The Convict (Neutral Offensive)
Passive 1: Wanted
You will appear to be a member of the Cult/Unseen to all investigative abilities. If the Prince jails you on Night 3 or later, they will be forced to Execute you, unless they have no charges left.
Passive 2: Hard Times
Immune to death at night once. Immune to bleeding/poison once.
Day Ability 1: Evasion (1 use)
You cannot be jailed tonight. You will appear to be jailed to the Prince, and you will still be able to talk to them in jail, but they will not be able to Execute you.
Night Ability 1: Reduce Heat (3 uses)
You will appear to be not suspicious to investigators tonight.
Night Ability 2: Deflect Heat (2 uses)
Choose a target. Anyone targeting you will be forced to target them instead, and your target will show up as a member of the Cult/Unseen. Cannot use until Night 3.
Win Condition: Survive.