Some Social Reworks Plus 1 New Social Class (DONE)

Psychic

The Psychic, BD, Social :speech_balloon:

Passive 1: Commune: talk to the dead and every 2 nights the king will be auto linked to psychic

Passive 2: Mind of strength: can not be chilled by reaper and can not be troll boxed

Day Ability 1: Private Matter: same

Day Ability 2: Orb: use you’re magical orb to discover if a player’s faction, 2 use

Night Ability 1: Link minds: same

Night Ability 2: Telepathic: send a telepathic message to everyone telling them things, it will be kind of like old noble’s ability which was some thing like crier I think

Illusionist

The Illusionist, Unseen, Social :speech_balloon:

Passive 1: Commune: talk to the dead and every 2 nights the king will be auto linked to you

Passive 2: Mind of strength: can not be chilled by reaper and can not be troll boxed

Day Ability 1: Erase: erase a player’s chat history, 2 use

Day Ability 2: Warp the mind: use this ability and you will be able to make a player’s day ability to target themselves (butler poison himself, prince unable to jail, king’s abilities fail, scout on the sheriff, etc.), 2 use only

Night Ability 1: Link minds: same

Night Ability 2: Telepathic: same as said before

Noble

The Noble, BD, Social :speech_balloon:

Passive 1: Royal Blood: same

Passive 2: Diplomacy: you’re whispers can not be seen and if a another noble/acristo/apostle tries to see you’re logs they will see nothing

Day Ability 1: Day Spy: same as normal maid spy but can be used in the day

Day Ability 2: Noble Twin: same as usual

Night Ability 1: Lurker: lurk in a player’s house discovering what happens to them (occupied, target change, healed, jailed, protected by merc, attacked, attacked but immune, and dying of poison/bleeding) but it does not show up this (investigation, protection, and anything else that isn’t on the list of things it can see)

Night Ability 2: Snoop: same

Aristocrat

The Aristocrat, Unseen, Social :speech_balloon:

Passive 1: Royal Blood: same

Passive 2: Diplomacy: you’re whispers can not be seen and if a noble tries to see you’re logs they will see nothing

Day Ability 1: Day Spy: same as normal maid spy but can be used in the day

Day Ability 2: Aristocrat Twin: same as usual

Night Ability 1: Lurker: lurk in a player’s house discovering what happens to them (occupied, target change, healed, jailed, protected by merc, attacked, attacked but immune, and dying of poison/bleeding) but it does not show up this (investigation, protection, and anything else that isn’t on the list of things it can see)

Night Ability 2: Snoop: same

Apostle

The Apostle, Cult, Social :speech_balloon:

Passive 1: Cult Commune: can communicate to the dead cult members in a different chat box
Passive 2: Cult Diplomacy: same as normal diplomacy

Day Ability 1: Cult Spy: same as day spy except can only be used 4 times

Day Ability 2: Cult Orb: same as psychic’s orb ability, 1 use

Night Ability 1: Cult Snoop: same as snoop, 1 use

Night Ability 2: Cult prediction: same as telepathic, 2 use

Fool

The Fool, BD, Social :speech_balloon:

Passive 1: Poor Fellow: same

Passive 2: Trickery: you are occupation/target change immune but you will not appear to be that to the occupier/target changer

Day Ability 1: Trollbox: same

Night Ability 1: Protection: this will protect you from attacks exactly like alchemist’s potion ability, 2 use only

Night Ability 2: Deceive: same

Trickster

The Trickster, Unseen, Social :speech_balloon:

Converted from the fool

Passive 1: Prankster Fellow: if you get lynched then king will lose their force vote because you stole it

Passive 2: Tricky Trickery: you are occupation/target change immune but you will not appear to be that to the occupier/target changer.

Day Ability 1: Trollbox: same

Night Ability 1: Frame: frame a player

Night Ability 2: Disguise: disguise as a player making you’re results exactly the same to his, unlimited uses

suggestion/feedback would be very nice!

Psychic change is weird. Why make it immune to Trollbox and die of Chill?

Also 2 psychics could confirm each other via dead chat.

As for Noble, omniscient whisper knowledge is just too powerful. And it has abilities, and people would consider it boring.

The thing I like about this is, if your Illusionist you should be able to link still. Bc if u get converted, u’ll die.

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it doesn’t die from chill, it is immune to it, why? Because it feels weird that it can happen to it same with troll box, what I was trying to say is that if a reaper reaped a psychic it wouldn’t stay alive it would auto die

Psychic is already confirmable so I see no problem with that, also what about illusionist or psychic converted into apostle, it can’t confirm that their psychic bud has been converted

Have you seen the abilities I’m gonna come up with, once you see them then say it’s boring or not

yup that’s why I added it

I agree with the Psychic Illusionist, but maybe not the Apostle. But I think Psychic should stay unique. Psychic’s chill is exactly like at night, so I understand why they’re immune to it. I don’t get the Reaper’s reap that kills them instantly though.

1 Like

ty for the feedback I really appreciate it

If you have any suggestions or change ideas be sure to let me know!