The archer/marksmen

Archer

Blue dragon killer

Passive - bullseye abilities do not count as visets and you are redrection immune

Day ability - silver tip your attack will bypass night immunity tonight (1 use)

Night ability 1 - Ambush - stay at someone’s house tonight if anyone visets the you will attack one visitor (3 uses)

Night ability 2 - Penatraiting shot attack a target player and one person they viset (2 uses)

Marksman

Unseen killer

Day ability - Revenge - if a member of the unseen dies tonight or is executed tomorrow kill their killer/first accuser (1 use)

Night ability 1 - Nightshade arrow - shoot a poison tipped arrow killing the player in 1 night (3 uses your me night cool down)

Night ability 2 - Tactical plan - if the assassin does not kill tonight they will bypass night immunity the next time they attack (2 uses)

Please proofread your post for typos

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How do you determine which visitor?

And, if they have multiple visits, which one?

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Also Marksman is basically just a super buffed Enforcer and needs a complete rework.

It shouldn’t be just an upgraded version of an existing Unseen class.

Not to mention Revenge being incredibly frustrating to play against.

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Also the BD class is way too op tbh

Not to mention this is In the wrong place, this should go into classes/lore category.

The Archer has way too much negative utility and the Marksman is way too strong for the Unseen.

Ambush is a good ability, albeit it’s too much of a double-edged sword and will end up killing more BD than scum in the long run.

Penetrating Shot is either downright bad or in a few cases too strong, which makes it too much of a swingy ability. Since scum doesn’t often visit scum often aside from Enforcers or Ritualists, Penetrating Shot will often kill a single BD member if used well, two BD members if used poorly, and in rare circumstances such as a Ritualist using Brotherhood will result in two dead scum, which makes it too much of a swingy ability.

Revenge should be completely removed as a whole as it’s a bonus KPN for the Unseen for no reason. The reason it was fine for the old Sellsword was because a Mercenary conversion would result in +1 Unseen member and no net change in Blue Dragon members while a BD conversion would also cause a -1 BD member alive, and thus the ability was placed to balance it out.

Nightshade arrow is essentially ANOTHER additional KPN for the Unseen on top of Revenge depending on the amount of healers alive, and the fact that the Marksman can also be using the Nightshade Arrow alongside the Assassin’s separate Nightshade charges means that BD will have to have multiple healers alive and coordinate among themselves to counter it.

Tactical plan looks fine, albeit I’d mix it around in order to make it more different than the Enforcer’s Frenzy.

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I’ll change a lot of stuff later