Now, I’m not saying code every suggested classes for a gamemode, here’s my idea
You enter a class-creator sort of thing and can enter names and factions and whatever(for neutrals you can pick between the Possessor, Fool and Alchemist wincons)
You can then create class abilities as a sort of “If X then Y” sort of thing, X would be something like “Killed” or “Visits a player” or whatever, and Y would be something like “Kill target” or “Occupy King” or whatever
Players can pick whether to make it convert immune or to create a BR class for it or whatever
Players can save their custom classes and put them in games in this one gamemode if they are the lobby host
Example;
Billy goes to the Class Creator and creates the following
Name: Billy’s Sample Class
Faction: Blue Dragon
Type: Support
Day Ability 1: Test - If accused then die
Night Ability 1: Example - Visit player, if Player Class is equal to Reaper then Feedback = “Oh no, a Reaper”
Night Ability 2: Something - If killed then convert self to class Butler
Note: I know this almost certainly would never be implemented, but it’s just a thought