infinite Uses
Disguise (Night) - TWO Players will appear as chosen class, if executed tomorrow. They will also be marked for 1 day. - Disguise Uses
Puppet King
Sellsword Crown
Tenacity (Passive) - Occupy and redirect immune. Can talk at all points in a trial.
The Royal Finger (Day) - Your next nomination for treason will count twice. - Infinite Uses
Decide Fate (Day) - Decide an accused player’s fate. If used to trigger Hunter’s Retribution, King will be targeted with the arrow. - 1 use
Guards! (Night) - Become death immune for the night. - 2 uses
Privy Conversation - Force your first target into someone else. All visits on the first target will be occupied, except those attacking or converting your target. Also find out if the first target is an ally. - 4 uses