Steam Trading Card Badges (Post-Release Suggestion)

My suggestion is implementing trading cards so we can unlock a throne of lies steam badge…

Example: https://steamcommunity.com/sharedfiles/filedetails/?id=145997931 (something I found in Google)

I mean, I can’t really elaborate anymore but… A 2d artist could draw the cards, or something…

@Queen_Alfa is a fellow badge collector, what do you think about this idea Alfa?

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What if we first finish FoL1? You’re up kid :stuck_out_tongue:

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Trading cards would be nice with the implementations of f.example. trading weapons and armor with friends;)) Now go play the important game on the forum, before people fuck you up.

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It can also be used as a source of income for you Devs, pizza and beer my friends, pizza and beer.

http://steamcommunity.com/groups/tradingcards/discussions/1/864972620613126760/

It’s now post-release, so. BUMP!

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The Dookumancer.

Lebump, it adds a income-factor for the devs, each trading card sold on the community market devs get 30% I believe, this has been a bump, thank you

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@orangeandblack5 gets it.

The ninja stalking my posts and liking them :thinking:

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also prob moar poss reiews if cards i pray plos

can this be done, i created a game and now I look at the card section and this could easily be done in under an hour considering you can just use the class-card artwork for the cards, and for the emoticons you could use the discord emojis, and backgrounds are already made aswell, just use the ones in game, I really don’t understand why this isn’t already implemented XD

https://www.youtube.com/watch?v=FspaP9hsjPc
(Pretty girl < ToL Steam Badges)

Bump ;(

Starting to fear it’ll never be added at this point, despite it being a pretty cool thing (and easy to implement :/)

Anyone that says “easy to implement” is generally wrong :stuck_out_tongue:

We’re working on it, but it’s a slow process. The requirements are very strong.

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I quite like this as an idea for implementing.
I don’t often collect badges but I do enjoy being able to at least.

I don’t know about the actual implementation, but for images you could just use class icons

The implementation is fairly simple, you upload PNG files for the logo, a border color in hex code digits (#00000), and the images for the trading cards, badges, and backgrounds.

The one thing I will say is, they make the files be a specific size, to the pixel. So that could be a source of frustration. As per the slowness, Steam did recently update their policy regarding actually putting cards LIVE, you need to have a fair amount of people playing, and buying your game (ToL = Check on those two points, if 1k people playing isn’t enough, then wew.) because ‘fake’ games were being put on the store for the sole purpose of having cards, so that is true indeed.

That being said, it should be fairly simple if you do a decent amount of image resizing in Photoshop, but then again- then the images (may) look weird, and for emojis just take the ones from the Discord- backgrounds? Use the winning screens! I will say, however, the developers do appreciate art in the game, so I doubt they’ll do the cards half-ass (as once they’re live, pretty sure you can’t edit them…) such as simply resizing and possibly unproportional photos, that would be my guess as to the wait.

But you know what they say, patience is a virtue, and with patience comes quality.

Bump!

Any points I forgot to mention? Let me know in the comments section below!

For our sake.

Plz stop reviving thread.

But da’ bump rule is per 8 dayssss.
bump

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Fist bump.