A lot of recent suggestions are waaaay too drastic given the scale of what they’re trying to solve. The game is, mostly, fun and interesting as it is; it doesn’t have any serious, glaring, game-ruining flaws that would require severely altering or removing core systems.
We don’t need to remove or drastically revise whispers. Prior to the change that made kings usually-good, whispering the king wasn’t even a major thing. It can be fixed with more minor tweaks.
We don’t need to drastically revise the Prince. The Prince is fine. Yes, it sucks when he dies early, but ToL still isn’t really that swingy of a game overall.
And yes, I know I’m guilty of occasionally overly-broad suggestions myself, but really, we should try and think of the most subtle / least-drastic way to achieve an intended goal. Many of the things people are trying to address now are, after all, the result of previous sweeping changes that weren’t fully thought-through; if we constantly make sweeping changes to the game, it’s going to be hard to balance and hard for people to keep track of how the rules work at the moment. We’re better off trying more minor tweaks at first - new abilities or roles, or slight tweaks to existing ones, in ways that discourage or encourage things to go the way we want, rather than the blunt instrument of drastically altering something at the source.
Seriously, the top of the suggestions forum now is full of big sweeping changes intended to fix things that, while they’re worth focusing on, are not that big of a deal.