Class Cards
The Constable (BD Offensive)
Refute (Night) - Until the end of the next day, your target’s day abilities will secretly fail. - Inf uses, cannot target the same person twice in a row
Tunnel vision (Night) - Until the end of the next day, be alerted whenever your target uses a non-infinite use day ability for the first time - 2 uses
The Agent (Unseen Offensive)
Converted from the constable
Scold (Night) - Until the end of the next day, your target’s day abilities will secretly fail. Additionally, if they try to use a day ability, you will be alerted - Inf uses, cannot target the same person twice in a row
Sabotage (Night) - Prevent your target’s night ability, stopping them from having an effect on the game - 2 uses, does not work on occupy immune targets
Why should this exist?
What does the constable do? Simply put, you interract with day abilities. You can stop them from happening, or you can learn when they happen. This is kind of a double-edged sword, because you could deny important BD roles, like prince, CW and physician from using their important abilities, but you can also make sorcerer miss a bomb, posessor miss a facelift and reaper miss a chill
What does it add to the game? Day abilities are currently 100% reliable, and this class is here to change that. Right now, a reaper with a lot of souls can literally win a 1v5 with all the vote manip reaper has. This class gives BD a way to counter multiple threats that they could never deal with before, such as NKs, trollboxes and bleeds
What does the agent do? You are the evil counterpart of the constable, able to disrupt important BD classes, like king or prince. You can also use your abilities to make plays with hunters, nobles and sheriffs. This class is essentially a hard counter to prince
In depth explaination
Note: Refute and Scold start an independant day-occing immunity counter akin to the already existing earned occ immunity. You become immune to day abils after 2 uses of these abilities, wether you lose an ability or not
Refute silently makes someone’s day abilities fail. Since it is secret, a valid fake claim would be to say that, for instance, your force vote as noble failed due to an Agent. This ability cannot be used on the same person twice in a row to stop an unfun scenario as NK where you cant use your important abilities twice in a row
Tunnel vision is a kind of investigative ability, allowing you to play detective like a real constable would. Since infinite abilities dont trigger this, claiming sheriff as mastermind will still be valid. This also makes sorcerer and posessor unspottable from their bombs and facelifts
Scold is a mix between Refute and Tunnel vision, allowing the Agent to disrupt BD classes and learn if they sucessfully broke one of their abilities. Additionally, you learn if your target attempted to use any day ability, not just non-infinite ones, which can let you find NK
Sabotage is an occupy that doesnt tell their targets they’ve been occupied. It can allow for some cool plays, but it’s a giveaway for investigatives classes as they wont recieve feedback
Feedback
Refute - You will prevent [Player] from using day abilities tomorrow
Tunnel vision - You will watch over [Player] tomorrow, learing when they use a day ability - You noticed [Player] using a day ability
Scold - You will prevent [Player] frim using day abilities tomorrow, and learn if they attempt to use one - You noticed [Player] using a day ability
Sabotage - You will stop [Player]'s ability from having any effect - You prevented [Player]'s night ability - You were unable to stop [Player] from using an ability. They could be Occupy Immune, did not use an ability or were intensified by the Court Wizard
Changelog
V1.0 - Original
Retired class cards
Retired class cards
The Constable (BD Investigative) (Retired)
Refute (Day) - Until the end of the day, target player’s day abilities will fail. Cannot be used on the same target twice in a row - 3 uses, cannot be canceled
Interrogate (Night) - Determine whether your target used their primary ability or their secondary ability - Inf uses
Revise files (Night) - Determine how many limited use abilities target player used since the start of the game - 3 uses
The Agent (Unseen Investigative) (Retired)
Converted from the constable
Refute (Day) - Until the end of the day, target player’s day abilities will fail. Cannot be used on the same target twice in a row - 3 uses, cannot be canceled
Stalk (Night) - Determine how many limited use abilities your target has left - Inf uses
Forge evidence (Night) - Make target unseen player appear as target role if executed today - 2 uses
V2.0 (Current) - Complete overhaul of the role
- Scrapped most abilities (Interrogate, which was already the name for inquisitor’s ability, Revise files, Stalk and Forge evidence)
- Moved Refute from a day ability to a night ability taking effect the next night
- Increased Refute uses from 3 to infinite
- Added new night ability: Tunnel vision, an ability designed to switch the focus of the class from being on limited use abilities to only day abilities
- Added a difference between the Constable’s Refute and the Agent’s Refute
- Now called Scold
- Buffed the ability to be a mix of the Constable’s 2 abilities, allowing space to add another Agent night ability
- All changes to Scold are mirrored on this ability, making it infinite uses
- Added a day-occing counter to counter the potential of chain stopping someone from existing with 2 Constables/Agents
- Added a new night ability: Sabotage, to make the Agent a slightly more enticing convert than a simple NK stopper
- Completely changed all feedback, uses and descriptions for all abilities
- Changed the Constable and Agent’s class types to Offensive