Then what is your proposal for a solution? I hear you when you say /mute would affect the game - but toxicity affects it also. I keep saying it cannot possibly be one or the other; life is not inherently toxic or binary
Have you ever voted to exe someone because of their conduct just to escape their words? I have, and would do so 10/10 times; but that doesn’t solve anything - it just creates more animosity until I can click that button at the end of game, and if that’s our ONLY immediate recourse to temporarily escape the toxicity, that affects the win/loss for everyone way more than a /mute would.* (better articulated)
Telling someone they have no choice but to wait until the end of a game and report or accept a ban is akin to saying
“I am going to tie someone to a chair and force them to listen to me until I allow them to leave, or I will punish them.”
That’s… unethical; and I know it’s an oversight, but it’s a pretty big one for an MP game. It’s just a matter of time before someone somewhere gets legitimately psychologically triggered/injured because they can’t walk away from an abusive onslaught without accepting a ban.
So… /mute is no good, a /mute vote is no good, but I’m not sure I really agree that it would be the same as removing them from game. Perhaps if someone were silently and anonymously voted to be muted by 4 individual players, just allow their logs to be read while alive. That does not bar communication and I think is more than fair as far as prohibiting abuse. If it were abused, it would be because it would be an organized effort - and such things would be blatantly obvious to a mod/guide* looking over the game’s chat log if the targeted player /reported abuse of /mute vote… right?