Psychic
The Psychic, BD, Social
Passive 1: Commune: talk to the dead and every 2 nights the king will be auto linked to psychic
Passive 2: Mind of strength: can not be chilled by reaper and can not be troll boxed
Day Ability 1: Private Matter: same
Day Ability 2: Orb: use you’re magical orb to discover if a player’s faction, 2 use
Night Ability 1: Link minds: same
Night Ability 2: Telepathic: send a telepathic message to everyone telling them things, it will be kind of like old noble’s ability which was some thing like crier I think
Illusionist
The Illusionist, Unseen, Social
Passive 1: Commune: talk to the dead and every 2 nights the king will be auto linked to you
Passive 2: Mind of strength: can not be chilled by reaper and can not be troll boxed
Day Ability 1: Erase: erase a player’s chat history, 2 use
Day Ability 2: Warp the mind: use this ability and you will be able to make a player’s day ability to target themselves (butler poison himself, prince unable to jail, king’s abilities fail, scout on the sheriff, etc.), 2 use only
Night Ability 1: Link minds: same
Night Ability 2: Telepathic: same as said before
Noble
The Noble, BD, Social
Passive 1: Royal Blood: same
Passive 2: Diplomacy: you’re whispers can not be seen and if a another noble/acristo/apostle tries to see you’re logs they will see nothing
Day Ability 1: Day Spy: same as normal maid spy but can be used in the day
Day Ability 2: Noble Twin: same as usual
Night Ability 1: Lurker: lurk in a player’s house discovering what happens to them (occupied, target change, healed, jailed, protected by merc, attacked, attacked but immune, and dying of poison/bleeding) but it does not show up this (investigation, protection, and anything else that isn’t on the list of things it can see)
Night Ability 2: Snoop: same
Aristocrat
The Aristocrat, Unseen, Social
Passive 1: Royal Blood: same
Passive 2: Diplomacy: you’re whispers can not be seen and if a noble tries to see you’re logs they will see nothing
Day Ability 1: Day Spy: same as normal maid spy but can be used in the day
Day Ability 2: Aristocrat Twin: same as usual
Night Ability 1: Lurker: lurk in a player’s house discovering what happens to them (occupied, target change, healed, jailed, protected by merc, attacked, attacked but immune, and dying of poison/bleeding) but it does not show up this (investigation, protection, and anything else that isn’t on the list of things it can see)
Night Ability 2: Snoop: same
Apostle
The Apostle, Cult, Social
Passive 1: Cult Commune: can communicate to the dead cult members in a different chat box
Passive 2: Cult Diplomacy: same as normal diplomacyDay Ability 1: Cult Spy: same as day spy except can only be used 4 times
Day Ability 2: Cult Orb: same as psychic’s orb ability, 1 use
Night Ability 1: Cult Snoop: same as snoop, 1 use
Night Ability 2: Cult prediction: same as telepathic, 2 use
Fool
The Fool, BD, Social
Passive 1: Poor Fellow: same
Passive 2: Trickery: you are occupation/target change immune but you will not appear to be that to the occupier/target changer
Day Ability 1: Trollbox: same
Night Ability 1: Protection: this will protect you from attacks exactly like alchemist’s potion ability, 2 use only
Night Ability 2: Deceive: same
Trickster
The Trickster, Unseen, Social
Converted from the fool
Passive 1: Prankster Fellow: if you get lynched then king will lose their force vote because you stole it
Passive 2: Tricky Trickery: you are occupation/target change immune but you will not appear to be that to the occupier/target changer.
Day Ability 1: Trollbox: same
Night Ability 1: Frame: frame a player
Night Ability 2: Disguise: disguise as a player making you’re results exactly the same to his, unlimited uses
suggestion/feedback would be very nice!