Starting King should have less survivability

So, I get that Starting king needs to be stronger than regular king so as to make him not the objectively best choice to execute N2 or whatever.

However, Just because he needs to be stronger does not mean he needs to be tougher. In my experience the most fun games were games where the starting king died before midgame. This is in my mind a good thing as it reduces the swing inherent to the starting king to negligible levels if he dies before he can make or break the game.

First of all make starting king have 4 guards again, He may have needed it with Order but not with Order Exe.

Second of all make ALL poisons and bleed effects kill him in 1 night (also make then indistinguishable but that’s another issue).

Lastly there simply needs to be more ways to get around the king’s guards. For example Happy Hour should be able to target the king.

3 Likes

King is fine as he is right now. The 1 day poison is also really annoying…

TBH the 1 day poison isn’t strong enough on Butler.

It can be used to confirm, and also easily be overriden.

I don’t like this idea…king is ok rn

This is how you make King the least fun class to play.

1 Like

Poor people that get King D1 if this is inplemented .-.

Umm. It’s not like I am asking for Order Exe to be removed or something. King should be just as strong while he is alive, it should just be easier to kill him because when king is killed the game is more interesting.

4 guards and removing Loyalty would be great. I’d give him another Social power or something though.

1 Like

King doesn’t need 6 guards. With 4 and using them alternating nights he can get to night 8.

One thing I’d like to see is making Butler poison unhealable, so it can’t just be used.

2 Likes

I do think Loyalty is important. It prevents less experienced players from just executing the King.

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Why allow bad Kings the crutch?

Abilities that completely prevent somebody from being executed, regardless of how scummy they may be, detract from the overall gameplay experience and are a frustration to deal with.

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It’s not a crutch for the Evil King. It’s so the Blue Dragon don’t just lynch the Good King.

Of course, if the King acts suspicious, you should most certainly kill them.

Still, it might be better to implement a less severe punishment, as it sucks to basically lose a whole day (same with the Fool as well)

But why do all Kings need short-term lynch immunity just in case the BD gets lynch-happy on a powerful ally?

Losing a BD starting King is already kind of bad, but rather than make it straight impossible doing something extra when BD Kings are executed would probably work better. I’ve previously suggested negating the royal bloodline, but any sufficiently scum-sided punishment would decentivize lynching Good Kings more than waiting a few days does, while also allowing outright evil Kings to be lynched before they’ve become a huge problem.

I feel like you’re talking about old Loyalty.

3 Likes

I feel like I never heard there was a change

It was changed to the Fool’s poor fellow passive.

Alright just read the patch notes

Can we get the old one back

Please anything but this

Literally why :sob:

Even if you object to the Fool, this isn’t the same on a BD class.

1 Like

Semi-jokes aside, Poor Fellow is awful and giving it to BD King actually kind of hurts

Just remove Royal Blood from being useful or something

Poor Fellow is way too harsh for what is already mislynching a powerful BD class