[Support Classes Suggestions] The Guardian/The Warden , The Dragon , The Mortician/The Undertaker

The Guardian :shield:

Blue Dragon Support

Passive (Shielded) - Immune to Bleeding and Nightshade.

Day Ability (Ready to Help) - Make a player Immune to Negative Effects(Frame, Mindwarp , Reap, Nightshade, Bleeding, Conversion, Occupation & Redirection).(1 Use - Can NOT Target The King or yourself. This effect wears off after 1 night.)

Night Ability (Step In) - Redirect all negative effects targeting a player. The Redirected Effects will go to the player that used them.(Infinite Uses)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into:

The Warden :shield:

Unseen Support

Passive (Shielded) - Immune to Bleeding and Nightshade.

Day Ability (Ready to “Help”) - Make a player weak to Negative Effects(Frame, Mindwarp , Reap, Nightshade, Bleeding, Conversion, Occupation & Redirection - Frame/Mindwarp/Conversion/Occupation & Redirection can not be barrier’d by The Court Wizard , Nightshade/Bleeding can no longer be healed).(1 Use - Can NOT target The King or yourself. This effect wears off after 1 night.)

Night Ability (Watchful) - Prevents all players from visiting The Assassin and The Assassin’s target.(1 Use)
Night Ability (Do It Yourself) - Kill The Assassin’s target instead of them.(1 Use - You will become Immune to Occupation and Redirection. The Observer will see you visiting the target)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

The Dragon :shield:

Neutral Support

Passive (Iron Skin) - Immune to Death at Night.
Passive (Monster) - The Court Wizard’s Empower does not have any effect on you.

Night Ability (Fire Breath) - Guard a player’s room. Anyone visiting them will die and will have their logs deleted.(2 Uses)
Night Ability (Monster Eyes) - Disable a player’s day abilities tomorrow.(Infinite Uses)
Goal: Survive.

The Mortician

Blue Dragon Support

Passive (The Truth) - Upon death , your true class and logs will be revealed.(Bypasses Defile and Facelift)

Day Ability (Identify) - Get a dead player’s real class.(3 Uses)
Day Ability (Clarity) - Make a player Immune to Death tonight.(1 Use)

Night Ability (Dead’s Call) - Get a player’s feedback from Night 1 until Death.(Infinite Uses)
Night Ability (Dead’s Recall) - Target a living player and a dead player. All actions against the living player will be redirected to the dead player.(2 Uses - Can NOT Target yourself or The King ~ Bypassess Redirection Immunity)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into:

The Undertaker

Unseen Support

Day Ability (Facelift) - If you die , you will appear as the chosen class.(Infinite Uses)
Day Ability (Empower for The Unseen) - Empower an Unseen member tonight.(1 Use - The Assassin’s attack can not be healed | The Mastermind’s next conversion will be guaranteed)

Night Ability (Expertise) - All players visiting The Assassin will be occupied.(2 Uses ~ Bypasses Occupation Immunity)
Night Ability (Revenge) - Kill a player that accused you of treason.(1 Use)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

3 Likes

I like these classes, useful, fake claimable. For feedback on the Guardian, have it feedback success if it did something is good

Like the CW’s Empower?

Get a notification when it succeeded?

1 Like

Day Ability (Ready to “Help”) - Make a player weak to Negative Effects(Frame, Mindwarp , Reap, Nightshade, Bleeding, Conversion, Occupation & Redirection).(1 Use - Can NOT target The King or yourself. This effect wears off after 1 night.)

note: does it make bleeding and poison more lethal or something? dont really understand sry. :stuck_out_tongue:

Night Ability (Fire Breath) - Guard a player’s room. Anyone visiting them will die and will have their logs deleted.(Infinite Uses - Only Usable Every Other Night)
Night Ability (Monster Eyes) - Disable a player’s day abilities tomorrow.(2 Uses)
Goal: Survive.

note: fire breath is a little bit over the top. limit to maybe 2-3 uses.
monster eyes is good to fk up people in the day. make it so it has unlimited use and able to affect king’s ability. :smiley:

Night Ability (United In Prayer) - Share a player’s fate tonight.(Infinite Uses - Can NOT Target The King)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

note: instead of priest i’ll call him the grave digger or undertaker. converted maybe grave robber or something

Passive (The Truth) - Upon Death , your Facelift’s class will be revealed.
Day Ability (Facelift) - If you die , you will appear as the chosen class.(Infinite Uses)

Note: does the passive contradict the day ability? remove the passive and its fine.
night ability = remove logs from the dead maybe? (2 uses)

Night Ability (Fire Breath) - Guard a player’s room. Anyone visiting them will die and will have their logs deleted.(Infinite Uses - Only Usable Every Other Night)

I think thats the strongest ability i have seen so far

Ok done guys. Fixed everything I could. Tell me if you want anything else changed.

CW barrier 2: It’s still an unfun ability boogaloo. It may be a good “low-power” ability in terms of impact but the problems with it lie in how it’s much harder to use it in an interesting way compared to heal.

This is just a rephrasing of the day ability. The only class this would actually affect badly is Reaper, making the class a blatant Reaper hardcounter.

Overall: It’s just old CW but without the potential to use a fun ability like Tornado that utterly fucks over Reaper sometimes instead.

Solution: The night ability needs to be replaced with something much more interesting and non-confirmable.


Basically pointless and just serves to make them somewhat hunterproof.

Far too niche of an ability to be used in an interesting way again. I can’t really say anything else.

Pro-tip: Giving the Unseen extra kill power, even if potenitally outs the entire Unseen, is reeeeallly dumb. This could have a potential 7KPN at maximum, which is utterly ludircrous as a mere possiblity (2 obs, 2 princess, 2 sheriffs, 1 inquisitor).

if we’re going to have an ability like this I’d muuch rather just remove Assassin altogether and make the Unseen kill factional. Not that that should ever actually happen.

It’s a decent ability but feels a bit off.

Overall: Not a very good convert, extremely swingy abilities and hard to use interestingly at all.

Solutions: A complete rework, I’m afraid. Do it yourself is the only ability I’d keep.


believe it or not, I actually kinda like the Dragon. If Fire Breath was removed and replaced with something different it’d be a pretty decent class.

Far too niche of an ability, it basically does nothing half the time.

basically a Possessor hardcounter

Forensic Investigator is a pretty overpowered ability imo, so uhhhhh no. also this is blatantly investigative and not support.

Overall: Unfortunately, due to the low amount of tailoring flips in the game I’d say it’s a broken concept. Sorry.


an interesting ability but I’m not certain how it would work out. I’d need to see it tried in a game before making a judgement on it.

A decent ability, I guess? It has some interesting applications but seems kinda monotonous to use.

The diamond in the rough ability. I really like this one tbh.

Overall: an actually pretty decent convert. No real complaints here.

Okay. Hold on. The Mortician/The Undertaker are going into a total overhaul.

About that Dragon , what do you suggest?

And the Guardian/The Warden how would you change it?

Gaurdian/Warden: I’d personally just remove it. It’s not really a fun idea as tthe CW wars have shwon.

Dragon: Fire Breath should be a 1-shot Strongman (unstoppable) kill on a single person.

Hopefully the overhaul is better.

I wanted to make a Purifier style class when making The Guardian/The Warden.

Removing Negative Effects from a player.

I like this concept but there is nothing present in his abilities that suggest he’s a support class. Blue Dragon variant is more geared as an investigative class and Unseen variant is more geared as an offensive class. Being an investigative weakens the ability for scorned to claim it and strengthens the ability for Mastermind to claim it. Mastermind currently struggles forming a safe claim. This would certainly help out on that front.

There are two solutions to this: Add some kind of supportive ability (be it protecting a player of your choosing through some means or empowering a user of your choosing) to justify its label of Support, or simply to make it an Investigative class.

Also, does Undertaker’s facelift apply if executed during the day? Would be a very interesting ability if so.

Yes! The Undertaker is an confusion inducing class that works perfectly during the day.

Change Mortician to Investigative and Undertaker to Offensive.