The Clairvoyant / The Seer

The Clairvoyant (Unique Blue Dragon Support)
Day Abilties
Perceive (2 uses)
If your chosen target is killed tonight, learned what killed them.

I know this is like a Physician’s exhume, but it only works if their target dies the night the ability is used.

Night Abilities
Predict (Infinite uses)
If your target dies tonight, you will prevent their death. Can only prevent one death.
Paradox (2 uses)
Cause a bleeding player to survive one more day.
Discover and defeat the Unseen / Cult and any neutrals that seek to do you harm.

The Seer (Unique Unseen Offensive)
Night Abilities
Time Lock (2 uses)
All players on your target will be redirected to that same target tomorrow night. Does not affect redirection immunity.
Time Reverse (2 uses)
All players on your target will be redirected to their last target tomorrow night. Does not affect redirection immunity.
Convert or defeat the Blue Dragon faction and any neutrals that seek to do you harm.

1 Like

Instant confimability + evil spotted

Okay? Does a Support really need to see this?

So a heal that lasts two nights?

Only useful if Chrono is ingame.

The convert would be the same as original class.

Oh god. Working with Assassin, you would literally be op

Does an Offensive really need this?

Even If Redirect immune

This reminds me of a ToL ability. In any case, offensive does not need this.
In fact, the Seer isn’t even an Offensive.

Tried my best to fix both of them.

Could you flesh out what this means

Is it per person or ?

It works like a Mercenary’s shield. The only difference is that you wont stay on that target until you change it.

What separates this from other existing classes in an interesting way?

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What do you mean?

Like,
what makes this impactful

Assuming it’s added into the game, what makes it stand out from other classes that already exist

It’s kind of a Physician and Chronomancer combined. Just weaker.

Right, what niche do you think it’s filling that Phys and Chrono don’t?