Was thinking about this - the deck is really stacked against Sorcerer. They need to get rid of Inquisitor, since the Inquisitor is their biggest threat… but doing so tips the hand that the Sorcerer is in play. They also either have to hit Inquisitor twice, or hope someone else hits Inq same night as they do. So, I had a thought - it makes Circle more powerful, but also requires the sorc to survive a bit longer.
Circle of Death (Activates N5; 2 charges) - The Sorcerer creates a Circle of Death, unleashing a barrage of magical energy that randomly targets three players, bypassing healing, guards, and death immunity.
It doesn’t make them a direct threat to the Inquisitor, but it does make them a threat that can wipe out 6 players in 2 nights, dunno if it can be coded to favour BD/Neuts over Unseen/Cult.