Current Inq/Sorc dynamic isn’t great.
- It takes no effort as Inquisitor. The Sorc has no great claim, so will often get lynched without intervention.
- Swinginess, if the Inq yolos with Ruthless efficiency they have a 1/14 of simply winning and removing the NK.
- A sorc game is a huge advantage for Unseen/Cult, since the NK isn’t after them.
So I thought I’d draft a bunch of suggestions.
Nuclear's Rework (Tweaked)
Sorcerer
Neutral Killer
Passive: Mage Armor: You are immune to death, occupation, poison, and bleeding. If you would die visiting someone, you instead do nothing. (Bear, Defend, etc.)
Passive: Rivalry: When the Inquisitor is dead, you lose your cool down on Magic Missile.
Day Ability: Power Shot: Ignore the cool down for Magic Missile tonight, and make it bypass immunity and healing tonight. 2 uses.
Day Ability: Magic Cloak: Make yourself appear to be a class of your choice tonight. 3 uses.
Night Ability: Magic Missile: Kill someone. 1 day cool down.
Night Ability: Circle of Death: Kill all visitors to your target. 2 uses.
Defeat the Blue Dragon, Cult or Unseen, and the Inquisitor
Inquisitor
Neutral Killer
Passive: Nobody expects the Spanish Inquisition!: You are immune to death, poison, and bleeding. Your visits don’t count as visits.
Passive: Rivalry: When the Sorcerer is dead, you lose your cool down on Ruthless Effiency.
Day Ability: Holy Hand Grenade: Your will attack your target tonight. Bypasses immunity. 2 use.
Night Ability: Ruthless Efficiency: Kill someone. 1 day cool down, does not trigger if you kill a magic user.
Night Ability: Find Magic: Detect if someone is a magic user.
Defeat the Blue Dragon, Cult or Unseen, and the Sorcerer
Lower Scale
Sorcerer
Neutral Offensive
Passive: Mage Armor: You are immune to death, poison, and bleeding.
Day Ability: Magic Dust: Make everyone appear to be a magic user. 3 uses.
Night Ability: Curse: Occupy your target, and prevent healing and guarding on them. Unlimited uses.
Night Ability: Circle of Death: Kill all visitors to your target. 1 use.
Live to see the Blue Dragon lose
Inquisitor
Neutral Investigative
Passive: Nobody expects the Spanish Inquisition!: You are immune to death once.
Passive: Failure: If the Sorcerer is killed by someone else, or the Sorcerer is alive and you have no charges of Ruthless Efficiency, you will commit suicide.
Night Ability: Find Magic: Detect if your target is a magic user. Unlimited uses.
Night Ability: Ruthless Efficiency: Kill your target. Bypasses Sorcerer’s immunity. 2 uses.
Kill the Sorcerer with Ruthless Efficiency.
Head to Head
Sorcerer
Neutral Investigative
Passive: Mage Armor: You are immune to death.
Passive: Rivalry: You commit suicide if the Inquisitor is killed by any means besides Magic Missile.
Day Ability: Magic Dust: Make everyone appear to be Sorcerer to the Inquisitor tonight. 3 uses.
Night Ability: Perception: Detect if a player is the Inquisitor. Unlimited uses.
Night Ability: Magic Missile: Kill a player. Bypasses the Inquisitor’s immunity. 2 uses.
Kill the Inquisitor with Magic Missile
Inquisitor
Neutral Investigative
Passive: Experienced: You are immune to death.
Passive: Rivalry: You commit suicide if the Sorcerer is killed by any means besides Ruthless Effiency.
Day Ability: Nobody Expects the Spanish Inquisition!: Make everyone appear to be Inquisitor to the Sorcerer tonight. 3 uses.
Night Ability: Find Magic: Detect if a player is the Sorcerer. Unlimited uses.
Night Ability: Ruthless Effiency: Kill a player. Bypasses the Sorcerer’s immunity. 2 uses.
Kill the Sorcerer with Ruthless Effiency