The Cult’s thing is converting based on class type, but why does the Invoker get Offensive and Killer classes?
This is the Acolyte v 3.0
Would like feedback
The Cult’s thing is converting based on class type, but why does the Invoker get Offensive and Killer classes?
This is the Acolyte v 3.0
Would like feedback
Oh look a ac and a Paladin died who did the pally check?
It’s a START
I considered visit prevention instead of sac
do you think it would be too OP if those who die from the Acolyte lose their logs?
Well I do because there can be multiple Acolytes
Which can mean 3 acolytes who kill on one night 3 people and wiping their logs
They don’t have actual kills, it’s very conditional, and not talking about the second Night Ability
If it’s the first one then I don’t think it will be OP
okay then
TBH I liked 2.0 more than this.
Should we just bring that one back then
Yes. That one was great. It enhanced kills and allowed for more claim space without actually increasing KPN at all.
this one?
Acolyte
Cult Killer
Day Ability: Blood Sacrifice: If you die by any means tonight, kill your target. Unlimited uses.
Night Ability: Wall of Blood: Protect yourself from death, and kill your attackers. 2 uses.
No.
This one was from NightX’s, and therexs one of yours, one of mine, I kinda lost it xD
The Acolyte
Cult Killer (Cannot be a starting Cult Underling)
Converts from Blue Dragon Killers
Passives
Blood Offering:
When you kill a player with Transfusion, you will bleed that night and give the Cult Leader one additional charge of Eradicate when you die because of bleed. (You may be healed.)
(If a Knight Cold Steels a Cult and there is a dead Acolyte and dead Knight, the Cult that was protected will 100% be executed the next day, so this is to avoid that, or at least give more time.)
Abilities
Hemorrhage: (1) (Day)
The Cult Leader’s next Rupture will kill someone that night, not in two nights. The player will see that they are bleeding and hemorrhaged.
The Cult Leader will be notified when Hemorrhage is activated.
Transfusion: (3) (Night)
Choose a player and protect them. Their attackers will die and you will activate Blood Offering. Bypasses night immunity.
Crimson Curse: (1) (Night)
Choose a player. If no one is currently bleeding, you will make them bleed. They will die in one night. Bypasses night immunity.
Unlikely, but this one?
This one
Acolyte
Cult Killer
Passive: Blood shield - Night immune onceDay Ability: Curse - Bleed cannot be cured tonight (1 use)
Night Ability 1: Judgement - If the Cult leader fails to convert his target then you will bleed them. They will die at the end of the next night. Does not count as a visit (3 uses)
Night Ability 2: Rampage - Attacks on target player bypass death immunity. Does not count as a visit. (2 uses)
Ah I see, this one is solid, how much uses does Curse have?
Just 1. But judgement only needs one.
okay but what’s lacking about this one? Just curious
Balence. It increases KPN and easily since you can rupture and then hasten death for a free bonus kill. That and it doesn’t furfill the main purpose of having the class which is claimspace and possibly space.
The Cult Killer should not be the one protecting the rest of the Cult. Even the enforcer has a different type from the knight to emphasize this.
His job is killing but since raising KPN has balence issues that means his real job is making kills more consistent.