Now that I have official stats I can make suggestions accordingly. No I did not misspell the title. List of change suggestions
Possessor:
Puppet Strings no longer gives you whispers to or from the target.
Mind Control is now 2 use
Possessor is WAY stronger than the other NK’s so this minor nerf should tone it down a bit. I’m buffing the other NK’s too otherwise I would nerf it more
Sorcerer:
Bomb swap is 3 uses and can be used in addition to walking bomb. It now resolves at the start of the night instead of immediately.
Perception now tells you the class of the person you tried to attack (no effect on King) “You felt something was off. Inspection revealed they were a [class]”
Sorcerer is the weakest NK by far. This should give her significantly more utility and consistency in order to play up her strengths properly. Perception means that instead of killing them (and getting the flip) you just get the flip without killing them.
Reaper:
Circle of Death now gives you souls for every player you kill
Reaper is the NK closest to balanced. However he is a little weak so a buff to his weakest ability makes sense
Sellsword:
Stonewall tells you who you block
I’m not entirely sure how. But somehow SS RAISES BD winrates. So I’m buffing him a bit. If the reason has nothing to do with his kit then I retract the buff
Mastermind:
Remove 1 use of foresight
Assassin:
Remove 1 use of distract
Unseen is slightly stronger than they need to be. Reducing uses of side abilities should cause a minor effect on winrate without overcompensating
Seeker
Gaze now tells you the target’s faction as well as class type
Invoker
New Day Ability: Enrage - Your abilities bypass immunities tonight (1 use)
Seeker and invoker are both outclassed by Ritualist and Apostle. Especially early game. Some extra power are helpful for this
Princess:
Wisp is now a day ability that makes flirt return the target’s exact type. 2 uses
New Night Ability: PLACEHOLDER TEXT (I have some idea’s but not sure which one is best)
Princess is outclassed by other investigative abilities. She needs more power and utility
Maid/Handmaiden
Nosey Servants returns all living players who ever visited target dead player and is now single target. Cannot be used on players that died N1 or N2. Is now 2 uses
Nosey Servants on Maid was useless as fuck. Prying servants was way too powerful. This is somewhere in between, probably more on the powerful side.
Chronomancer
Delay and distort reality maintains all of the deaths properties including if the attacker visits the victim or not
Helps Chrono combo with Knight, Observer ect. Makes him more unique compared to physician and makes him stronger midgame.
I might think of more. Discuss