Star Wars FM: v1 - Setup Creation/Design

Welcome to Star Wars FM: v1

Hosted by @KyoDaz


This setup follows simple forum rules;

  1. https://toli.es/rules
  2. Official Forum Mafia and Forum of Lies Rules

The setup will start once 30 players have signed up.

Gameplay

Days will be 48 hours long, or shorter if someone is jettisoned.
Nights will be 24 hours long or until everyone has submitted their actions.
Actions are done by messaging me.
Any masonries will talk through a forum PM or discord server.
Evils & neutrals will be given flavor safeclaims.
Flavor may not be entirely accurate.

Executions

To jettison someone say “/jettison [player]” or “/vote [player]
There will be a day one jettison.
Executions end the day.
Executions will be plurality and majority.

After The Night

Only investigative abilities will return feedback and be informed upon occupation and redirection. They will not know whom they were redirected to.

To Join

To join, please ‘/in

Alternate accounts will not be allowed.

Role List

This setup is closed. However, a majority of players will be a Jedi Padawan.

Role Cards

Jedi Padawan

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Jedi Padawan

Jedi Padawan

Jedi Padawan Lightsaber Duelist (Special - Passive) - You are a Jedi Padawan Lightsaber Duelist.
Trained (Light Side of the Force - Passive) - You gain a random basic Light Side of the Force or Both Sides of the Force ability with two uses.

Defeat all threats to the Jedi.

Defence Attack
+ 0% - 0%

Players:

Backups:

Spectators:

Rolelist

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Darth Sidious

Sith Master Duel Wielding Empowered Infinite Death Immune Attack Empowering Defence Empowering Healing Tracking Day Immune Day-Mimic Target-Commuting Redirecting Day-Occupying Bleeding Night-Occupying Heal-Preventing Converter
Rule of Two (Special - Passive) - You may only have one Apprentice at a time; if you convert with a living Apprentice you will additionally strongman kill them.
Master of the Force (Special - Passive) - You gain all regular force abilities. Additionally, they are permenantly empowered. Empowerments are optional.
Master Duel Wielding Lightsaber Duelist (Special - Passive) - You are a Master Duel Wielding Lightsaber Duelist. You negate the first extra player attacking you in lightsaber duels.
Unlimited Power (Special - Passive) - All of your abilities are set to infinite usage. You are permenently immune to death at night.

Force Valor (Light Side of the Force - Day) - Gain 5% better attack in duels. - Infinite uses

  • Gain 10% instead.

Force Sense (Light Side of the Force - Day) - Gain 10% better defence in duels. - Infinite uses

  • Gain 15% instead.

Force Heal (Light Side of the Force - Night) - Heal a player. - Infinite uses

  • You are guaranteed to visit your target.

Force Light (Light Side of the Force - Night) - Learn who visits your target. - Infinite uses

  • Your visit is ninja.

Force Barrier (Both Sides of the Force - Day) - Gain immunity to abilities today. - Infinite uses

  • You are also death immune tonight.

Force Jump (Both Sides of the Force - Day) - Mimic day abilities used on your target. - Infinite uses

  • Become immune to day occupies for today. They will also receive effects used on you.

Force Wave (Both Sides of the Force - Night) - Prevent abilities on your target. - Infinite uses

  • You also drain anyone who visits your target’s limited abilities by one.

Force Persuasion (Both Sides of the Force - Night) - Redirect a player to another. - Infinite uses

  • You will learn who they intended to target.

Force Lighting (Dark Side of the Force - Day) - Occupy a player. - Infinite uses

  • The target’s attack odds drop by 5% today.

Force Crush (Dark Side of the Force - Day) - Bleed a player. - Infinite uses

  • The target’s defence odds drop by 5% today.

Force Choke (Dark Side of the Force - Night) - Occupy a player. - Infinite uses

  • You may select an additional target.

Force Drain (Dark Side of the Force - Night) - Prevent a player being healed tonight. - Infinite uses

  • Heal yourself tonight.

Recruit Apprentice (Special - Night) - Recruit a player as your new Apprentice. - Infinite uses

Gain parity or defeat the Jedi, Clonetroopers, Rebels and anyone else who opposes you.

Defence Attack
+ 50% - 25%

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Emperor Palpatine

Sith Master Duel Wielding Flipless-Soul-Transfering Leading Modified Empowered Infinite Death Immune Attack Empowering Defence Empowering Healing Tracking Day Immune Day-Mimic Target-Commuting Redirecting Day-Occupying Bleeding Night-Occupying Heal-Preventing Mass-Converting Triple Voter
Rule of Two (Special - Passive) - You may only have one Apprentice at a time; if you convert with a living Apprentice you will additionally strongman kill them.
Essence Transfer (Special - Passive) - If you die before Day 3 your current Apprentice will gain your Apprentice conversion ability and revert back to Darth Sidious. Only a GIF obviously hinting you to be Darth Sidious will be posted. You will lose this ability and permenant empowerments on abilities.
Master Infiltrator (Special - Passive) - You gain two extra votes.
Master of the Force (Special - Passive) - You gain all regular force abilities. Additionally, they are permenantly empowered. Empowerments are optional.
Sith Master Duel Wielding Lightsaber Duelist (Special - Passive) - You are a Sith Master Duel Wielding Lightsaber Duelist. You negate the first extra player attacking you in lightsaber duels.
Unlimited Power (Special - Passive) - All of your abilities are set to infinite usage. You are permenently immune to death at night.

Force Valor (Light Side of the Force - Day) - Gain 5% better attack in duels. - Infinite uses

  • Gain 10% instead.

Force Sense (Light Side of the Force - Day) - Gain 10% better defence in duels. - Infinite uses

  • Gain 15% instead.

Force Heal (Light Side of the Force - Night) - Heal a player. - Infinite uses

  • You are guaranteed to visit your target.

Force Light (Light Side of the Force - Night) - Learn who visits your target. - Infinite uses

  • Your visit is ninja.

Force Barrier (Both Sides of the Force - Day) - Gain immunity to abilities today. - Infinite uses

  • You are also death immune tonight.

Force Jump (Both Sides of the Force - Day) - Mimic day abilities used on your target. - Infinite uses

  • Become immune to day occupies for today. They will also receive effects used on you.

Force Wave (Both Sides of the Force - Night) - Prevent abilities on your target. - Infinite uses

  • You also drain anyone who visits your target’s limited abilities by one.

Force Persuasion (Both Sides of the Force - Night) - Redirect a player to another. - Infinite uses

  • You will learn who they intended to target.

Force Lighting (Dark Side of the Force - Day) - Occupy a player. - Infinite uses

  • The target’s attack odds drop by 5% today.

Force Crush (Dark Side of the Force - Day) - Bleed a player. - Infinite uses

  • The target’s defence odds drop by 5% today.

Force Choke (Dark Side of the Force - Night) - Occupy a player. - Infinite uses

  • You may select an additional target.

Force Drain (Dark Side of the Force - Night) - Prevent a player being healed tonight. - Infinite uses

  • Heal yourself tonight.

Recruit Apprentice (Special - Night) - Recruit a player as your new Apprentice. This ability only works on Jedi. This ability never has a cooldown. - Infinite uses
Execute Order 66 (Special - Night) - Convert all clonetroopers to members of the Empire. They will die at the end of the day and do not count towards gaining parity. They’ll also be aware of you and your Apprentice’s identity. A .gif of Order 66 will be posted in main thread at the start of the day. This ability is guaranteed to succeed. This ability only becomes active if you manage to survive to Day 4. - Infinite uses

Gain parity or defeat the Jedi, Clonetroopers, Rebels and anyone else who opposes you.

Defence Attack
+ 50% - 25%

Darth Maul

Sith Apprentice

Apprentice (Dark Side of the Force - Passive) - You may select a force ability to learn every night Darth Sidious is alive.
Lightsaber Stab (Both Sides of the Force - Night) - Kill a player.

Gain parity over or defeat the Jedi, Clonetroopers, Rebels and anyone else who opposes you.

Defence Attack
+ 5% - 5%

Unfortunately while the current Supreme Chancellor and the entire Jedi Council of the Galactic Empire walked down some stairs they all fell. And died.

Elections for Supreme Chancellor and Jedi Council of the Galactic Empire has started.

Supreme Chancellor

There is one Supreme Chancellor.
The Supreme Chancellor will have access to ‘The Senate’ chat, and ‘Governing Body’ chat.
The Supreme Chancellor will become a triple-voter.
The Supreme Chancellor, upon election, chooses two players to add to their ‘The Senate’ chat.
Members of the Senate are publicly announced.
All votes towards the Supreme Chancellor are halved except votes from the Jedi Council.
If the current Supreme Chancellor dies with equal to or more than 15 players alive, a new election will be held…

If died during the day; the next day
If died during the night; the start of the day

The Jedi Council of the Galactic Empire

There are four members of the Jedi Council of the Galactic Empire.
Members of the Jedi Council will have access to the ‘Governing Body’ chat and ‘Jedi Council’ chat.
If two members of the Jedi Council die, an election will be held to replace the members…

If died during the day; the next day
If died during the night; the start of the day

Neighborhoods

The Senate Chat is a day and night chat.
The Governing Body Chat is a day only chat.
The Jedi Council Chat is a night only chat.

Special Mechanics

  • At any time, the majority of the Jedi Council may decide to usurp the Supreme Chancellor. This ability is a guaranteed and announced night kill on the Supreme Chancellor. It cannot fail by any means.
  • There is one role that is guaranteed a position in the Jedi Council; therefore you may only vote three people for the position of Jedi Council.
  • If a player is elected into both Supreme Chancellor and Jedi Council, the Jedi Council becomes disbanded.

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Mace Windu

Jedi Master

Destined (Special - Passive) - You are guaranteed a position on the Jedi Council. Any votes for you to become Supreme Chancellor are zero.
Jedi Master Vapaad Lightsaber Duelist (Special - Passive) - You are a Jedi Master Draining Lightsaber Duelist. Your attack and defence stat is ineffected by the fraction penalty being attacked by multiple users.
"Too Dangerous To Be Left Alive" (Special - Night) - Target a player. If they are a member of the Sith, kill them. - 1 use
Force Barrier (Both Sides of the Force - Day) - Gain immunity to abilities today. - 2 uses
Force Jump (Both Sides of the Force - Day) - Mimic day abilities used on your target. - 2 uses
Force Wave (Both Sides of the Force - Night) - Prevent abilities on your target. - 2 uses
Force Persuasion (Both Sides of the Force - Night) - Redirect a player to another. - 2 uses

Defeat all threats to the Jedi.

Defence Attack
+ 20% - 15%

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Clone Trooper Commander

Clonetrooper

Clonetrooper (Light Side of the Force - Passive) - You are in a masonry with other clonetroopers. You cannot be elected to the Jedi Council or Supreme Chancellor. Any Lightsaber Battles targeting you will be guaranteed to kill you.
Active Orders (Special - Passive) - Current Active Orders; violating an order will strongman kill you.

  • Order 99 - All clonetroopers must refrain from claiming or softing a masonry, greencheck or otherwise knowing other clonetroopers’ alignments.
  • Order 98 - All clonetroopers must refrain from targeting eachother.
  • Order 97 - All clonetroopers must refrain from engaging the enemy.
  • Order 96 - All clonetroopers must refrain from targeting the same player twice.

Clone Commander (Special - Passive) - You are a Clonetrooper Commander. Any clonetrooper targeting you with an ITA will always fail. You may issue commands every night.
Remove Order (Both Sides of the Force - Day) - Remove an order. Orders in red cannot be removed. - 3 uses

Defeat all threats to the Clonetroopers.

asd

Medic Clone Trooper

Clonetrooper

Clonetrooper (Light Side of the Force - Passive) - You are in a masonry with other clonetroopers. You cannot be elected to the Jedi Council or Supreme Chancellor. Any Lightsaber Battles targeting you will be guaranteed to kill you.
Active Orders (Special - Passive) - Current Active Orders; violating an order will strongman kill you.

  • Order 99 - All clonetroopers must refrain from claiming or softing a masonry, greencheck or otherwise knowing other clonetroopers’ alignments.
  • Order 98 - All clonetroopers must refrain from targeting eachother.
  • Order 97 - All clonetroopers must refrain from engaging the enemy.
  • Order 96 - All clonetroopers must refrain from targeting the same player twice.

Assist (Both Sides of the Force - Day) - Heal a player. - 2 uses

Defeat all threats to the Clonetroopers.

Assault Clone Trooper

Clonetrooper

Clonetrooper (Light Side of the Force - Passive) - You are in a masonry with other clonetroopers. You cannot be elected to the Jedi Council or Supreme Chancellor. Any Lightsaber Battles targeting you will be guaranteed to kill you.
Active Orders (Special - Passive) - Current Active Orders; violating an order will strongman kill you.

  • Order 99 - All clonetroopers must refrain from claiming or softing a masonry, greencheck or otherwise knowing other clonetroopers’ alignments.
  • Order 98 - All clonetroopers must refrain from targeting eachother.
  • Order 97 - All clonetroopers must refrain from engaging the enemy.
  • Order 96 - All clonetroopers must refrain from targeting the same player twice.

Restrain (Both Sides of the Force - Day) - Occupy a player. - 2 uses

Defeat all threats to the Clonetroopers.

Recon Clone Trooper

Clonetrooper

Clonetrooper (Light Side of the Force - Passive) - You are in a masonry with other clonetroopers. You cannot be elected to the Jedi Council or Supreme Chancellor. Any Lightsaber Battles targeting you will be guaranteed to kill you.
Active Orders (Special - Passive) - Current Active Orders; violating an order will strongman kill you.

  • Order 99 - All clonetroopers must refrain from claiming or softing a masonry, greencheck or otherwise knowing other clonetroopers’ alignments.
  • Order 98 - All clonetroopers must refrain from targeting eachother.
  • Order 97 - All clonetroopers must refrain from engaging the enemy.
  • Order 96 - All clonetroopers must refrain from targeting the same player twice.

Scout (Both Sides of the Force - Day) - Track a player. - 2 uses

Defeat all threats to the Clonetroopers.

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Jedi Padawan

Jedi Padawan

Jedi Padawan Lightsaber Duelist (Special - Passive) - You are a Jedi Padawan Lightsaber Duelist.
Trained (Light Side of the Force - Passive) - You gain a random basic Light Side of the Force or Both Sides of the Force ability with two uses.

Defeat all threats to the Jedi.

Defence Attack
+ 0% - 0%

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Luminara Unduli

Jedi Master

Obligation (Special - Passive) - Any votes for you to become Supreme Chancellor will be negated.
Master Lightsaber Duelist (Special - Passive) - You are a Master Lightsaber Duelist.
Force Valor (Light Side of the Force - Day) - Gain 5% better attack in duels. - 2 uses
Force Sense (Light Side of the Force - Day) - Gain 10% better defence in duels. - 2 uses
Force Heal (Light Side of the Force - Night) - Heal a player. - 2 uses
Force Light (Light Side of the Force - Night) - Learn who visits your target. - 2 uses
Mass Heal (Special - Night) - Heal every player, including yourself tonight. - 1 use

Defeat all threats to the Jedi.

Defence Attack
+ 25% - 5%

Anakin Skywalker

Jedi Master

Exiled (Special - Passive) - Any votes for you to become a member of the Jedi Council will be negated. Any votes for you to become Supreme Chancellor will be negated.
Master Lightsaber Duelist (Special - Passive) - You are a Master Lightsaber Duelist.
Force Lighting (Dark Side of the Force - Day) - Occupy a player. - 2 uses
Force Crush (Dark Side of the Force - Day) - Bleed a player. - 2 uses
Force Choke (Dark Side of the Force - Night) - Occupy a player. - 2 uses
Force Drain (Dark Side of the Force - Night) - Prevent a player being healed tonight. - 2 uses
Inspire (Special - Night) - Empower every basic force ability being used tonight. - 1 use

Defeat all threats to the Jedi.

Defence Attack
+ 5% - 25%

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Princess Leia

Rebel Leader

Carrie Fisher (Special - Passive) - Your entire classcard is golden.
Determined (Special - Passive) - You will consume a usage of Blaster Shot per player to stop your death in Lightsaber Battles. If you run out of shots and are attacked you are guaranteed to die.
Rebel Alliance Leader (Special - Passive) - Any votes for you to become a member of the Jedi Council will be negated. Any votes for you to become Supreme Chancellor will be negated.
Blaster Shot (Special - Day) - Silently vig a player during the day. - 4 uses

Defeat all threats to the Rebels.

Asajj Ventress

Sith Assassin

Partnered (Special - Passive) - You are in a masonry with Quinlan Vos. Any votes for you to become Supreme Chancellor will be negated. You both leave the game after your win condition has been achieved.
Master Double-Bladed Lightsaber Duelist (Special - Passive) - You are a Master Double-Bladed Lightsaber Duelist. Your attack and defence stat mirror eachother for whichever would be highest.
Force Lighting (Dark Side of the Force - Day) - Occupy a player. - 2 uses
Force Crush (Dark Side of the Force - Day) - Bleed a player. - 2 uses
Force Choke (Dark Side of the Force - Night) - Occupy a player. - 2 uses
Force Drain (Dark Side of the Force - Night) - Prevent a player being healed tonight. - 2 uses
Assassinate (Special - Night) - Kill a player if they are a Jedi, Clonetrooper or Rebel. - 2 uses

Ensure Darth Sidious and all Jedi Masters except Quinlan Voss die.

Defence Attack
+ 20% - 20%

Quinlan Voss

Jedi Master

Partnered (Special - Passive) - You are in a masonry with Asajj Ventress. Any votes for you to become Supreme Chancellor will be negated. You both leave the game after your win condition has been achieved.
Master Lightsaber Duelist (Special - Passive) - You are a Master Lightsaber Duelist.
Force Valor (Light Side of the Force - Day) - Gain 5% better attack in duels. - 2 uses
Force Sense (Light Side of the Force - Day) - Gain 10% better defence in duels. - 2 uses
Force Heal (Light Side of the Force - Night) - Heal a player. - 2 uses
Force Light (Light Side of the Force - Night) - Learn who visits your target. - 2 uses
Apprehend (Special - Night) - Select a player. If they have a Dark Side of the Force
ability, publicly reveal it in the morning. - 2 uses

Ensure Darth Sidious and all Jedi Masters except Quinlan Voss die.

Defence Attack
+ 30% - 5%

Emperor Palpatine’s slot is decided by whoever gets elected Chancellor.